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Returning 35 results for 'cutting rotation gain to have refuse'.
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Monsters
Phandelver and Below: The Shattered Obelisk
a grotesque window into the virulent refuse the otyugh recently consumed.
Mutates
A creature exposed to the strange energy of the Far Realm risks developing mutations. Such a creature undergoes a
.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Poison
Magic Items
Princes of the Apocalypse
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
Monsters
Bigby Presents: Glory of the Giants
by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the cradle but ends the grapple.
Rolling Hills (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
the scion.
Empowered Hill Giants. Hill giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Farming Weather. The weather within 6 miles of the scion is always ideal for
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit
spell like magic missile? You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, believing that the creatures embody the drive for power and dominion. Akroans sometimes settle near a red dragon’s lair, forging tenuous alliances by making sacrifices of cattle or prisoners to gain its
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie guards and workers. When the star fell, it crashed into this outpost. The impact collapsed several tunnels, cutting the derro off from both the surface and the Underdark below. The collapse also
where it landed. The derro believe the star is an object of immense power. Determined to take the star to the Underdark to gain leverage and status, the derro have been digging a new path to the subterranean depths.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3
: Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
that if they don’t vanquish the ghost quickly, the scrivener’s mark will destroy them. At the same time, she uses the link binding her to the characters to gain an instinctive sense of their actions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
your expenses are excessive, your patron might refuse to repay them. Equipment. Your group can request access to equipment owned by the newspaper, such as a printing press. With permission, you can use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
why you’ve become an iconoclast. Your denial of the gods gives you supernatural power to resist their influence in the world. You gain the following traits. Enlightened Protection. You can cast
spellcasting ability for this trait. Reject the Gods. You can’t gain or lose piety to any god. You instead gain the following traits at the character level listed in each one. Wisdom is your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
test (see the “Derwyth’s Test” section later in this adventure). Going It Alone If the characters refuse the eagles’ guidance, they must find their own way to Derwyth’s homestead. The character leading
eventually arrive at the homestead, but the journey is exhaustingly circuitous; each character must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
guards or deterrents block access to the gate. The gate is a two-way portal to Carceri, but most locals believe it’s a one-way gate and refuse to approach. Characters loitering near the gate with the
outright force. Characters who ask how to gain permission to leave the gate-town are dismissively referred to the burgomaster’s estate to get permission from the burgomaster. Baron Villigus isn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
Guards. This room is part of the guard rotation
hold rolled-up sheets of parchment.
Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security”). Shelves of Potions. The four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with fang-filled mouths. Any creature that beholds the statue in any of its forms must succeed on a DC 14 Wisdom saving throw or gain a random form of short-term madness (determined by rolling on the
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the
collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls. Barbed
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
cultists are questioned, they refuse to talk unless someone succeeds at a DC 15 Charisma (Intimidation) check. They know it’s standard practice for a raiding party to leave behind a rearguard. They
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
cultists are questioned, they refuse to talk unless someone succeeds at a DC 15 Charisma (Intimidation) check. They know it’s standard practice for a raiding party to leave behind a rearguard. They
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
they approach peacefully, Oggdug assumes they must want to hire him for mercenary work. He tells the characters to cough up some coin or get out, threatening to clobber any who refuse. A character can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, how they found themselves in the Underdark, and the events that led them to Gracklstugh. Themberchaud makes the characters an offer: become his agents in Gracklstugh, and gain his protection. Their
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
long cutting stations containing bundles of foot-long green beans. The other side holds a pool-sized glass tank filled with water. The water churns as large, shadowy shapes move within.
The western
cakes. If the participants completed both tasks in 6 rounds or fewer, the shrimp cakes are made in record time. Characters who participated in the challenge gain 1 renown with the Dyn Singh Night
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
-abiding community, because it is adept at exploiting laws and structures for its own gain. It sees itself, in a perfect world, as the arbiter and enforcer of a social order that keeps everyone in
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transformation. He promises to keep this secret and reveals his own lycanthropy. The Darklord then uses this shared secret to gain leverage over the character and pushes them to embrace the curse. Harkon is
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they work at night. The workers now refuse to stay in the quarry after dark. Workers at Waelvur’s Wagonworks (area 16) have been talking about suspicious activity around the workshop. They can be
. If confronted, the cult spies deny involvement in any wrongdoing and try to bluff their way out of trouble. A spy caught red-handed weeps and begs for mercy. Some might claim to have been under a spell, hoping to gain sympathy. Caught spies reveal only what’s necessary to save their own skins.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
interact with evil creatures. Additionally, you can cast the spell eyebite as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things as depicted in the Dungeon Master’s Guide Aberration. You gain telepathy within a range of 90 feet. Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
aren’t wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might exhibit traditions and technologies unheard of in other domains. The specifics of each domain’s technological advancements are left to you. If you wish domains to feature cutting-edge weird
takes 250 days to gain mastery of a language, consider allowing characters to navigate basic social interactions—such as asking for directions or conveying peaceful intentions—after 7 days of training