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                        Returning 11 results for 'daily injury are boat'.
                    
                
                        
                            
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                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                    
If you want to travel between the Moonshaes, you won't be able to on foot, by horse, or by cart. You'll need to sail. And while you could simply hire a boat, where's the fun in that?
This small
                                                
                                            
                                                
                                                     piece of jewelry has 3 charges and regains all expended charges daily at dawn. While you are holding it, you can take a Magic action to expend 1 charge, which causes the jewelry to transform into a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
                                                
                                            
                                                
                                                    
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
                                                
                                            
                                                
                                                     like any other day. The activities of the clan are governed by a firm schedule that provides every member with daily time for work, family, and personal enrichment. The forges are never allowed to go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     land a boat on shore, provided such a route exists. Hardship Endured Hardship in your past has forged you into an unstoppable living weapon. This hardship is essential to you and is at the heart of a
                                                
                                            
                                                
                                                     rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any)   Marine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     supports with expenditures and donations. He pretends to care little for the daily functions of the council, defaulting to throw his support behind Eda’s position. In truth, this deference is a ruse he uses
                                                
                                            
                                                
                                                     boat goes missing with its crew. They were smuggling a haul of black pearls, and Gellan wants his treasure back without risking his cover. 15–16 A bountiful catch leads to a day of feasting and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
                                                
                                            
                                                
                                                     manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     absence of effective leadership from Breakbone. Commander Breakbone has two immediate problems. If characters arrived by boat, he needs them to carry messages and seven sick soldiers downriver to Port
                                                
                                            
                                                
                                                     mattresses. 8. Latrines Anywhere but Chult, these latrines would be excellent. Here, daily rain floods the pits and flushes their contents through the camp. As if that’s not bad enough, the wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
                                                
                                            
                                                
                                                     him and dangling them from his ship’s mermaid figurehead. A long-ago injury cost him his left eye and incised a scar in the form of a large X across his face. The ruined eye socket now holds a magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
                                                
                                            
                                                
                                                     — until recently, when it began threatening fishers to hand over their daily catches to pay for the theft of his treasure. Saltmarsh Story Hook. Anders Solmor can’t turn a profit with his fishing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     center, forward of the mast, a jolly boat is lashed to the deck with ropes.
 Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crow’s nest above.
 Two human figures
                                                
                                            
                                                
                                                     twenty miles southeast of Saltmarsh. He was stripped of his weapons and armor when imprisoned, but though bruised and hungry, he has suffered no great injury and his spirit is undaunted.
 His tribe
                                                
                                            
                                        






