Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'daggers interests are bonus'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        danger interests are bonus
                                    
                                
                                    
                                        dagger interests are bonus
                                    
                                
                                    
                                        dagger interest are bonus
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Echo Spell (1/day). Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus action. This bonus casting uses a spell slot as normal.
Spellcasting. Pendragon is a 4th
                                                
                                            
                                                
                                                    ): blindness/deafness, cloud of daggers, scorching rayShortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the
                                                
                                            
                                                
                                                     damage she deals on ranged attacks made with daggers (already factored into her attacks).Multiattack. Nine-Fingers attacks three times with her daggers.
Dagger. Melee or Ranged Weapon Attack: +7
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Scimitar of Speed. Viln wields a scimitar of speed and can make one attack with it as a bonus action on her turn. All of
                                                
                                            
                                                
                                                    ","rollAction":"Scimitar of Speed","rollDamageType":"slashing"} slashing damage on a hit.
Poisoned Daggers. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Cunning Action. On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.
Innate Spellcasting (Psionics). The thought spy's innate spellcasting ability
                                                
                                            
                                                
                                                    : blur, detect thoughts, gaseous formMultiattack. The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Reach to the Blaze. Embric can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} bonus
                                                
                                            
                                                
                                                     to hit with spell attacks.)Multiattack. Embric makes three melee attacks: two with his scimitar and one with his dagger. Or Embric makes two ranged attacks with his daggers.
Scimitar. Melee Weapon
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , message, vicious mockery
1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
2nd level (3 slots): cloud of daggers, invisibility
Taunt (2/Day). Brahma can use a bonus action
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus
                                                
                                            
                                                
                                                     abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an Undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 to
                                                
                                            
                                                
                                                    ’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Mount. If the specter isn’t mounted, it can use a bonus action to magically teleport onto its gloamwing mount, provided the specter and the gloamwing are on the same plane of existence. When it
                                                
                                            
                                                
                                                     gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost
                                                
                                            
                                                
                                                    . Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
                                                
                                            
                                                
                                                     turn into short tusks.
41–45
The target’s skin develops bark-like scales, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
46–50
The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
                                                
                                            
                                                
                                                    ’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
                                                
                                            
                                                
                                                     dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
                                                
                                            
                                                
                                                     transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                    Conjurer
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , unseen servant*
2nd level (3 slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard's black tentacles,* stoneskin
5th level (2 slots
                                                
                                            
                                                
                                                    ): cloudkill,* conjure elemental*
*Conjuration spell of 1st level or higher
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rumored criminal interests. Pendragon has, in fact, attempted to kill his mother — and been killed himself in the process. Despite his having been resurrected at Rosie’s request, things remain cool
                                                
                                            
                                                
                                                     Perception 10
 Languages Common, Draconic, Elvish, Halfling
 Challenge 2 (450 XP)
  
 Echo Spell (1/day). Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Tarak Before coming to Dragon’s Rest, Tarak was a criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell
                                                
                                            
                                                
                                                    
 Challenge 1 Proficiency Bonus +2
 Actions
 Multiattack. Tarak makes three Dagger attacks.
 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapher’s Supplies
 Cartographer’s Tools
 Explorer’s Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     sheets)
 Quarterstaff of the Acrobat Weapon (Quarterstaff), Very Rare (Requires Attunement) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. While holding this weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapher’s Supplies
 Cartographer’s Tools
 Explorer’s Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     sheets)
 Quarterstaff of the Acrobat Weapon (Quarterstaff), Very Rare (Requires Attunement) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. While holding this weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +0 
  Wis  8  −1  −1 
  Cha  8  −1  −1 
   
 Skills Stealth +6
 Gear Daggers (3)
 Senses Darkvision 60 ft.; Passive Perception 9
 Languages Common, Goblin
 CR 1/8 (XP 25; PB +2)
 Actions
                                                
                                            
                                                
                                                    
 Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
 Bonus Actions
 Nimble Escape. The goblin takes the Disengage or Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    . Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest
                                                
                                            
                                                
                                                     Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  8  −1  −1 
  Cha  8  −1  −1 
   
