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Returning 35 results for 'dance method along'.
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Spells
Player’s Handbook
A willing creature you touch shape-shifting;shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit
Points or if it takes a Magic action to end the spell on itself.
While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and
Monsters
The Wild Beyond the Witchlight
happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the music.
Campestris can easily imitate lyrics and music. After a campestri has practiced
Monsters
Spelljammer: Adventures in Space
like a five-pointed star and is covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings
. The head contains the aartuk’s sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and
Monsters
The Wild Beyond the Witchlight
distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal
falsetto, as they dance and caper around whoever is making the music.
Campestris can easily imitate lyrics and music. After a campestri has practiced a song or a piece of music three or four times, the
Monsters
Spelljammer: Adventures in Space
covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three
sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the
Monsters
Spelljammer: Adventures in Space
star and is covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup
the aartuk’s sensory organs, including a long tongue that the creature uses as a weapon.
An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, telekinesis, teleport
1/day each: dominate monster, greater invisibility
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Embracing Life
Most satyrs believe that the other peoples of Theros are woefully
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Graz'zt
Legacy
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Monsters
Out of the Abyss
","rollDamageType":"acid"} acid damage.
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Graz’zt can
legendary actions at the start of his turn.
Attack. Graz’zt attacks once with the Wave of Sorrow.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Magic Items
Storm King's Thunder
the aquatic elf tyrant Gantar Kraok and sold it to the storm giant Neri for a considerable fortune. Neri had the throne magically enlarged and gave it to her husband, King Hekaton, as a gift, along
with an ability check. Characters who want to destroy the throne must go on a quest to learn the method for doing so. The throne’s destruction triggers an explosion, as shards of obsidian fly out
Monsters
Storm King's Thunder
beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
Klauthen Vale is a narrow, winding valley in the mountains west of Mirabar. Thanks to ancient and powerful magic, the
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Gaseous Form
Legacy
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Spells
Basic Rules (2014)
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal
creature isn't affected.
While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has
monsters
Galloping Headsman is a formidable combination of human and horse musculature fused with nightmarish magic and dark revenge. Gouts of flame burst from where its head and tail should be and dance dangerously
along the edge of its massive two-headed axe. A burning, skull-shaped pumpkin floats eerily in one hand, its fiery visage a constantly shifting train of agonized faces.
Secret. The Galloping Headsman
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Masquerade Developments d8 Event 1 A student approaches the character and asks them to dance. The student reveals their feelings, those of another student, or some secret to the character during the
dance. 2 A character overhears a group of students planning a mean-spirited prank on another student. The character can thwart the prank, but risks having a bucket of ink being spilled on them or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Masquerade Developments d8 Event 1 A student approaches the character and asks them to dance. The student reveals their feelings, those of another student, or some secret to the character during the
dance. 2 A character overhears a group of students planning a mean-spirited prank on another student. The character can thwart the prank, but risks having a bucket of ink being spilled on them or
races
Mordenkainen Presents: Monsters of the Multiverse
Tortles have a saying: “We wear our homes on our backs.” These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lighthouse, which can be made use of no matter what the party’s method of travel. Additionally, if the characters are traveling overland, you can introduce random encounters along the road using the
same method and table from episode 2. If you roll a result that makes no sense, roll again or create an encounter of your own.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lighthouse, which can be made use of no matter what the party’s method of travel. Additionally, if the characters are traveling overland, you can introduce random encounters along the road using the
same method and table from episode 2. If you roll a result that makes no sense, roll again or create an encounter of your own.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ancestors’ Danse House Anyone in the city can provide directions to the Ancestors’ Danse House, and the characters find it easily. The structure is a combination mausoleum and dance hall, a place
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Larissa Snowmane Captain Larissa Snowmane pilots the paddleboat River Dancer along the rivers and coasts of Ravenloft’s domains, righting wrongs and ferrying those in need to new homes. Larissa is a
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ancestors’ Danse House Anyone in the city can provide directions to the Ancestors’ Danse House, and the characters find it easily. The structure is a combination mausoleum and dance hall, a place
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Preparing the Hall After the dance lessons, characters have time to focus on classes or other activities, but the date of the Magister’s Masquerade is getting close. A week before the ball, each
, Murgaxor uses this gathering to test his curse on a larger, more dangerous scale. The following sections detail the parts of Kollema Hall where students set up for the Magister’s Masquerade, along with several incidents that plague their work.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Larissa Snowmane Captain Larissa Snowmane pilots the paddleboat River Dancer along the rivers and coasts of Ravenloft’s domains, righting wrongs and ferrying those in need to new homes. Larissa is a
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Preparing the Hall After the dance lessons, characters have time to focus on classes or other activities, but the date of the Magister’s Masquerade is getting close. A week before the ball, each
, Murgaxor uses this gathering to test his curse on a larger, more dangerous scale. The following sections detail the parts of Kollema Hall where students set up for the Magister’s Masquerade, along with several incidents that plague their work.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
end of the island. (This is Tarak’s preferred method.) The trip to Seagrow Caves is 5 miles, which takes about 3 hours and 20 minutes to row. Along the Coast. Walking around the coast of the island is a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
end of the island. (This is Tarak’s preferred method.) The trip to Seagrow Caves is 5 miles, which takes about 3 hours and 20 minutes to row. Along the Coast. Walking around the coast of the island is a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V1: Arborean Road Dyson Logos Map: Overland Map View Player Version Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of
thick smoke a few miles ahead of you signals the presence of a raging forest fire along your path, and smoke stings your nostrils. About three miles into your journey, the source of the smoke becomes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V1: Arborean Road Dyson Logos Map: Overland Map View Player Version Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of
thick smoke a few miles ahead of you signals the presence of a raging forest fire along your path, and smoke stings your nostrils. About three miles into your journey, the source of the smoke becomes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
covered with thick, flexible bark. The tips of its branch-like extremities end in suction cups that allow the creature to climb on vertical surfaces and along ceilings. Each suction cup houses three
organs, including a long tongue that the creature uses as a weapon. An aartuk’s preferred method of attack is to shoot forth its gooey tongue and use it to drag enemies toward the center of its body
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
end the spell on itself. While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and occupy the space of another creature. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it