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Returning 10 results for 'dance instinct are blur'.
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Satyr
Legacy
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Species
Mythic Odysseys of Theros
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, identify, jump, Tasha’s hideous laughter, unseen servant
2nd level: alter self, blur, crown of madness, gust of wind, invisibility, knock, magic weapon, phantasmal force, spider climb
3rd level
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Invulnerability
Guards and Wards
Magic Jar
Mass Suggestion
Move Earth
Otto’s Irresistible Dance
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
7th Level
Delayed Blast Fireball
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
series of hand gestures, dance moves, and drumrolls. If the characters are after the true name of some other creature, perhaps a fiendish nemesis or tenuous planar ally, the Stranger might know that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lycanthropes, but they noticed the pair’s killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
respond to prolonged disturbances. Hc5. Fiddler’s Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
, and discover their silent secrets.
2 There isn’t a tree or statue that isn’t fun to climb.
3 Nothing wards off bad luck like a jolly dance.
4 Sometimes talking to a plant really helps
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, minor illusion
1st level (4 slots): burning hands, expeditious retreat, mage armor
2nd level (3 slots): blur, scorching ray
3rd level (2 slots): fireball
Actions
Dagger. Melee or Ranged
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.”
–Digny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morte’s Planar Parade) asks to spar with
them to act without thinking. Map 2.5 depicts the Great Gymnasium and its training grounds. CoupleOfKooks “Achieve understanding of self. Play music or dance. Paint or fight. Find your own way. And
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the






