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Returning 35 results for 'cutting weapons reflexes'.
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Classes
Player’s Handbook
: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and Shields
Starting
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
Soulknife
Legacy
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Classes
Tasha’s Cauldron of Everything
Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you
can’t use it again until you move 0 feet on one of your turns. Cat’s Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Greataxe
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Skill Proficiencies Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you
can’t use it again until you move 0 feet on one of your turns. Cat’s Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Greataxe
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Skill Proficiencies Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Familiar Vampire familiars are living people who serve vampires, either willingly or due to coercion by their deathless masters. They channel deathly energy through their weapons
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Familiar Vampire familiars are living people who serve vampires, either willingly or due to coercion by their deathless masters. They channel deathly energy through their weapons
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Moghadam’s magical passes, using the torches as weapons. Use the statistics for the girallon’s claw attack, but a torch attack deals bludgeoning damage plus 2 (1d4) fire damage. Murals If the murals are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Moghadam’s magical passes, using the torches as weapons. Use the statistics for the girallon’s claw attack, but a torch attack deals bludgeoning damage plus 2 (1d4) fire damage. Murals If the murals are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, 10-ft.-by-10-ft. window) 5 (1d10) 27 (5d10) Huge and Gargantuan Objects Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(barrel, chandelier) 4 (1d8) 18 (4d8) Large (cart, 10-ft.-by-10-ft. window) 5 (1d10) 27 (5d10) Huge and Gargantuan Objects. Normal weapons are of little use against many Huge and Gargantuan objects, such
particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat takes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, 10-ft.-by-10-ft. window) 5 (1d10) 27 (5d10) Huge and Gargantuan Objects Normal weapons are of little use against many Huge and Gargantuan objects, such as a colossal statue, towering column of
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occur, the following penalties are applied to Tiamat, in
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(barrel, chandelier) 4 (1d8) 18 (4d8) Large (cart, 10-ft.-by-10-ft. window) 5 (1d10) 27 (5d10) Huge and Gargantuan Objects. Normal weapons are of little use against many Huge and Gargantuan objects, such
particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
her immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stopped. This might have been previously accomplished by attacking the dragons or by cutting off the flow of prisoners to the area. When any of the previous events occurs, the following penalties are
her immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and “bathe” themselves in sand
many of his followers, Marlos is genteel and well-spoken. He delights in witty banter and pointed repartee, although he is quick to make a cutting remark or jest at someone else’s expense. Marlos
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
on his threat. E3: Dragon’s Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
landfall at Kitcher’s Inlet and followed the River Olung to Lake Luo before cutting southwest into the jungle toward Omu. The journal describes harrowing encounters, the adventurers’ search for puzzle
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
landfall at Kitcher’s Inlet and followed the River Olung to Lake Luo before cutting southwest into the jungle toward Omu. The journal describes harrowing encounters, the adventurers’ search for puzzle
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
on his threat. E3: Dragon’s Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and “bathe” themselves in sand
many of his followers, Marlos is genteel and well-spoken. He delights in witty banter and pointed repartee, although he is quick to make a cutting remark or jest at someone else’s expense. Marlos
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
isn’t reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
isn’t reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
oversees all of Blingdenstone’s mines, as well as the mining, cutting, and enchanting of spell gems (see appendix B), both for the settlement’s defense and for trade export. Stoneheart Enclave This group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign. In this kind of game, the characters might care more about skill proficiencies and making friends in high places than about attack spells and magic weapons. Social interaction takes on
the enemy’s flank to reach a demonic commander. The party might also support the larger army by holding a strategic location until reinforcements arrive, killing enemy scouts, or cutting off supply
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
oversees all of Blingdenstone’s mines, as well as the mining, cutting, and enchanting of spell gems (see appendix B), both for the settlement’s defense and for trade export. Stoneheart Enclave This group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign. In this kind of game, the characters might care more about skill proficiencies and making friends in high places than about attack spells and magic weapons. Social interaction takes on
the enemy’s flank to reach a demonic commander. The party might also support the larger army by holding a strategic location until reinforcements arrive, killing enemy scouts, or cutting off supply
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
with melee or ranged weapons, or with melee or ranged spells. “Melee” means an attack that is used when a character is right next to a foe. “Ranged” means an attack that is used at a distance. Ranged
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
with melee or ranged weapons, or with melee or ranged spells. “Melee” means an attack that is used when a character is right next to a foe. “Ranged” means an attack that is used at a distance. Ranged
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3: Cutting Words
: Martial Training You gain proficiency with Martial weapons and training with Medium armor and Shields. In addition, you can use a Simple or Martial weapon as a Spellcasting Focus to cast spells from