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Returning 14 results for 'dance intact are being'.
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Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
inside it) remains intact but requires 1d8 + 2 hours of digging through rubble to find. The clay golems in area V4 are undamaged but buried under piles of debris. Every hour the characters spend
proper sequence, the trap is disabled and the door swings open on rusty hinges for 10 minutes. The lines of the symbol on the door reveal the proper sequence. The dance can be performed in one of two ways
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
and cleaning dishes, mostly). If the characters tell Asharra of their plan to visit Omu and destroy the Soulmonger, she offers to perform a ritual called the Dance of the Seven Winds, bestowing on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
(Lord Drylund) hangs on the wall across from a wooden spiral staircase that leads up to the dance hall (area 14). Most of the floor space is taken up with tables of card games. From dusk until dawn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adjacent cocktail lounge (area S46) and dance club (area S45). S37: Lounge Apart from its inhabitants, this lounge is identical to the those on the ship’s first level (see area S8). When the characters enter
contains nothing of value. S45: Dance Club The floor of this dimly lit dance club is checkered with a rainbow of glowing square tiles. Near the twenty-foot-high ceiling, a scintillating orb rotates slowly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
intact. Clutched in the statue’s right hand is a stone spear, and resting on the floor beneath it is a clay urn. North of the statue is an open balcony overlooking a flooded garden.
Standing to one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
.
Iriolarthas and His Apprentices. Characters who proceed farther into the upper floor can see the museum’s domed ceiling, which is still intact and a sight to behold. It depicts a powerful mage standing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victim’s forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Though most of the books have fallen apart, one tome—a small black journal with an ornate lock—remains intact. A character who examines the book and succeeds on a DC 15 Wisdom (Perception) check notices
(area D2). The kobolds have constructed a rough pulley lift so the wingless kobolds can reach this area when Sparkrender summons them. Rays of light dance across the remains of this tower’s stained
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Fresh rivulets of blood stain the altar and trickle down the steps of the ziggurat. On all sides of the cavern, guttering flames dance atop sluggish pools of oily water. Gusts of wind moan and howl from
long as the altar remains intact, servants of Elemental Evil (including members of the hour elemental cults) can’t be frightened while in this room. Flaming Water. The flames burning on the pools are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are the helmed head and upper torso of the Vonindod, which have survived more or less intact. The adamantine colossus will stand 80 feet tall once it is fully reassembled; until then, it’s nothing more
flames. Five smoke mephits dance around the cauldron, cackling with glee. Two ogres wearing grease-stained leather aprons stand next to the tables, and twenty goblins scurry about, performing menial
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-protected statues are perfectly intact and appear uncannily lifelike. Many are kenku (the last inhabitants of the city before Kwalish and the ooze arrived), but explorers and mountain folk of many other
never-ending dance. The armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics). (Kwalish uses this space to stress test his armatures’ operation and movement.) 4 An
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid
fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. S20b: Dressing Room. Two intact security






