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Returning 35 results for 'daggers inner are bond'.
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dagger inner are bonus
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dagger inner are bond
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Monsters
Storm King's Thunder
carries four daggers.
Roleplaying Information
Oren came to Northfurrowâs End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night
soul.â
Bond: âYou had me at âCan I buy you a drink?ââ
Flaw: âI have a knack for putting myself in harmâs way. Good thing Iâm lucky!âPoison
Magic Items
Tashaâs Cauldron of Everything
An etched crystal sphere the size of a grapefruit hums faintly and pulses with irregular flares of inner light. While you are touching the crystal, you can retrieve and store information and spells
within the crystal at the same rate as reading and writing. When found, the crystal contains the following spells: detect thoughts, intellect fortress, Rary's telepathic bond, sending, telekinesis
Monsters
The Wild Beyond the Witchlight
came between him and the riches he covets.
Alignment. Chaotic evil.
Personality Trait. âI mince people, not words.â
Ideal. âCoin is what I crave.â
Bond. âOnce I
prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal garrote, so that he can hear the dying breath
Monsters
Mythic Odysseys of Theros
, sleep
2nd level (2 slots): blur, cloud of daggers, invisibilityMultiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
not only in strategy and tactics but in the glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites
Monsters
Candlekeep Mysteries
shirt and trousers.
Personality Trait. âI judge others by their actions. Words mean nothing.â
Ideal. âKnowledge. The Book of Inner Alchemy will help me leave behind the sins of my
past by giving me an unending future.â
Bond. âI will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.â
Flaw. âI am
Monsters
Fizban's Treasury of Dragons
dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragonâs favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Monsters
Fizban's Treasury of Dragons
who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
of their inner nature, something that emerges as the shifterâs personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your characterâs goals. For extra fun, roll a new
You have a minor phobia of water and hate getting wet.
4
Your tail always betrays your inner thoughts.
5
You purr loudly when you are happy.
6
You keep a small ball of yarn in your
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
, modifying the entries when appropriate to suit your identity as a courtier.
The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond
Backgrounds
Guildmastersâ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered MatâSelesnya.
2
I love beasts and
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
of inner light. While you are touching the crystal, you can retrieve and store information and spells within the crystal at the same rate as reading and writing. When found, the crystal contains the
following spells: detect thoughts, intellect fortress,* Raryâs telepathic bond, sending, telekinesis, Tashaâs mind whip,* and Tenserâs floating disk (spells with an asterisk appear in this book). It
Backgrounds
Guildmastersâ Guide to Ravnica
ât survive away from the comforts of the city.
4
Donât tell me Iâm not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifterâs
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the trait, ideal, bond, and flaw from your background. The Tabaxi Obsession table can help hone your characterâs goals. For extra fun, roll a new result every few days that pass in the campaign to
absolutely must. 3 You have a minor phobia of water and hate getting wet. 4 Your tail always betrays your inner thoughts. 5 You purr loudly when you are happy. 6 You keep a small ball of yarn in your hand
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifterâs personality
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholarâs Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneerâs Pack
strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Daggers, Arcane Focus (crystal), Dungeoneerâs Pack, and 28 GP; or (B) 50 GP Sorcerers wield innate magic that is stamped into their being. Some Sorcerers canât name the origin of their power, while
. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
, Scholarâs Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ones Bak Mei entrusted to attack Candlekeep and obtain the pages he needed from The Book of Inner Alchemy. Bak Mei Lawful evil human monk (age 70) Bak Mei was once an agile and skilled Shou monk
black sash over a form-fitting black shirt and trousers. Personality Trait. âI judge others by their actions. Words mean nothing.â Ideal. âKnowledge. The Book of Inner Alchemy will help me leave behind
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mince people, not words.â Ideal. âCoin is what I crave.â Bond. âOnce I agree to kill something, I pursue my quarry until the job is done.â Flaw. âA friend is just an enemy I havenât made yet.â Combat
Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
daggers and scimitars as weapons, and some use eagles and falcons to catch prey such as small antelope and hares. The Bedine speak Common. Pesh 16-year-old human nomad Pesh has the naive charm of a young
.â Ideal. âLife is an adventure.â Bond. âMy grandfather is my best friend.â Flaw. âSometimes I put curiosity before caution.â Shamir 64-year-old human nomad Shamir is Peshâs grandfather. Heâs cautious and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
following: The sepulcher walls hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects. These are the phylacteries of Szass
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Special Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration â Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Raryâs Telepathic Bond Divination R
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
kind word than an axe.â
Bond: âBryn Shander is my home. Itâs my job to protect her.â
Flaw: âIâm head over heels in love with Sheriff Southwell. One day I hope to marry him.â
Sirac of Suzail
hasnât seen his father since he was a baby.
Ideal: âWithout duty or loyalty, a man is nothing.â
Bond: âIcewind Dale is where I belong for the rest of my life.â
Flaw: âI am honest to a fault
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Special Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
Enchantment C Legend Lore Divination M Mass Cure Wounds Abjuration â Mislead Illusion C Modify Memory Enchantment C Planar Binding Abjuration M Raise Dead Necromancy M Raryâs Telepathic Bond Divination R
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their inner strength during crises. Thanks to their ring of mind shieldingâa gift from their mother, who was also a magistrateâthey have not been affected by Wong-Haâs curse, as the spirit canât
am, and I know my limits.â Bond. âMagistrates should do everything in our power to serve those who need assistance.â Flaw. âI have to check to reassure myself that my work has been done right, even if
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hoplites Hoplites are highly trained warriors, versed not only in strategy and tactics but in the glorification of the warriorâs spirit, the basis of an ethos that forges an unbreakable bond between
slots): blur, cloud of daggers, invisibility
Actions
Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration â Augury Divination R, M Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C
Abjuration M Raryâs Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion â Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment â Telekinesis
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
paladins doesnât come from deities, but from the casterâs inner power or belief. 2 You come from an agnostic community and give little thought to spiritual matters. 3 You were once deeply devout, but a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
near the top of the mountain circled on the map. Perhaps its ruins are still there. The djinni knows Zikran was interested in this possibility.) Diagrams show the structure and inner workings of a






