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Returning 35 results for 'cutting well repairing'.
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Monsters
Planescape: Adventures in the Multiverse
avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
passerby can awaken into a terror known as a razorvine blight.
Razorvine blights lay ambushes on well-traveled paths by standing still to appear as ordinary razorvine. When unassuming travelers pass
Monsters
Waterdeep: Dragon Heist
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she's playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep's nobility.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Ranger
Legacy
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War For Breland, the Last War was an ever-shifting tangle of enemies and alliances. Breland fought Aundair, Cyre, Karrnath, and Thrane at various points of the war, as well as
hard hit. The city of Vathirond is still repairing the damage from Thrane attacks, and many northern villages are either recovering or have simply been abandoned. Despite these struggles, the Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War For Breland, the Last War was an ever-shifting tangle of enemies and alliances. Breland fought Aundair, Cyre, Karrnath, and Thrane at various points of the war, as well as
hard hit. The city of Vathirond is still repairing the damage from Thrane attacks, and many northern villages are either recovering or have simply been abandoned. Despite these struggles, the Brelish
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
4. Kitchen and Pantry The kitchen (area 4A) is tidy, with dishware, cookware, and utensils neatly placed on shelves. A worktable has a cutting board and rolling pin atop it. A stone, dome-shaped oven
stands near the east wall, its bent iron stovepipe connecting to a hole in the ceiling. Behind the stove and to the left is a thin door leading to a well-stocked pantry (area 4B). All the food in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
4. Kitchen and Pantry The kitchen (area 4A) is tidy, with dishware, cookware, and utensils neatly placed on shelves. A worktable has a cutting board and rolling pin atop it. A stone, dome-shaped oven
stands near the east wall, its bent iron stovepipe connecting to a hole in the ceiling. Behind the stove and to the left is a thin door leading to a well-stocked pantry (area 4B). All the food in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Menthis Elegant and civilized, Upper Menthis is home to four of the finest theaters in Breland: the cutting-edge Art Temple, the colorful Khavish Theater, the traditional Grand Stage, and the
open-air Stargazer Theater, as well as the Kavarrah Concert Hall. The shops in Upper Menthis deal mainly in fine food, fashion, and exotic goods. For instance, in the Seventh Tower district, Window on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Menthis Elegant and civilized, Upper Menthis is home to four of the finest theaters in Breland: the cutting-edge Art Temple, the colorful Khavish Theater, the traditional Grand Stage, and the
open-air Stargazer Theater, as well as the Kavarrah Concert Hall. The shops in Upper Menthis deal mainly in fine food, fashion, and exotic goods. For instance, in the Seventh Tower district, Window on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
schools of music, Thurimbar is on the cutting edge of arcane sound—the use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
schools of music, Thurimbar is on the cutting edge of arcane sound—the use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
cutting edge of arcane theory. House Cannith, Arcanix—they’re all idiots. You’re on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effective against an object. For example, Bludgeoning damage works well for smashing things but not for cutting. Paper or cloth objects might have Vulnerability to Fire damage. Damage Threshold. Big objects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
effective against an object. For example, Bludgeoning damage works well for smashing things but not for cutting. Paper or cloth objects might have Vulnerability to Fire damage. Damage Threshold. Big objects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effective against an object. For example, Bludgeoning damage works well for smashing things but not for cutting. Paper or cloth objects might have Vulnerability to Fire damage. Damage Threshold. Big objects
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
was able to book passage on it. In Port Nyanzaru, he discovered a world like no other. He found work repairing docks and, within a year, had enough coin to buy a used ankylosaurus, which he rode in
the Aldani Basin and the surrounding region quite well. He’s also led expeditions to Orolunga, though he’s never encountered the elusive oracle rumored to dwell there. One place he’d rather not
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
effective against an object. For example, Bludgeoning damage works well for smashing things but not for cutting. Paper or cloth objects might have Vulnerability to Fire damage. Damage Threshold. Big objects
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
was able to book passage on it. In Port Nyanzaru, he discovered a world like no other. He found work repairing docks and, within a year, had enough coin to buy a used ankylosaurus, which he rode in
the Aldani Basin and the surrounding region quite well. He’s also led expeditions to Orolunga, though he’s never encountered the elusive oracle rumored to dwell there. One place he’d rather not
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric passerby can awaken into a terror known as a razorvine blight. Razorvine blights lay ambushes on well-traveled paths by standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
. Atenas Swift, the owner of Frozenfar Expeditions in Caer-Konig, tells the characters that Garret showed up with three well-armed companions (a male goliath, a female lightfoot halfling, and a female
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
to escape, they are working on a secret plan. Eight neutral tiefling muralists are plastering and painting, as well as covering the floor with inlaid tiles. They use the same statistics and respond to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
to escape, they are working on a secret plan. Eight neutral tiefling muralists are plastering and painting, as well as covering the floor with inlaid tiles. They use the same statistics and respond to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric passerby can awaken into a terror known as a razorvine blight. Razorvine blights lay ambushes on well-traveled paths by standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
. Atenas Swift, the owner of Frozenfar Expeditions in Caer-Konig, tells the characters that Garret showed up with three well-armed companions (a male goliath, a female lightfoot halfling, and a female
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragons, the giants stumbled upon a tribe of Northlanders living on ice floes in the Sea of Moving Ice and conquered them as well. The Northfolk were transported to Svardborg and tasked with
repairing the frost giants’ lodges and freeing several greatships (giant-sized longships) entombed in the ice. These humans respect the might of the frost giants and, being evil themselves, serve the giants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragons, the giants stumbled upon a tribe of Northlanders living on ice floes in the Sea of Moving Ice and conquered them as well. The Northfolk were transported to Svardborg and tasked with
repairing the frost giants’ lodges and freeing several greatships (giant-sized longships) entombed in the ice. These humans respect the might of the frost giants and, being evil themselves, serve the giants
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
unexpectedly questioned without Korvala present, they quickly become nervous. Though their innate ability to lie means that they can easily behave deceitfully, the pack doesn’t cope well without
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
unexpectedly questioned without Korvala present, they quickly become nervous. Though their innate ability to lie means that they can easily behave deceitfully, the pack doesn’t cope well without
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
takes 2d6 rounds regardless of whether characters walk or run. Characters experience such movement as if walking down a well-groomed path in a hedge garden. The path curves so that characters can’t
see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away