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                        Returning 35 results for 'daily intended are breath'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
                                                
                                            
                                                
                                                     command spell. If you target a dragon with this casting, the dragon has disadvantage on its saving throw. The staff regains 1d10 charges daily at dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the
                                                
                                            
                                                
                                                    ), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
                                                
                                            
                                                
                                                    . Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     speaking with her intended target by alchemically crafting her message, predicting her target’s reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it
                                                
                                            
                                                
                                                     5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
                                                
                                            
                                                
                                                     fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
                                                
                                            
                                                
                                                    ":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
                                                
                                            
                                                
                                                     well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop
                                                
                                            
                                                
                                                     blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Hoard Item Quirks Hoard items often manifest strange qualities beyond their intended function, regardless of the state they’re in. Roll once on the Draconic Quirks table to determine the quirk of a
                                                
                                            
                                                
                                                     damage type of the breath weapon of the last dragon whose hoard the item steeped in. 
   8  The item’s bearer dreams of the dragon whose hoard the item last steeped in.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
                                                
                                            
                                                
                                                     hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     beside him.
 “The ethereal plane,” Rivalen said. “The dragon’s breath cannot affect us here.”
  — Paul S. Kemp, Shadowstorm
     
 The Ethereal Plane is a misty, fog-bound dimension. Its “shores
                                                
                                            
                                                
                                                     enter the Border Ethereal. The plane shift spell allows transport to the Border Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
                                                
                                            
                                                
                                                     pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
 If your campaign uses the optional feat
                                                
                                            
                                                
                                                     the Player’s Handbook, but you can choose any feat your DM allows:
  
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor) 
I hear voices on the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower
                                                
                                            
                                                
                                                     rules: In 1 minute, you can move a number of feet equal to your speed times 10. In 1 hour, you can move a number of miles equal to your speed divided by 10. For daily travel, multiply your hourly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     breath weapon actions allowed? A monster follows the normal opportunity attack rules, which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee
                                                
                                            
                                                
                                                     Multiattack (MM , "Multiattack") states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible. The bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began
                                                
                                            
                                                
                                                     plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     create dishes from painstakingly prepared stews such as hominy-and-meat pozole to ubiquitous snacks like tacos. For city folk, many recreations relieve the pressures of daily life. Along with music and
                                                
                                            
                                                
                                                     the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela’s recent death, as it has become clear that the oligarch intended to be resurrected to continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert
                                                
                                            
                                                
                                                     innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
                                                
                                            
                                                
                                                     will. Once you have used this property, it can’t be used again for 1 hour. Destroying an Orb. An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gravity doubles the distance creatures can jump. However, any creature that jumps must make a DC 14 Strength (Athletics) check. On a successful check, the creature lands in the intended spot. On a
                                                
                                            
                                                
                                                     failed check, the creature lands 5 feet away from its intended spot and is suspended in the area’s strange gravity. Suspended creatures are restrained until they use an action to pull themselves onto a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , Common, Draconic
 Challenge 6 (2,300 XP)
 Hold Breath. Krull can hold his breath for 1 hour.
 Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
                                                
                                            
                                                
                                                     and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
                                                
                                            
                                                
                                                     supports with expenditures and donations. He pretends to care little for the daily functions of the council, defaulting to throw his support behind Eda’s position. In truth, this deference is a ruse he uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
                                                
                                            
                                                
                                                     immune to the dragon’s Frightful Presence for the next 24 hours.
 Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
                                                
                                            
                                                
                                                     ichor in a host of magical experiments, none of which seem to have the intended results. Demon Ichor Prices. Elliach sells demon ichor for 100 gp a flask and buys demon ichor for 25 gp a flask. Z’neth’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ’ Tents Each tent is intended to house four people in reasonable comfort. They have log floors to keep the occupants above the mud, and reed-filled cloth mattresses for sleeping on. None of the material
                                                
                                            
                                                
                                                     mattresses. 8. Latrines Anywhere but Chult, these latrines would be excellent. Here, daily rain floods the pits and flushes their contents through the camp. As if that’s not bad enough, the wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
                                                
                                            
                                                
                                                     chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     one? “The next time” in the spell description indicates that the extra damage applies only once, the first time you hit a creature after you finish casting the spell. Is the chill touch spell intended
                                                
                                            
                                                
                                                     minor illusion is meant to be like a stool or a rock, not an atmospheric effect. Misty step doesn’t say the caster can bring worn or carried equipment with them. Are they intended to leave everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
 Mad Creature The party encounters a
                                                
                                            
                                                
                                                     teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see “Faerzress” earlier in the chapter), which is how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morte’s Planar Parade). 4 A drunk elf
                                                
                                            
                                                
                                                     anyone else who can tolerate its four-foot ceilings. To stay in business, the establishment’s owner, a chipper sprite named Clea Appleblossom, updates its menu daily. Clea sends adventurers to gather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Bleak Cabal void soother (see Morte’s Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
                                                
                                            
                                                
                                                     its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Candlekeep  The great keep never fails to take my breath away: it stands on a volcanic crag a hundred or so feet from the coastline, a flat-topped spur of rough stone out in the midst of the surging
                                                
                                            
                                                
                                                     courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of its turns and making no attacks. This illusion is intended to scare away intruders, though characters might be tricked into attacking it or wasting spells on it. A character can use an action to
                                                
                                            
                                                
                                                    ), and Sheep Sweet Corn (the human). As a dragonborn, Ram Sugar has resistance to fire damage and the following additional action option: Breath Weapon (Recharges after a Short or Long Rest). Ram
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to “destroy the crown … release my memories … let me have
                                                
                                            
                                                
                                                     used this hall for meditation. As someone floated around inside the dome, an illusory image of the person went on with their daily affairs elsewhere in the city. The four supporting columns have doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Beliard two tendays ago when he left. He is surprised by the fact that the dwarves have not turned up yet, since he thought they intended to stop in Red Larch soon. Trouble in Red Larch. Kaylessa has
                                                
                                            
                                                
                                                     daily, to be finished over far-off hearths. The one-story building is long, narrow, and nondescript on the outside, but the name of the business is painted above the double entry doors (wide enough for a
                                                
                                            
                                        






