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                        Returning 35 results for 'dance inherently are battle'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     magic of their music, dance, or other performances to charm opponents into joining their festivities. In the aftermath, these satyrs' foes are more likely to suffer embarrassment and groggy mornings
                                                
                                            
                                                
                                                     possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
 
                                                
                                            
                                        
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                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
                                                
                                            
                                                
                                                     the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
  — Veritus Wrath, commander, Flawless Execution
 The battle lines in the Blood War
                                                
                                            
                                                
                                                    . By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Dark Six 
 The Dark Six
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe it one you inherently believe in the other; the only question is whether you
                                                
                                            
                                                
                                                     of nature, treachery in battle, dark magic and monsters, passion and madness. Those who worship the Sovereigns fear these things; those who revere the Six embrace them and don’t consider them to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Ephara as Campaign Villain A campaign with Ephara as the villain might be well suited to a wilderness-based campaign. Many people of the wilds see the patron of cities as inherently villainous—a
                                                
                                            
                                                
                                                     see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Ephara’s Divine Schemes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Bladesong Those who see a bladesinger in battle never forget the sight. Surrounded by chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act in concert, meshing awe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
                                                
                                            
                                                
                                                     are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to dance to any tune.
 — Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     vaati heroes combined their powers to create the mighty Rod of Law. In a battle against the queen’s greatest general, Miska the Wolf Spider, a vaati killed Miska by thrusting the rod into him like a
                                                
                                            
                                                
                                                     ELEMENTALS
 Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     it isn’t the big kids on campus. They think they’re going to wipe the floor with us at the Battle of Strixhaven, don’t they? Well, we’ve got something to say about that!
 “We challenge you to a sing
                                                
                                            
                                                
                                                    -off! We’ll crush you in song before we crush you on the field!”
 If the characters participate in the sing-off, they’ll gain an edge during the Battle of Strixhaven; see the “Determining the Winner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. One of the facility’s
                                                
                                            
                                                
                                                     can replace that trainer with another one from the table.  Expert Trainers   Trainer Type Empower Effect   Battle Expert When you take damage from an attack made with an Unarmed Strike or a weapon, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace
                                                
                                            
                                                
                                                    . Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the characters before he draws his sword and attacks. Throughout the battle, he taunts them for being “Mordenkainen’s good little puppets.” If the characters had trouble recovering any piece of the
                                                
                                            
                                                
                                                     Rod of Seven Parts, Kas mocks them for those specific failures, saying they can’t even dance on puppet strings properly. Kas doesn’t think he has anything to fear from the Chime of Exile, and he’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
                                                
                                            
                                                
                                                     fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON  College of Dance Subclass Move in
                                                
                                            
                                                
                                                     Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
                                                
                                            
                                                
                                                     retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge
                                                
                                            
                                                
                                                    .
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in
                                                
                                            
                                                
                                                     battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                    . Protective Spirit Starting at 15th level, a holy presence mends your wounds in battle. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
                                                
                                            
                                                
                                                     Bull Tavern, which thrived on the spot for years and gave the area its name. You’ll not find the tavern now, though. It vanished, utterly destroyed during an infamous spell battle between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and enslavement of the weak as necessary steps in bringing about the chaos they intend to unleash on the world. In battle, fire cultists launch sudden, overwhelming assaults. They throw themselves into
                                                
                                            
                                                
                                                     with only her cunning intelligence. In her youth, she learned to dance for coin and slowly worked her way up from the wine sinks of the laborers’ districts to the elegant chambers of the city’s nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
 When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
                                                
                                            
                                                
                                                     Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1  Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
                                                
                                            
                                                
                                                     Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though
                                                
                                            
                                                
                                                    , satyrs are quick to engage in their favorite part of battle: the victory celebration. Satyr Reveler Pursuing lives of endless reverie, satyr revelers eagerly participate in celebrations wherever they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                     Evils. Rodvind Tusenmaug er meg nom. 
 Attack our enemies! Anfel su uvenir! 
 Lead me to your king. Fang meg zo dun kong.
 A Glossary of Giant Words armor — harbunad
 arrow — pil
 battle — slag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
 When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and
                                                
                                            
                                                
                                                     D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1  Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
                                                
                                            
                                                
                                                     armor or carrying unconcealed weapons are turned away. Those who threaten the ship or try to board it are attacked. A battle on the pier frightens off the workers and guests who aren’t aboard. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     dance or magic trick. DC 10 Charisma (Persuasion). The character convinces the ogre the party means him no harm. On a failed check, or if a character tries to undercut Oggdug’s price, the ogre starts
                                                
                                            
                                                
                                                     room were taken from travelers and adventurers who crossed paths with Cindertooth. All the equipment here was ruined beyond repair in battle. Amid the dragon’s spoils are 50 GP and one magic item; roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     fight only if attacked, spurring their two elk companions into battle. They beg for mercy once half of them (including the elk) are down. Reinforcements. Camp Hc2 arrives the first time a disturbance is
                                                
                                            
                                                
                                                     respond to prolonged disturbances. Hc5. Fiddler’s Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
                                                
                                            
                                                
                                                     attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but can’t speak. It obeys Gorthax’s commands.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
                                                
                                            
                                                
                                                     of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
                                                
                                            
                                                
                                                     try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
 Medium humanoid (human), chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     attack bonus +9, save DC 17). Once this property is used, it can’t be used again until the next dawn. Jester. As an action, you can brandish this card and use it to cast the Otto's Irresistible Dance
                                                
                                            
                                                
                                                     dawn. Claudio Pozas  The Knights of the Solar Bastion battle the Grim Harrow whenever the two groups meet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hungry hezrous fight over the devil’s tasty corpse. Unless they notice the characters, the demons battle until one of them is killed. If the characters allow the fight to play out, one hezrou emerges
                                                
                                            
                                                
                                                     feet stands on the floor of this chamber. Three vulture-like demons and six gnolls cackle as they dance around the statue.
 Three vrocks and six gnolls dance around the statue, reveling in their evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of faithfulness). Even if you have no paramour, indulge a little in the dance and food of this fine tradition. The night might be cold, but your heart will be warmed. Ches 1: Rhyestertide This
                                                
                                            
                                                
                                                     halls for the announcement of new policies and a celebration of business concluded for the year. These gatherings culminate in a gala festival and dance sponsored by several guilds, which lasts from
                                                
                                            
                                        






