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Returning 35 results for 'daily inside are built'.
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Magic Items
Dungeon Master’s Guide
;s control.
An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can take a
charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Magic Items
Dungeon Master’s Guide
Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature.A duergar screamer uses sonic energy to grind rock into dust and to hurl invaders to the ground.
Duergar Constructs
Creative duergar engineers have built numerous war machines, including some
that can be fused with a duergar. Such a duergar-machine hybrid is fueled by the duergar’s psionic energy, and the duergar inside the machine can psychically channel pain into power when attacked
Monsters
Mordenkainen Presents: Monsters of the Multiverse
engineers have built numerous war machines, including some that can be fused with a duergar. Such a duergar-machine hybrid is fueled by the duergar’s psionic energy, and the duergar inside the
duergar are forced into the fusion by Underdark tyrants.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Monsters
Quests from the Infinite Staircase
wielding a melee weapon.Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory.
Warriors of Madarua
Members
the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Monsters
Candlekeep Mysteries
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the
Magic Items
The Book of Many Things
. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage rolls made with this hammer. The rune circle disappears after 1 minute, when you
create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended charges daily at dawn.
Monsters
Eberron: Rising from the Last War
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Magic Items
Tasha’s Cauldron of Everything
your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus
were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Magic Items
Eberron: Rising from the Last War
inside you, you can speak, read, and write Deep Speech.
Spells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15
to the next nearest earworm until it reaches a daelkyr.
The earworm regains 1d4 expended charges daily at dawn.
Symbiotic Nature. The earworm can’t be removed from you while you
Magic Items
Princes of the Apocalypse
.
Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Monsters
Tomb of Annihilation
":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
decisions of the throne’s master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Magic Items
Tasha’s Cauldron of Everything
bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
Magic Items
Tomb of Annihilation
regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
magic-items
Icewind Dale: Rime of the Frostmaiden
) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
While attuned to an orb, you can use an action to peer into the orb’s depths and
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
by a god or other powerful entity 05–06 Abandoned by its original creators when a plague spread through the dungeon 07–09 Amazingly well preserved ancient city inside a dome encased in volcanic ash
Orc
Legacy
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges between
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Where’s Skabatha? All of Loomlurch’s denizens are aware of Granny Nightshade’s daily routine, which is as follows: After waking from a long rest, she putters about in her garden (area L5) for 1d3
), the textile mill (area L12), and the workshop (area L4). After the inspection, Granny Nightshade moves to her bedroom (area L16), miniaturizes herself, and takes a long rest inside the dollhouse
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
declared. The characters must case the casino, steal what they came for, and escape. The Afterlife Casino, where fortunes are
won and lost, is built inside a massive cavern
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
4 The Darklord can’t control their transformation into a beast and back.
5 The voices of those the Darklord have wronged scream endlessly from inside them.
6 The Darklord aches daily
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Brewery This huge, ramshackle brewery is built of stone blocks stacked to make walls between the petrified stems of a small forest of gigantic mushrooms. Big copper vats steam within
ale. This complex is the workplace and home of Clan Muzgardt, the duergar clan in charge of brewing Darklake Stout and in control of the brewing and importation of other spirits. Non-duergar aren’t welcome inside the brewery.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aura of conjuration magic emanating from within the basilisk’s belly. One must smash open the basilisk to get at the treasure inside. Its belly can be cracked open with a solid weapon hit. Treasure
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil at a Glance Once inside the city, a visitor is greeted by a vast urban tangle of bladed buildings in a wild array of architectural styles. Built within a great ring, the city curves before and
. Sigil is built to the edges of the ring, forming a wall of structures along its border. Anyone who climbs atop this outer wall of buildings can look out over the edge into an empty sky. Few who cross the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Geeraugh and Mougra built an improvised alarm made metal wagon wheel fittings against the inside of the door. If the door is pushed open without removing this “alarm,” the metal pieces fall with a loud crash
vines of a nearby hillside. A stone door can be seen, ajar, in the tunnel’s dim depths. The door bears chiseled marks that might once have been a name.
Over time, many rich folks built in the valley
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, with new construction built atop old and hastily thrown together shanties lining the inside of its walls. Mortigny is quickly quarantined during surges of plague, but anyone is allowed to enter the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
room is locked, and the only key is inside. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. This room belonged to Agatha Kavenza
Room. Victro’s bed is unusually long, built to accommodate his 7-foot-tall frame. The key to his locked footlocker is in area 27. A character using thieves’ tools can try to pick the lock, which requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, it is still used daily for training and for lesser athletic events. Many of the buildings surrounding the stadium are dedicated to serving it: smaller training facilities, providers of athletic gear
maintain order and defend the Kolophon) are quartered within the citadel’s imposing walls, and the monarch’s palace is built atop it. Temples of Iroas, Heliod, and Keranos also adorn the top of the citadel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Palace of Bones The home of Tsien Chiang and her daughters stands upon a hill at I’Cath’s center. Its walls and supports are built from the bones of those who died as a result of the Darklord’s
harsh governance over her homeland. Inside, the grimly beautiful palace displays its splendor with elaborate architecture and bone murals, while revealing its neglect with disrepair and emptiness. Only
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
bottles stands a barred door. The stairs lead down to area W13. The bottles stored in the rack don’t have labels. The east door is barred from the inside. Fortunes of Ravenloft If your card reading






