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Returning 32 results for 'daggers instinct are battle'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
can be used in another steel predator. Battle damage can cause this instinct to fail, however, in which case the steel predator lingers in the area, hunting and killing other creatures that resemble
predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
Backgrounds
Baldur’s Gate: Descent into Avernus
instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
river become less obtrusive. Eighteen troglodytes live in these caves and respond quickly to sounds of battle. These enslaved troglodytes can’t take reactions. When an enslaved troglodyte takes damage
, it can make a DC 14 Wisdom saving throw to break free of the aboleth’s control. On a successful save, the troglodyte fights for its own survival, not the aboleth’s. Its first instinct is to flee if it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that can be used in another steel predator. Battle damage can cause this instinct to fail, however
boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell. Once battle is joined, the predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
predator. Battle damage can cause this instinct to fail, however, causing the steel predator to linger in the area, hunting and killing other creatures that resemble its target, that fit the target’s
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Battle Prawn Challenge Jagged Koi Prawns are just one unexpected danger of the games at the Dyn Singh Night market Sid Squid’s Trusty Leek sponsors Battle Prawns: The Shrimpening. Sid’s shrimp cakes
invite visitors to participate in Battle Prawns. If characters ask, Sid explains the challenge is simple: assist in making a gigantic shrimp cake in record time. Participants must rapidly prepare prawn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Their instinct for pack structure has made these dinosaurs a traditional war mount for the halflings of the Talenta Plains, with clawfoots quickly and eagerly responding to training and control
rather than fight. However, even though not trained for battle, they can deliver a vicious bite if pressed. Fastieth
Medium beast, unaligned
Armor Class 14
Hit Points 9 (2d8)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a maximum of 20. (This is included above.) Blindsight. You have Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guards.
Standing Stones. The northern part of the cave contains two large standing stones, each of which has an inanimate minotaur skeleton embedded in it.
If a battle erupts here, the drow in area
Barrek’zorn. If the battle turns against them, the drow use darkness spells to cover their retreat to the fortress (area 18). They know the tunnels well enough to navigate them blindly. Xaphtal seizes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fight only if attacked, spurring their two elk companions into battle. They beg for mercy once half of them (including the elk) are down. Reinforcements. Camp Hc2 arrives the first time a disturbance is
lycanthropes, but they noticed the pair’s killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be armed and ready to face them in battle. Escorting the Morkoth are four merrow loyal to Slarkrethel. These creatures swim alongside the vessel, two on each side, and use their harpoons to impale
a chain alerts any Morkoth crew members not already engaged in battle. Each chain has AC 20, 10 hit points, and immunity to all damage except bludgeoning, piercing, and slashing damage from adamantine
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fried meat. Characters can find little of value here except three large butcher knives (treat as daggers). The scroll tube on the spice shelf contains a scroll of simple recipes (flatbread, fish stew
spears, a shortbow and quiver of twenty arrows, two shortswords, three daggers, two shields, and one suit of chain mail armor sized for a Medium creature. 6. Meditation Room This room has been cleared of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters meet him at his house. He is reclining on one of the pews. Without his coterie of bodyguards to protect him, he tries to flee the scene (and the temple) as soon as the battle starts. Cult Tactics
in melee. In a pocket of the robe, he has a spell scroll of teleport that he uses to escape to a location of your choice if the battle appears lost. LORD VIALLIS
Lord Viallis leads the Burnt Tongue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the time is right, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray
of the bullywugs, overrun the castle, and are poised to kill Borngray and Pharblex in battle—Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray are fighting side by side
, overrun the castle, and are poised to kill Borngray and Pharblex in battle — Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just about anything in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
. Miklos is itching to pull a similar prank of his own. Character Backgrounds. An adventurer with the Soldier background might have a tie to Miklos, perhaps having fought alongside him at the Battle of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–92 Two humans run into an alley, drawing daggers as they go. 93–94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall has two rows of racks, one above the other, on which hang a number of warhammers and daggers. Below, on the floor, are three open coffers.
The east wall is also racked, with many spears hanging
nails Fifty hooks and buckles Forty-eight warhammers Seventy daggers Eighty-four spears Seventy tridents Secret Door. The secret door in the south wall consists of a slab of stone hinged along its top
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from snowdrifts outside the cavern entrance.
The bones are from recently killed animals and human travelers. The bones show gouge marks from teeth the size of daggers. As a Search action, a
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter. D12. Bane’s Altar Unless the characters take special care to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
violence are always successful. 3 Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the cloud of daggers spell, but the
can shape them if it chooses. Likewise, an angel of war isn’t constantly embroiled in battle as the celestials of Shavarath are; instead, it seeks perfection in the art and theories of war. Angels of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
breastplates instead of leather armor, giving them AC 16. They wield stone clubs instead of daggers that deal 4 (1d4 + 2) bludgeoning damage on a hit. The cultists aren’t easily frightened or intimidated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
— through force of arms when necessary.”
Bond: “The entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.”
Flaw: “I charge into battle with little heed for my own
Multiattack. The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a
those who enter this chamber. If battle breaks out and Meepo accompanies the party, the dragon targets him first.
Treasure. The wyrmling has scoured the room and gathered all items of worth into a