 Skills Stealth +6
 Gear Daggers (3)
 Senses Darkvision 60 ft.; Passive Perception 9
                                                
                                            
                                                
                                                    
 Languages Common, Goblin
 CR 1/8 (XP 25; PB +2)
 Actions
 Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
 Bonus Actions
 Nimble Escape. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
                                                
                                            
                                                
                                                     +5, Int +2
 Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
 Senses darkvision 60 ft., passive Perception 16
 Languages Common, Orc
 Challenge 2 (450 XP) Proficiency Bonus +2
 Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     +7
 Resistances Necrotic
 Immunities Charmed (except from its vampire master)
 Gear Daggers (10)
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common plus one other language
 CR 3
                                                
                                            
                                                
                                                    . While it has the Poisoned condition, the target has the Paralyzed condition.
 
  7 Bonus Actions
 Deathless Agility. The familiar takes the Dash or Disengage action.
 
  8 
 
  1Name and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Daggers (10)
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common plus one other language
 CR 3 (XP 700; PB +2)
 Traits
 Vampiric Connection. While the familiar and its vampire
                                                
                                            
                                                
                                                     to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
 Bonus Actions
 Deathless Agility. The familiar takes the Dash or Disengage action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     slots): cloud of daggers,* misty step,* web*
 3rd level (3 slots): fireball, stinking cloud*
 4th level (3 slots): Evard’s black tentacles,* stoneskin
 5th level (2 slots): cloudkill,* conjure
                                                
                                            
                                                
                                                     elemental*
 *Conjuration spell of 1st level or higher
 Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.   Iriad and Iriad’s camouflage and daggers
                                                
                                            
                                                
                                                    , Survival +3
 Senses darkvision 60 ft., passive Perception 13
 Languages Common, Elvish
 Proficiency Bonus +2
 Bonus Proficiencies. Iriad is proficient with simple weapons, light armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     +7
 Resistances Necrotic
 Immunities Charmed (except from its vampire master)
 Gear Daggers (10)
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common plus one other language
 CR 3
                                                
                                            
                                                
                                                    . While it has the Poisoned condition, the target has the Paralyzed condition.
 
  7 Bonus Actions
 Deathless Agility. The familiar takes the Dash or Disengage action.
 
  8 
 
  1Name and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , talk to the player to ensure a clear understanding of what sort of Relationship they seek with the NPC.  Students discuss their shared interests during a sunset date Becoming Beloveds If a player wants a
                                                
                                            
                                                
                                                     of Beloved Inspiration after each long rest equal to the number of Beloveds they have, not to exceed a number equal to their proficiency bonus. Ending Beloved Relationships A character can end a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ): mage hand, message, vicious mockery
 1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
 2nd level (3 slots): cloud of daggers, invisibility
 Taunt (2/Day). Brahma
                                                
                                            
                                                
                                                     can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
                                                
                                            
                                                
                                                     make an ability check with a set of artisan’s tools using the guild’s equipment, add double your normal proficiency bonus to the check. Resources. You can leverage the guild’s extensive contacts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).
 Actions
 Multiattack. Nine-Fingers attacks three times with her
                                                
                                            
                                                
                                                    , thieves’ cant
 Challenge 5 (1,800 XP)
 Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
 Dagger Thrower. Nine-Fingers adds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Initiative Modifier   Tiny +5 Small +2 Medium +0 Large -2 Huge -5 Gargantuan -8  Don’t apply the same modifier more than once on a creature’s turn. For example, a rogue fighting with two daggers gains
                                                
                                            
                                                
                                                     the +2 bonus for using a light or finesse weapon only once. In the case of spellcasting, apply only the modifier from the highest-level spell. Apply any modifiers for bonus actions to that creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil
                                                
                                            
                                                
                                                    : Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     devourer’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
                                                
                                            
                                                
                                                     120 ft.
 Challenge 13 (10,000 XP) Proficiency Bonus +5
 Unusual Nature. A devourer doesn’t require air, drink, or sleep.
 Actions
 Multiattack. The devourer makes two Claw attacks and can use
                                                
                                            
                                        






