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                        Returning 34 results for 'dance instant are breaks'.
                    
                
                        
                            
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                                        dance instinct are breath
                                    
                                
                                    
                                        dance intent are breath
                                    
                                
                                    
                                        dance instant are breath
                                    
                                
                                    
                                        dance instant are beats
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
                                                
                                            
                                                
                                                    -encompassing power of entropy â the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
                                                
                                            
                                        
                                                    Delerium Fragment
                                                    
    
        Legacy
    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
                                                
                                            
                                                
                                                     holding or wearing it. In that instant, the shard solitaire becomes a flawed, nonmagical diamond worth 500 gp, and all the creatures and extradimensional energy contained within it are released at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     with a creatureâs flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Ottoâs irresistible dance spell, going into a spinning dance that lasts until the stone is
                                                
                                            
                                                
                                                     released. To let go of the stone willingly, the creature must be the target of magic that removes a curse or breaks an enchantment. If the creature dances for a number of minutes equal to its
                                                
                                            
                                        
                                                    Delerium Chip
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                    Delerium Geode
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                    Delerium Massive Cluster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                    Delerium Crystal
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                    Delerium Shard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
                                                
                                            
                                                
                                                     within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     telepathic bond, telekinesis, wall of stone
 6th level: chain lightning, disintegrate, Drawmijâs instant summons, eyebite, flesh to stone, Ottoâs irresistible dance, true seeing
 7th level: forcecage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kalaâs Attack The parade route appears on map 5.1. The characters are either at
                                                
                                            
                                                
                                                     bloodshed. Spirit of Vengeance If Kala is reduced to 0 hit points or apprehended, she calls out to the biza she made a pact with. If the characters convince Kala to call off her attack, this breaks her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
                                                
                                            
                                                
                                                     is hidden by brigganock magic. Korred Dance The noise of the mining soon passes. If the korreds are well disposed toward the characters, Queen Argantle becomes elated at the prospect of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     slaad, enters the area of the boundary circle, or breaks any part of the circle or pentagram by sweeping or brushing away the salt, the slaad is freed. Hungry for carnage, the creature vents its rage
                                                
                                            
                                                
                                                     aura of enchantment surrounding the clay urn. The first creature to touch the urn or disturb its contents must succeed on a DC 21 Wisdom saving throw or be affected by an Ottoâs irresistible dance spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Conjuration C Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation â Drawmijâs Instant Summons Conjuration R, M
                                                
                                            
                                                
                                                     Otilukeâs Freezing Sphere Evocation â Ottoâs Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tashaâs Bubbling Cauldron Conjuration M True
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .
 Characters who know anything about myconids know that myconids donât dance. If Stool is with the party, it points this out. This group is composed of three myconid adults and five myconid sprouts. Stool
                                                
                                            
                                                
                                                     farewell as the myconids resume their dancing. If the characters have shown Rumpadump any kindness, it asks their permission to join the party, especially if Stool is present. At the same time, Sarith breaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
                                                
                                            
                                                
                                                     (Lord Drylund) hangs on the wall across from a wooden spiral staircase that leads up to the dance hall (area 14). Most of the floor space is taken up with tables of card games. From dusk until dawn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
                                                
                                            
                                                
                                                     faint vision of the creature being killed by that attack appears.
15â16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
                                                
                                            
                                                
                                                    , a faint vision of the creature being killed by that attack appears.
15â16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
                                                
                                            
                                                
                                                    , a faint vision of the creature being killed by that attack appears.
15â16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
                                                
                                            
                                                
                                                     faint vision of the creature being killed by that attack appears.
15â16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in an intricate dance. The far wall is almost completely covered by a map of the night sky, with a golden sunburst in the center above a closed door.
 The cabinets are crowded with skulls, bones
                                                
                                            
                                                
                                                    . If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Crokekâtoeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokekâtoeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
                                                
                                            
                                                
                                                     feet stands on the floor of this chamber. Three vulture-like demons and six gnolls cackle as they dance around the statue.
 Three vrocks and six gnolls dance around the statue, reveling in their evil
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
                                                
                                            
                                                
                                                     faint vision of the creature being killed by that attack appears.
15â16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if
                                                
                                            
                                                
                                                     Dance;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     (Performance). The character vividly recounts a legendary story through song, dramatic reenactment, or interpretive dance.
 If at least one character succeeds on the check, Mallyn thanks the party and
                                                
                                            
                                                
                                                    , prompting more bandits to spring from the bushes with weapons drawn. In an instant, youâre surroundedâroll Initiative!
  Pral and his bandits are brigands, not murderers. A character reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the roomâs locked chest. T11. Abandoned Shrine
                                                
                                            
                                                
                                                     breaks down, revealing his identity if the characters havenât already sussed it out. He is desperate to have the curse undone so he can return to Candlekeep. Having just arrived at the temple, Falthrax
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Treasure. The boxâs padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
                                                
                                            
                                                
                                                    . The six cultists each wear a gold mask of Zargon worth 50 gp. B61: Party Room Spongy fungi blanket the walls and floor this damp chamber. Amid clouds of spores, nine masked humanoids dance with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
 When the music from the
                                                
                                            
                                                
                                                    ) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     creature is incredibly powerful and likely to kill the characters if a fight breaks out. If the guardian attacks, it doesnât pursue characters who leave this area. The golem steps aside to let the
                                                
                                            
                                                
                                                     on six short legs. Green flames dance inside the bowl.
 This altar magically transports cultists to and from the Primordial Nexus (see âPara-elemental Queenâ). The magical flames in the bowl donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
                                                
                                            
                                                
                                                     room. As more of the rays intersect, a translucent figure comes into view where their light converges: a bald man wearing a long, purple gown. His face breaks into a smile as he sees you.
 Everlast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the characters. Individual blobs of ooze congeal around these statue armatures as they erupt out of their staged scenes and attack. If a serious fight breaks out with ooze-folk, that fight attracts
                                                
                                            
                                                
                                                     never-ending dance. The armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics). (Kwalish uses this space to stress test his armaturesâ operation and movement.) 4 An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If heâs not with Xanathar in the arena (area X6), Noska Urâgray (see
                                                
                                            
                                                
                                                     loud cheers. Goblins. The goblins, Lulz and Vellix, are servers who have allowed themselves to get swept up in the reverie. If a fight breaks out, they hide under a table and throw themselves at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid
                                                
                                            
                                                
                                                     that pervades these rooms and area S15. S16a: Living Quarters. Four vegepygmy scavengers live in each of these repurposed passenger quarters, for a total of twenty-eight vegepygmies. If combat breaks
                                                
                                            
                                        






