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Returning 35 results for 'dance instinct are breath'.
Other Suggestions:
dance instant are breathe
dance instant are breaks
dance instant are beats
dance instant are bath
dance instant are breath
Monsters
Fizban's Treasury of Dragons
(3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Antimagic Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Antimagic Breath"}. The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12);{"diceNotation":"6d12
Monsters
Icewind Dale: Rime of the Frostmaiden
Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Radiant Breath"}. The dragon exhales a ray of radiant energy in a 120-foot line that is 5 feet wide. Each creature in
that line must make a DC 16 Dexterity saving throw, taking 31 (7d8);{"diceNotation":"7d8","rollType":"damage","rollAction":"Radiant Breath","rollDamageType":"radiant"} radiant damage on a failed save, or
Monsters
Waterdeep: Dungeon of the Mad Mage
Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon exhales fire in a 60-foot cone. Each creature in that
area must make a DC 21 Dexterity saving throw, taking 63 (18d6);{"diceNotation":"18d6","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monsters
Baldurâs Gate: Descent into Avernus
components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
terrified the other warlords of Avernus for a while.
Three of Smilerâs rivals â Bitter Breath, Feonor, and Princeps Kovik â joined forces to wipe out Smilerâs Defilers
Monsters
Storm King's Thunder
successful or the effect ends for it, the creature is immune to Klauthâs Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Red Dragon Wyrmling
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite","rollDamageType":"fire"} fire damage.
Fire Breath (Recharge 5â6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6
Young Red Dragon
Legacy
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Monsters
Basic Rules (2014)
: 13 (2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Fire Breath"}. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6);{"diceNotation":"16d6","rollType":"damage
Ancient Red Dragon
Legacy
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Monsters
Basic Rules (2014)
24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24
Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a
Adult Red Dragon
Legacy
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Monsters
Basic Rules (2014)
hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21
Dexterity saving throw, taking 63 (18d6);{"diceNotation":"18d6","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful
Satyr
Legacy
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Species
Mythic Odysseys of Theros
importantlyâit feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if Iâm going to smoke a pipe, itâs going to be a splendid pipe.
6
I imagine
Backgrounds
Guildmastersâ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
Iâll sing the invitation of MatâSelesnya with my dying breath.
5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles arenât natural swimmers, but they can remain
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creatureâs wings are formed from multiple eyestalks, each of which can fire magical rays that combine
aspects of a dragonâs breath weapon attacks and a beholderâs eye rays. An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their efforts to helping the dragon inflict suffering on others. A chardalyn dragon serves the tyrannical will of its evil creatorâa tireless drive devotion that exceeds its own instinct of self
Breath (Recharge 5â6). The dragon exhales a ray of radiant energy in a 120-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5â6). The dragon exhales acid in a 60-foot line that is 5 feet wide
creatureâs saving throw is successful or the effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5â6). The dragon exhales
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lycanthropes, but they noticed the pairâs killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
respond to prolonged disturbances. Hc5. Fiddlerâs Camp This bonfire is a little smaller than the others. An elf woman in robes plays a fiddle as two sprites dance around the smoke above the fire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
, and discover their silent secrets.
2 There isnât a tree or statue that isnât fun to climb.
3 Nothing wards off bad luck like a jolly dance.
4 Sometimes talking to a plant really helps
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath Transmutation C Enhance Ability Transmutation C
Otilukeâs Freezing Sphere Evocation â Ottoâs Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tashaâs Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Otherwise, the aarakocra fight only in self-defense. If at least five aarakocra are present, they try to perform an aerial dance to summon an air elemental for assistance. Characters can negotiate a
This dragon wants the airship. It circles the vessel and strafes the deck with its gaseous breath while staying out of melee range, hoping to slay the crew. If reduced to half of its hit points or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamatâs most hated enemy is Bahamut the Platinum Dragon, with whom
immune to the dragonâs Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5â6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.â
âDigny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morteâs Planar Parade) asks to spar with
them to act without thinking. Map 2.5 depicts the Great Gymnasium and its training grounds. CoupleOfKooks âAchieve understanding of self. Play music or dance. Paint or fight. Find your own way. And
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylaganâs instinct for self-preservation kicks in, and he flees by the safest route, either returning to his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rats in a merry dance. 77â80 Four orcs jab at an ochre jelly with long staffs, trying to herd the ooze into the sewers. 81â82 Several Cyran refugees are gathered in a circle, singing a haunting song. 83
best deals on adventuring gear at Old Claggin's in Clifftop." 26â29 Some Morgrave students follow their dwarf professor onto a lift as she says, "Next stop: the Cogs!" 30â32 An out-of-breath gnome
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
(area D2). The kobolds have constructed a rough pulley lift so the wingless kobolds can reach this area when Sparkrender summons them. Rays of light dance across the remains of this towerâs stained
and attacks. Despite his youth, Sparkrender is a fearsome foe and a loathsome villain. He uses Breath Weapon on his first turn and every round it is available thereafter. (Clever characters can try to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5â6). The minotaur exhales a cloud
-inch wide channels.
Two minotaurs of the Emberhorn tribe stand guard in this chamber, defending the fire cultâs foothold in the fane. They have the Burning Breath special action (see area F14
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature canât breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dance on its surface.
A roper made of molten magma lurks in the middle of the lava pool, peeking up occasionally or rising to the sound of the gong. It has immunity to fire damage and vulnerability to
, it must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Holding oneâs breath doesnât negate the effects. Hidden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to âdestroy the crown ⊠release my memories ⊠let me have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
denizens of the garden, particularly the leprechauns. The satyrs show open annoyance at the leprechaunsâ pranks and hint that by offering the leprechauns a dance or fine meal, the characters might be
, occasionally performing threatening but harmless swoops near anyone he sees. When he spots the characters, he makes an intimidating display, scorching the ground with his fire breath before landing on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zaltoâs delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
flames. Five smoke mephits dance around the cauldron, cackling with glee. Two ogres wearing grease-stained leather aprons stand next to the tables, and twenty goblins scurry about, performing menial
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
When the music from the
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian






