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Returning 35 results for 'cylinder willing rings'.
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cylinder willing range
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Manes of shaggy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rings to his most trusted servants.
As an action, a creature wearing a teleporter ring can activate the teleportation circle either in area K22 or area E1, teleporting itself and up to six other willing creatures from one circle to the other.
any door in the sanctum by touch. Except where noted, areas of the sanctum are brightly lit by continual flame spells cast on wall sconces. TELEPORTER RINGS
To access Manshoon’s extraplanar sanctum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rings to his most trusted servants.
As an action, a creature wearing a teleporter ring can activate the teleportation circle either in area K22 or area E1, teleporting itself and up to six other willing creatures from one circle to the other.
any door in the sanctum by touch. Except where noted, areas of the sanctum are brightly lit by continual flame spells cast on wall sconces. TELEPORTER RINGS
To access Manshoon’s extraplanar sanctum
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Level 8 Divination (Wizard) Casting Time: Action
Range: Unlimited
Components: V, S, M (a pair of linked silver rings)
Duration: 24 hours
You create a telepathic link between
yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane. Until the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Telepathy 8th-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a pair of linked silver rings) Duration: 24 hours You create a telepathic link between yourself and a
willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane. Until the spell ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Level 8 Divination (Wizard) Casting Time: Action
Range: Unlimited
Components: V, S, M (a pair of linked silver rings)
Duration: 24 hours
You create a telepathic link between
yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane. Until the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Telepathy 8th-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a pair of linked silver rings) Duration: 24 hours You create a telepathic link between yourself and a
willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane. Until the spell ends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Loviatar The Maiden of Pain, the Scourge Mistress, the Willing Whip Pain isn’t a means to an end for Loviatar’s faithful, but an end unto itself. To them, nothing is as transcendent as suffering
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Loviatar The Maiden of Pain, the Scourge Mistress, the Willing Whip Pain isn’t a means to an end for Loviatar’s faithful, but an end unto itself. To them, nothing is as transcendent as suffering
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-svirfneblin depart for the Underdark via the tunnel in area F10. The workshop machines soon begin to shake violently, causing the whole lair to tremble. One minute later, the steam cylinder in the
-freezing cry rings from the sky above, followed by the baneful sound of leathery wings. A red dragon soars overhead. Leering hungrily at the valley below, it spots you and swoops down for the kill
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-svirfneblin depart for the Underdark via the tunnel in area F10. The workshop machines soon begin to shake violently, causing the whole lair to tremble. One minute later, the steam cylinder in the
-freezing cry rings from the sky above, followed by the baneful sound of leathery wings. A red dragon soars overhead. Leering hungrily at the valley below, it spots you and swoops down for the kill
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
open. Creature. Coiled about the pillar, trapped within the magic walls of the crystal cylinder surrounding it, is a couatl. Because of its especially potent Shielded Mind trait, it is effectively
running out. Aura. A detect magic spell reveals an aura of evocation magic emanating from inside the crystal cylinder. The Right Path. To reach the “cure,” the characters must first face the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
open. Creature. Coiled about the pillar, trapped within the magic walls of the crystal cylinder surrounding it, is a couatl. Because of its especially potent Shielded Mind trait, it is effectively
running out. Aura. A detect magic spell reveals an aura of evocation magic emanating from inside the crystal cylinder. The Right Path. To reach the “cure,” the characters must first face the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grill helps keep the deck crew warm on cold days and nights. An iron wheel on the starboard side of the furnace opens and closes a bronze valve at the top of the cylinder, which has the effect of
of dwarven ale and fine elven wine — enough food to feed ten people for 100 days. Nets secured to iron rings bolted into the walls prevent the containers from moving around. Klauth plundered these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grill helps keep the deck crew warm on cold days and nights. An iron wheel on the starboard side of the furnace opens and closes a bronze valve at the top of the cylinder, which has the effect of
of dwarven ale and fine elven wine — enough food to feed ten people for 100 days. Nets secured to iron rings bolted into the walls prevent the containers from moving around. Klauth plundered these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
push their way to the gate chamber: a pressurized obsidian hall adorned with rattling iron hand rings. Entrants must grasp the rings or be sent tumbling backward by the squalls that spew from the gate
harness Pandemonium’s chaotic winds for good, but the plane’s malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
push their way to the gate chamber: a pressurized obsidian hall adorned with rattling iron hand rings. Entrants must grasp the rings or be sent tumbling backward by the squalls that spew from the gate
harness Pandemonium’s chaotic winds for good, but the plane’s malicious gales corrupt her inventions, possessing them like evil spirits. Bumblewing is always looking for willing guinea pigs to test
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads northeast from Beliard. When the adventurers locate the camp, read the following text: A footpath leads to a ruined stone wall that rings a hilltop. A dozen tents are pitched in the shelter of
part of the camp but don’t join the fray until their turns during the fourth round. Roleplaying Haayon. If the characters approach peacefully and with a plausible story, Haayon is willing to hear them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
food. A few villagers have cows and mules, but there are no horses in Krezk. The village has no inns or taverns. Characters who are willing to chop wood, milk cows, or perform other chores can spend the
came from, and many believe he’s Strahd’s servant or the vampire himself in disguise. No one from the village visits the abbey anymore. The abbey’s bell rings at odd times, day and night, and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
buildings rises a tower of alabaster and gleaming, colored glass that reaches into the clouds. As you near the tower, your mimir rings like a bell, and its eyes pulse with golden light.
Celestial
Excelsior. I’d love to get visitors’ insights on the situation and see if they reveal anything new. What do you say?”
Varrel is willing to pay the characters for their aid, offering the group 2,500 gp and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
food. A few villagers have cows and mules, but there are no horses in Krezk. The village has no inns or taverns. Characters who are willing to chop wood, milk cows, or perform other chores can spend the
came from, and many believe he’s Strahd’s servant or the vampire himself in disguise. No one from the village visits the abbey anymore. The abbey’s bell rings at odd times, day and night, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads northeast from Beliard. When the adventurers locate the camp, read the following text: A footpath leads to a ruined stone wall that rings a hilltop. A dozen tents are pitched in the shelter of
part of the camp but don’t join the fray until their turns during the fourth round. Roleplaying Haayon. If the characters approach peacefully and with a plausible story, Haayon is willing to hear them
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from