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Returning 35 results for 'curses were reach'.
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Monsters
Monster Manual
the Riddle.
Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
early if the sphinx curses another target.
Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save
Monsters
Monster Manual
Points.Multiattack. The revenant uses Vengeful Glare and makes two Slam attacks.
Slam. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"}, reach 5 ft. Hit: 11
curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Mace"} to hit, reach 5 ft., one target
curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief to those they find there.Soothing Word (3/Day). The void soother
Monsters
The Book of Many Things
+6", "rollType":"to hit", "rollAction":"Shears"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Shears", "rollDamageType":"force"} force
is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving
Monsters
Baldur’s Gate: Descent into Avernus
: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10);{"diceNotation":"1d6+10","rollType":"damage","rollAction":"Bite
","rollDamageType":"piercing"} piercing damage.
Matalotok (Warhammer). Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Matalotok"} to hit, reach 10 ft., one target. Hit: 19
Monsters
Strixhaven: A Curriculum of Chaos
the attacks with a use of Spellcasting.
Mortality Spear. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Mortality Spear"} to hit, reach 5 ft. or range 120
; subjects. The professors use the gathered essence to feed their magic, snuffing the life and decaying the bodies of the living, entreating and commanding the dead and Undead, and twisting curses around
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Foretelling Touch"} to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction":"Foretelling Touch","rollDamageType":"psychic"} psychic
being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who linger and listen to a
Monsters
Bigby Presents: Glory of the Giants
gargantua makes two Slam or Rock attacks.
Slam. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8
. The gargantua curses one creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or have the incapacitated condition until the end of its next turn
Monsters
Eberron: Rising from the Last War
. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Magic Staff"} to hit, reach 5 ft., one target. Hit: 36 (5d12 + 4);{"diceNotation":"5d12+4","rollType":"damage
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Hoof"} to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5","rollType":"damage","rollAction":"Hoof","rollDamageType":"force"} force damage.
Horn. Melee Weapon Attack: +9
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Horn","rollDamageType":"radiant
monsters
", "rollType":"to hit", "rollAction":"Lantern Pole"}, reach 10 ft. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Lantern Pole", "rollDamageType":"Bludgeoning"} Bludgeoning
;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Hexed Lantern"} from D20 test;D20 Tests.Ferrymen are Undead created through the use of curses and jinxcraft and are doomed to ply the waters where
monsters
cast Bane.
Hex Grasp. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hex Grasp"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
", "rollAction":"Hex Grasp", "rollDamageType":"Necrotic"} Necrotic damage. If the target is a creature, it is cursed until the start of the sinner’s next turn, or until the sinner curses it in this way
monsters
with a use of Terrorizing Breath.
Cursed Strike. Melee Attack Roll: +12 (against a cursed target, scores a Critical Hit on a 19 or 20 on the d20), reach 10 ft. Hit: 17 (2d10 + 6) Bludgeoning
Hit Point maximum and current Hit Points by 10 until it finishes a Long Rest. Creatures are aware of this effect. This can’t occur again until the creature finishes a Long Rest.
Tenacious Curses
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Hooves"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Hooves","rollDamageType":"bludgeoning"} bludgeoning damage.
Horn
. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction
monsters
.
Tendril. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tendril"}, reach 10 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Tendril
has the Restrained condition.
Chew. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Chew"}, reach 5 ft. Hit: 11 (1d10 + 6);{"diceNotation":"1d10+6", "rollType
monsters
, the brute’s Speed increases to 50 feet, it doesn’t provoke an Opportunity Attack when it leaves an enemy’s reach, and its Long Jump is up to 30 feet and its High Jump is up to 15 feet
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Fist"}, reach 10 ft. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Fist", "rollDamageType":"Bludgeoning"} Bludgeoning
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
resurrectionMultiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Hoof"} to hit, reach
":"1d20+9","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing
monsters
leviathan curses a creature holding an idol of Snake Eye Jack blessed by one of his devoted followers, the creature is unaffected by the curse. The leviathan then takes 20 Radiant damage and has
":"to hit", "rollAction":"Bite"}, reach 15 ft. Hit: 23 (2d12 + 10);{"diceNotation":"2d12+10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 13 (3d8
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
magic-items
D&D Free Rules (2024)
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that extend their magical reach, and the items that can link those caches together. It also explores the magical quirks—including hauntings and curses—that can arise as enormous amounts of magical
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that extend their magical reach, and the items that can link those caches together. It also explores the magical quirks—including hauntings and curses—that can arise as enormous amounts of magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. UNCOMMON
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. VARIANT
Compendium
- Sources->Dungeons & Dragons->Monster Manual
such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them
Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. UNCOMMON
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human Traits It’s hard to make generalizations about humans, but your human character has these traits. Ability Score Increase. Your ability scores each increase by 1. Age. Humans reach adulthood in
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. VARIANT
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them
Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
magic, they take time to reach full power. Curses develop across stages. Whenever a cursed creature fails an Escalation Check, the curse advances to the next stage. The effects of a new stage are in
Progression of a Shadowsteel Curse Shadowsteel curses are spells that progress in phases called Stages. Between each stage is an Escalation Check. A Shadowsteel curse uses the following structure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con 18 +4 +4
: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. Constitution Saving Throw: DC
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
typically less powerful—manifestations of the magic of Etharis. The force, when tamed into the form of a spell, allows for effects that are limited in scope. Curses are less predictable and more gruesome
spells that, when they reach their full effects, are likely to destroy their targets. They may also take a toll on their casters.
Transformations are emblematic of the unpredictable and uncontrollable
Compendium
- Sources->Dungeons & Dragons->Monster Manual
red slaadi implant using their claws, or other slaad curses. Red Slaad Large Aberration, Chaotic Neutral
AC 14 Initiative +1 (11)
HP 93 (11d10 + 33)
Speed 30 ft.
Mod Save
Str 16
Claw attacks.
Injecting Claw. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con 18 +4 +4
: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. Constitution Saving Throw: DC