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                        Returning 35 results for 'daily insight are beast'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that has a Swim Speed.
Globe of Invulnerability. While
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
                                                
                                            
                                                
                                                     save DC 14):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, webArcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
                                                
                                            
                                                
                                                     must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charges), or wall of ice (4 charges). The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Staff of Frost"} charges daily at dawn. If its last charge is expended, roll a
                                                
                                            
                                                
                                                     the Monster Manual but is a fiend instead of a beast.
Spellbook. Avariceâs spellbook has white leather covers and vellum pages. The tieflingâs personal sigil is burned into the front cover
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    "} expended charges daily at dawn. If the wandâs last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.Vellynne Harpell is a member of the prestigious Harpell
                                                
                                            
                                                
                                                     of a beast.
Spellbook. Vellynneâs spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancerâs personal sigil is written in goat
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
                                                
                                            
                                                
                                                     able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     it are removed. When you use this action, a shimmering image of a unicornâs horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly
                                                
                                            
                                                
                                                     possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
Donât get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure theyâre of the finest quality. Nature is our kingdom; never forget that we
                                                
                                            
                                                
                                                    )
Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isnât one of the most powerful houses, but its barons are generally
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and topazâgleam in these dragonbornâs scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
                                                
                                            
                                                
                                                     option presented here tells you what your characterâs creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your factionâs style, and a pouch containing 10 gp worth of
                                                
                                            
                                                
                                                     coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Trident of Fish Command Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1
                                                
                                            
                                                
                                                     charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Conceptopolis  Tome of Understanding, Tome of Leadership and Influence, Tome of Clear Thought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Trident of Fish Command Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 â 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (â4)
 
  DEX
  14 (+2)
 
  CON
  8 (â1)
 
  INT
  2 (â4)
 
  WIS
  12
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 â 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (â4) 
 
  DEX
  14 (+2) 
 
  CON
  8 (â1) 
 
  INT
  2 (â4) 
 
  WIS
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . 
   4  The Darklord canât control their transformation into a beast and back. 
   5  The voices of those the Darklord have wronged scream endlessly from inside them. 
   6  The Darklord aches daily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
                                                
                                            
                                                
                                                     over much of their bodies. When a shifter fully embraces the beast within by âshifting,â these features become even more pronounced. Shifter
 Medium humanoid (shifter), any alignment
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     environment. Aquatic Command. Wave has 3 charges and regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ft. in spider form)
   STR
  6 (â2) 
 
  DEX
  17 (+3) 
 
  CON
  13 (+1) 
 
  INT
  11 (+0) 
 
  WIS
  12 (+1) 
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
                                                
                                            
                                                
                                                    
 Senses Darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     transformation is permanent and canât be undone except with a wish spell. Because heâs no longer a beast, speak with animals canât be used to communicate with him. A character who examines the creature and
                                                
                                            
                                                
                                                     here to escape Arcturiaâs presence and latches onto the adventurers, hoping theyâll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     (+0)
 
 Saving Throws Int +6, Wis +7
 Skills Insight +7, Nature +6, Perception +7, Survival +7
 Damage Resistances fire
 Senses darkvision 60 ft., passive Perception 17
 Languages Common, Druidic
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
 At will: animal messenger, beast sense, speak with animals
 2/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    
 16 (+3)
 
  INT
 10 (+0)
 
  WIS
 18 (+4)
 
  CHA
 14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
 Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
                                                
                                            
                                                
                                                     movement
 5th level (2 slots): greater restoration, mass cure wounds
 6th level (1 slot): conjure fey
 Actions
 Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victimâs mind daily to learn
                                                
                                            
                                                
                                                    , Insight +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 11
 Languages Common
 Challenge 3 (700 XP)
 Shapechanger. The doppelganger can use its action to polymorph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    . Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
                                                
                                            
                                                
                                                     innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     threats, but in truth any resident who gives in to their vices might be consumed by the beast within. Numerous types of lycanthropes might flourish in Kartakass, or the curse of lycanthropy could
                                                
                                            
                                                
                                                     production. Now the audience is trapped inside a theater overrun by the monsters. 
   4  The party investigates a murder in Emherst. The victim is an actor who played a character murdered daily in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reading ship captainsâ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDARâS TRAITS
 Ideal. âI
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  18 (+4)
Saving Throws Con +5, Wis +5
 Skills Arcana +6, History +9, Insight +5, Investigation +9
 Damage Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Insight +7, Nature +4, Perception +7
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 17
 Languages Celestial
                                                
                                            
                                                
                                                     Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
 Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     faint scent of wine. He is amicable and conversational, especially if he has already undertaken his daily âinspectionâ of the Falgarst familyâs wine cellar. Family Business Arnulf knows the history
                                                
                                            
                                                
                                                     of the house well, including the public details of the horrific murders. Though he expresses honest sadness for the fate of the Yellowcrest family and their servants, a successful DC 10 Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     + 3)
 Speed 20 ft., fly 40 ft.
   STR
  6 (â2)
 
  DEX
  17 (+3)
 
  CON
  13 (+1)
 
  INT
  11 (+0)
 
  WIS
  12 (+1)
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
                                                
                                            
                                                
                                                     suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
 Senses passive Perception 21
 Languages Common, Giant
 Challenge 11 (7,200 XP) Proficiency Bonus
                                                
                                            
                                                
                                                    .
 Telekinetic Strike. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
 Change Shape. The giant magically transforms to look and feel like a Beast or a Humanoid
                                                
                                            
                                        






