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                        Returning 35 results for 'dance inspect are back'.
                    
                
                        
                            
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                                        danced inspect are back
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quick Disguise. Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect
                                                
                                            
                                                
                                                     customers parrot his cheesy slogan: âJacko always has your back-o.âCunning Action. Jacko takes the Dash, Disengage, or Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
                                                
                                            
                                                
                                                     inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     effort to prove this conception wrong and win others' respect, Esvele has been brought up to be the most proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone
                                                
                                            
                                                
                                                    . When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn't work, she usually needs only to draw her dagger. Of course, some of the
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
 Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
                                                
                                            
                                                
                                                     Plane canât find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                                
                                                     find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Grazâzt that Grazâzt can see must use its reaction to move up to its speed as Grazâzt directs.The appearance of
                                                
                                            
                                                
                                                    , LightningChange Shape. Grazâzt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Shapechanger. Grazâzt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form
                                                
                                            
                                                
                                                     legendary actions at the start of his turn.
Attack. Grazâzt attacks once with the Wave of Sorrow.
Dance, My Puppet! One creature charmed by Grazâzt that Grazâzt can see must use its
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
                                                
                                            
                                                
                                                     beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
Klauthen Vale is a narrow, winding valley in the mountains west of Mirabar. Thanks to ancient and powerful magic, the
                                                
                                            
                                        
                                                    Red Dragon Wyrmling
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.Fire
                                                
                                            
                                        
                                                    Young Red Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns
                                                
                                            
                                                
                                                     and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.Fire
                                                
                                            
                                        
                                                    Ancient Red Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back
                                                
                                            
                                                
                                                     horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.A Red Dragonâs Lair
Red dragons lair in high mountains or
                                                
                                            
                                        
                                                    Adult Red Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and
                                                
                                            
                                                
                                                     spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.A Red Dragonâs Lair
Red dragons lair in high mountains or hills
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
 
Skill
                                                
                                            
                                                
                                                    )
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday Iâll get it back
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
                                                
                                            
                                                
                                                     mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
 
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one
                                                
                                            
                                                
                                                     me of someone I love.
2
Someone stole my precious instrument, and someday Iâll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
                                                
                                            
                                                
                                                     Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
Iâm friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dance to any tune.
â Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in
                                                
                                            
                                                
                                                     raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Back Tunnel Corpses. Lying against the walls of this 20-foot-high tunnel are the mutilated corpses of ten hobgoblins.
 Scaladar. Three scaladar (see appendix A) patrol the tunnel.
 The scaladar
                                                
                                            
                                                
                                                     hunt as a trio and have orders from Zox to kill any humanoids they see. Ideally, the characters should encounter the scaladar after they have had time to inspect the hobgoblin corpses. The hobgoblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     dwarf architect in charge of rebuilding the town, whom everyone calls âThe Growlerâ behind her back. Jack Torver, the newest council member (see âTorverâs Postâ for more information). A job board outside
                                                
                                            
                                                
                                                     of the fishery holds notices for adventurers looking for work. If the characters inspect the job board, proceed to the âThe Quest Boardâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
  â Veritus Wrath, commander, Flawless Execution
 The battle lines in the Blood War
                                                
                                            
                                                
                                                    . By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     see that all the crates go into the strong room. If they donât look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they wonât find any of the crates; the only
                                                
                                            
                                                
                                                     lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     questions asked. Satisfied customers parrot his cheesy slogan: âJacko always has your back-o.â Jacko Small Humanoid (Halfling), Chaotic Neutral
 AC 13 Initiative +3 (13)
 HP 22 (5d8)
 Speed 30 ft
                                                
                                            
                                                
                                                     himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jackoâs appearance can make a DC 13 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     see that all the crates go into the strong room. If they donât look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they wonât find any of the crates; the only
                                                
                                            
                                                
                                                     lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
                                                
                                            
                                                
                                                    , both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
                                                
                                            
                                                
                                                    , both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
                                                
                                            
                                                
                                                    , almost as if in delight. Characters who descend to the cavernâs lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     strange, ritualistic dance. Unless the characters intervene, the vegepygmies roll their captive off the edge of the cliff. A couple of vegepygmies leap off after him, caught in the throes of devotion
                                                
                                            
                                                
                                                     eightieth son of the grung chieftain Yorb. If the characters free Imbok, he grovels at their feet. He doesnât speak Common but promises to bury his benefactors in gold if they escort him back to his fatherâs shrine (area 18). Imbokâs promise is empty, but he has nothing else to offer his saviors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     at the Wayside Inn previously, the ritual being performed by the cultists could incorporate movement that harkens back to that dance. Although itâs a small detail that a typical player might overlook, if even just one of your players gets chills or a laugh because of the echo, itâs worth the effort.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hour passes, Djeneba circles back to them. If none of the characters interacted with the Night Revelers, or all the characters failed at their attempts to dance, drum, or debate, Djeneba admits
                                                
                                            
                                                
                                                     is gone, and itâs not coming back. Too many in Djaynai focus on the glories of the past, obsessed with searching for ancient lore that might restore that glory. The Night Revelers seek to surpass the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Rod of Seven Parts, Kas mocks them for those specific failures, saying they canât even dance on puppet strings properly. Kas doesnât think he has anything to fear from the Chime of Exile, and heâs
                                                
                                            
                                                
                                                     initially correct. The characters must reduce Kas to 50 hit points or fewer before they can banish him to Tovag, his Domain of Dread. If the characters banish Kas back to Tovag, a fissure opens in the air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Dukes of Aaqa, aarakocra scout the planes in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Wind
                                                
                                            
                                                
                                                     ELEMENTALS
 Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     are with the party, the wrestlers rush off to distract the giants, and the characters automatically succeed on their group Dexterity (Stealth) check. âWeâll hold them off,â one wrestler yells back
                                                
                                            
                                                
                                                     the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the charactersâ quest but considers whether he can use these little ones to further his own aims. Namely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     west and east walls hold battleaxes and war picks.
 Arch. Set into the back of a deep alcove to the south is a stone arch engraved with images of dancing dwarves.
 Arch Gate to Level 5 The arch in
                                                
                                            
                                                
                                                     gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 8th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
                                                
                                            
                                        






