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                        Returning 35 results for 'danger intent are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
âA red hat approaches with ill intent. Be wary.â
2
âA ship comes on a sea of bones, but treasure
                                                
                                            
                                                
                                                     the golden key.â
6
âBeware the black horse.â
7
âThe fish is your friend.â
8
âThe stairs downward lead to that which you seek.â
9
âLook for two crossed swords. There your goal lies.â
10
âIf you see two crows, turn back. Beyond is death.â
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have
                                                
                                            
                                                
                                                    .
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
                                                
                                            
                                                
                                                     dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect
                                                
                                            
                                                
                                                     lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour
                                                
                                            
                                                
                                                     except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblexes
By experimenting on the slimes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
                                                
                                            
                                                
                                                    .
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on destroying the homes of all
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     Chult, where he also met his wife, Alisanda. The ring halts its wearerâs natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
                                                
                                            
                                                
                                                     presence in the party might put the characters in danger.
Artus Cimberâs Traits
Ideal. âThe preservation of knowledge and history is important to me.â
Bond. âI long to be
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
                                                
                                            
                                                
                                                     dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
                                                
                                            
                                                
                                                    ":"1d100","rollType":"roll","rollAction":"Lava Fountain Chance"} chance that characters in this area are close enough to an erupting lava fountain to be in danger. A lava fountain creates a vent 20
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
                                                
                                            
                                                
                                                     once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
                                                
                                            
                                                
                                                     leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                    .
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the ballroom, someone who carries the Mark of Sentinel is prepared for danger.
House Deneith
Leader: Breven dâDeneith
Headquarters: Sentinel Tower (Karrlakton, Karrnath)
House Deneith was
                                                
                                            
                                                
                                                     forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defenderâs Guild provides exceptional
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âI have never imagined such beauty existed,â Goldmoon said softly. The dayâs march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
                                                
                                            
                                                
                                                     insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
                                                
                                            
                                                
                                                     premonitions of danger and, unless you are incapacitated, canât be surprise;surprised.
If you start your turn with at least 1 hit point, you regain 1d10 hit points.
If a creature has a skeleton
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
                                                
                                            
                                                
                                                     always straining to peer into another reality that seems to be just beyond my senses.
5
Iâm uneasy if I canât see plants growing or feel soil beneath my feet.
6
Seeing illness
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                                
                                                     (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Overview The adventure is designed to unfold in two to three hours of play and is split into the following parts: Uni in Danger. The characters must free Uni from Kelekâs minions. They soon learn
                                                
                                            
                                                
                                                     that Kelek has stolen Uniâs horn and fled through a portal, intent on using the horn to fuel a ritual. Inside the Crystal Ball. The characters follow Kelek into a demiplane inside Vengerâs Crystal Ball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Exploring the Island This adventure presents Dragonâs Rest and three adventure locations in detail, but Stormwreck Isle holds the possibility of excitement and danger beyond those sites. While the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q48. Roofâs Edge Beyond a ragged edge of stone is a sixty-foot plunge to the rubble-strewn ground below. A few rafters stick out from beneath the stone. The edge of the roof is sturdy enough to walk
                                                
                                            
                                                
                                                     on, and not in danger of further collapse. Itâs 20 feet down to area Q32, 40 feet down to area Q19, and 60 feet down to area Q4.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Caves of Chaos Beyond the Keep on the Borderlands hide the Caves of Chaos, a network of monster-infested caves where by a wicked cult lurks. Danger awaits foolhardy adventurers who enter the caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     characters reach their destination. (If the characters experienced Danger at Dunwater, this boat is of the same sort as the one they used in that adventure.) Upon arriving near the stronghold, the
                                                
                                            
                                                
                                                     achieve the mission goals without combat, theyâre playing smart and well. The intent is to get the players to think tactically and avoid unnecessary fights against a superior foe. Reward the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
                                                
                                            
                                                
                                                     with ancestors left behind in a lost land. In Godsbreath, danger and beauty walk hand in hand. Along the southern coast, the murky, monster-stalked Nightwater Islands support tight-knit communities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     he deemed the time was just about right, he visited the town with the intent of staying until something happened. His observations paid off, and Leosin separated from his people during the night and
                                                
                                            
                                                
                                                     brutal than he expected, and although his mind and will are still strong, heâs in a very poor physical state. Despite the danger, Leosin isnât entirely happy about being rescued if characters come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
                                                
                                            
                                                
                                                     caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
                                                
                                            
                                                
                                                     relative seclusion.â Garâs intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Qâbarra Capital: Newthrone Noted for Eberron dragonshards, rare herbs Qâbarra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden age
                                                
                                            
                                                
                                                     of Galifar, no human ever bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Qâbarra in search of a new home far from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , when he deemed the time was just about right, he visited the town with the intent of staying until something happened. His observations paid off, and Leosin separated from his people during the night
                                                
                                            
                                                
                                                     more brutal than he expected, and although his mind and will are still strong, heâs in a very poor physical state. Despite the danger, Leosin isnât entirely happy about being rescued if characters come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . (The hook horrors pose no danger in their current state. Casting a greater restoration spell or similar magic on one restores it to flesh and blood, whereupon it attacks.)
 The mirror looks like one of
                                                
                                            
                                                
                                                     a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     danger from the creature. A lone character trying to swim with the treasure box must succeed on a DC 20 Strength (Athletics) check at the start of their turn or sink 20 feet. Two characters working
                                                
                                            
                                                
                                                     the ocean, it sinks 30 feet per round, which should quickly put it beyond the reach of most characters. The ocean in the area where the Emperor drifts is two miles deep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Qâbarra Capital: Newthrone Hallmarks: Eberron dragonshards, rare herbs Qâbarra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden
                                                
                                            
                                                
                                                     age of Galifar, few humans bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Qâbarra in search of a new home far from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
                                                
                                            
                                                
                                                    . The gods can tell characters to do things and even threaten to punish them if they donât do things, but the gods canât control mortal actions. Donât Eliminate Risk and Danger. The intervention of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     burned away for someone to be able to inspect the tunnel ceiling. Anyone who does so and succeeds on a DC 10 Intelligence (Investigation) check realizes that the ceiling is unstable and in danger of
                                                
                                            
                                                
                                                     a DC 15 Dexterity saving throw, taking 27 (5d10) bludgeoning damage on a failed save, or half as much damage on a successful one. The trap mechanism is beyond the doors and inside the ceiling, so it canât be disabled from outside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Warlock You think me mad? I think true insanity is being content to live a life of mortal drudgery when knowledge and power is there for the taking in the realm beyond.
  â Xarren, herald of Acamar
                                                
                                            
                                                
                                                     danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe
                                                
                                            
                                        






