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Returning 12 results for 'damage instances are being'.
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damage instance are being
Damage Vulnerability
Legacy
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Some creatures and objects are unusually easy to hurt with certain types of damage.
If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it.
Multiple instances of vulnerability that affect the same damage type count as only one instance.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Damage Resistances/Immunities Throughout the book, instances of “nonmagical weapons” in Damage Resistances/Immunities entries have been replaced with “nonmagical attacks.”
Damage Resistance
Legacy
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Rules
within a magical aura that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage.
Multiple instances of resistance that affect the same damage type
Some creatures and objects are exceedingly difficult to hurt with certain types of damage.
If a creature or an object has resistance to a damage type, damage of that type is halved against it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage. Multiple instances of resistance or vulnerability that affect the same damage type
Damage Resistance and Vulnerability Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have Vulnerability to Fire damage, such damage is doubled against you. No Stacking Multiple instances of Resistance or Vulnerability that affect the same damage type count as only one instance. For
Resistance and Vulnerability Some creatures and objects have Resistance or Vulnerability to certain damage types. If you have Resistance to a damage type, damage of that type is halved against you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Vulnerability to Fire damage, such damage is doubled against you. No Stacking Multiple instances of Resistance or Vulnerability that affect the same damage type count as only one instance. For
Resistance and Vulnerability Some creatures and objects have Resistance or Vulnerability to certain damage types. If you have Resistance to a damage type, damage of that type is halved against you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that reduces all damage by 5. The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage. Multiple instances of resistance or vulnerability that affect the same damage type
Damage Resistance and Vulnerability Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. If a creature or an object has resistance to a damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or burning all instances of something from the multiverse. Salamander Inferno Master Large Elemental, Neutral Evil
AC 18 Initiative +8 (18)
HP 256 (27d10 + 108)
Speed 40 ft., Climb 40 ft
turns, each creature of the salamander’s choice in a 10-foot Emanation originating from the salamander takes 10 (3d6) Fire damage.
Magic Resistance. The salamander has Advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences. Bone Naga Large Undead, Neutral Evil
AC 15 Initiative
damage plus 7 (2d6) Necrotic damage.
Serpentine Gaze. Wisdom Saving Throw: DC 13, one creature the naga can see within 60 feet. Failure: 13 (3d6 + 3) Psychic damage, and the target has the Charmed
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
hit points, immunity to psychic and poison damage, and resistance to piercing and slashing damage. It’s possible to push through the coral, but doing so requires a successful DC 18 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trap’s
down enemies, giving a dungeon’s inhabitants time to mount a defense or flee. The hidden pit is a classic example of this kind of trap. A 10-foot-deep pit usually deals little damage and is easy to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—such as that created by the Darkness spell—in that area is dispelled. Additionally, each creature of your choice in that area must make a Constitution saving throw, taking Radiant damage equal to 2d10
plus your Cleric level on a failed save or half as much damage on a successful one.
Level 3: Warding Flare When a creature that you can see within 30 feet of yourself makes an attack roll, you can






