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Returning 5 results for 'daggers instance are brownish'.
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Monsters
Tyranny of Dragons
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).
Actions
Multiattack. Nine-Fingers attacks three times with her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Modifier Tiny +5 Small +2 Medium +0 Large -2 Huge -5 Gargantuan -8 Don’t apply the same modifier more than once on a creature’s turn. For example, a rogue fighting with two daggers gains
turn, remembering never to apply the same modifier twice. For instance, a paladin casts a 2nd-level spell as a bonus action and then attacks with a shortsword. The paladin takes a -2 penalty for the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
violence are always successful. 3 Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the cloud of daggers spell, but the
shape the nature of reality. Its many dominions are governed by the archfey, and the denizens of each realm reflect the nature and the story of their lord. For instance, the realm of the Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon
and engaging in mischief. For instance, it warns the characters that the sarcophagus is trapped, and that opening the lid will free a pit fiend bound within. Treasure. Characters who take the time to






