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Returning 35 results for 'daily intact are breath'.
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Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
command spell. If you target a dragon with this casting, the dragon has disadvantage on its saving throw. The staff regains 1d10 charges daily at dawn.
Magic Items
Tales from the Yawning Portal
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Monsters
Quests from the Infinite Staircase
terrain.Multiattack. The Gardener makes two Vine attacks and can use Breath of Tranquility if available.
Vine. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"} to hit, reach
unconscious condition but is stable instead of dying.
Breath of Tranquility (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath of Tranquility"}. The Gardener exhales soporific
Magic Items
Tashaâs Cauldron of Everything
it are removed. When you use this action, a shimmering image of a unicornâs horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
magic-items
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragonâs Breath. You can take a Magic action to exhale a 15-foot
":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Orc
Legacy
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. Itâs mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crowâs
nest can be seen above the water. Tortles have tried numerous times to plunder the wreck, to no avail. With her dying breath, the shipâs captain pledged her soul to Orcus and was transformed into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower
rules: In 1 minute, you can move a number of feet equal to your speed times 10. In 1 hour, you can move a number of miles equal to your speed divided by 10. For daily travel, multiply your hourly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charges), or wall of ice (4 charges). It regains 1d6 + 4 expended charges daily at dawn. If the staff expends its last charge, roll a d20. On a 1, the staff turns to water and is destroyed. A creature
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Beshaba The Maid of Misfortune, Lady Doom, Black Bess Beshaba is the counterpoint to Tymora and is just as frequently acknowledged in daily life as is her more benevolent âsister.â She is seen as a
rickety bridge would ask Beshaba to keep the bridge intact. Folk make the symbol of Beshaba by folding in their thumbs and extending their fingers on one or both hands (mimicking the horns of her holy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
open), and the golems animate and attack. On the first round, the golems fill the room with their poison breath, which issues from the horsesâ mouths. (Each creature in the room must make two saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neutral evil bandit captain whose cataract-clouded right eye inspires his nickname. He doesnât like to bathe, and his breath smells like rotting fish. Heâs joined by a gang of seven bandits who share his
ship (see chapter 5 of the Dungeon Masterâs Guide). If you need a deck plan, use the ship map in appendix C of the Dungeon Masterâs Guide. Although the ship is worth 10,000 gp intact, no one in Baldurâs Gate wants to buy it because of its infamous reputation.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons:
Fire Breath
damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
will. Once you have used this property, it canât be used again for 1 hour. Destroying an Orb. An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krullâs spells ignores resistance to necrotic damage
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
polymorphed gold dragon advisors. Treasure. Each tapestry is 20 feet on a side, weighs 25 pounds, and is worth 750 gp intact. 12c. False Hatchery Lava Curtain. A 30-foot-wide curtain of lava along one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Edaâs home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
supports with expenditures and donations. He pretends to care little for the daily functions of the council, defaulting to throw his support behind Edaâs position. In truth, this deference is a ruse he uses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamatâs most hated enemy is Bahamut the Platinum Dragon, with whom
immune to the dragonâs Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5â6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the townâs informal trade groups. These guildmasters
. Ten thousand years ago, the capital city of Illefarn occupied the site where Waterdeep stands today. A kingdom of elves that accepted both humans and dwarves in its lands, Illefarn stood intact for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vault Coins and other valuables lie strewn about this partially collapsed chamber. Among them is a sizable mirror with an intact pane of black glass.
This is the templeâs treasure vault, where
so, only four sivak draconians are with her. Drayan has readied an action to use her Noxious Breath as soon as she sees a character in range. S19: Cells These bare stone cells once quartered the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Temple of Thrym Of all the north-facing lodges, this is the only one that has survived more or less intact. Once a temple dedicated to Thrym, the god of frost giants, it was recently taken over by
rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isnât reluctant to drop down on ranged attackers. If the characters attempt to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimaguaâs ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
10 Constitution saving throw at the start of each of his or her turns or gain a level of exhaustion. Those who hold their breath wonât gain exhaustion for as long as their breath holds out; characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creation. The broken staffs testify to her numerous failures. The intact staff on the table represents her only success to date. Treasure. The staff resting on the table is Wyllowâs staff of flowers, a
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where itâs fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
huge stained-glass window remain intact, enough so that its subject can still be made out. The window once portrayed Lathander standing amid fallen soldiers, holding his hands aloft as the spirits of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to âdestroy the crown ⊠release my memories ⊠let me have
used this hall for meditation. As someone floated around inside the dome, an illusory image of the person went on with their daily affairs elsewhere in the city. The four supporting columns have doors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
exposed wall is cracked and has a few small holes in it but is otherwise intact.
If Professor Skant is allowed to view the tower, the professor orb offers the following commentary: âThat tower appears
use its Poison Breath in this state, nor can it speak. It can communicate by blinking the lights in its eyesâone blink for no, two blinks for yes, three blinks for âI donât know.â It understands Elvish
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
this ship.
Stairs lead to upper decks at fore and aft, and doors lead into cabins under those decks. The mainmast remains intact and mostly upright, topped with a crowâs nest overflowing with debris
, to reunite her with her husband.
I held her hands as the breath left her, and I felt a horrible chill pass through her. Next I knew, she was sinking her teeth into my neck. At the same moment, I
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morteâs Planar Parade). 4 A drunk elf
anyone else who can tolerate its four-foot ceilings. To stay in business, the establishmentâs owner, a chipper sprite named Clea Appleblossom, updates its menu daily. Clea sends adventurers to gather
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (itâs difficult to sort
north wall and continues northward (more or less) for 40 miles to the firenewt-infested smelter and forge of Hrakhamar. Itâs passable and the tracks are intact for the full length, but encounters with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Though most of the books have fallen apart, one tomeâa small black journal with an ornate lockâremains intact. A character who examines the book and succeeds on a DC 15 Wisdom (Perception) check notices
and attacks. Despite his youth, Sparkrender is a fearsome foe and a loathsome villain. He uses Breath Weapon on his first turn and every round it is available thereafter. (Clever characters can try to






