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                        Returning 34 results for 'danger interested are both'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation Iâm in seems to lead to my asking rude personal questions.
4
Iâm supremely
                                                
                                            
                                                
                                                     confident in my ability to adapt to any situation and handle any danger.
5
Iâll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
                                                
                                            
                                                
                                                     they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     as a danger. Such groups will hide you from the law or anyone searching for you, though they wonât risk their lives for you. Additionally, you can tell whether an object you can see and touch is from
                                                
                                            
                                                
                                                     might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     human commoners) and 1d8 â 1 children (male and female noncombatants). Characters who listen at the door hear low, muffled whispers from within. These villagers arenât interested in speaking with
                                                
                                            
                                                
                                                     strangers and never attack first, always fleeing from danger if possible. At night they cower by candlelight and keep makeshift holy symbols close at hand. Strahd Zombies When the characters open a door or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     encircling groups of guards, but they havenât organized an attack. Nighthill thinks the raiders donât intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     encircling groups of guards, but they havenât organized an attack. Nighthill thinks the raiders donât intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     (fearing that an all-out battle would likely destroy the village too), theyâre interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                                
                                                     about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (fearing that an all-out battle would likely destroy the village too), theyâre interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                                
                                                     about the danger of entering the maze. Few who enter it ever come back out, and those who do come out are much worse for wear. Even animals and birds avoid the maze. The tower and the maze are protected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
                                                
                                            
                                                
                                                    , remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The marinersâ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     societies. Theyâre more interested in remote forests, lonely valleys, high mountains, and other natural places than in cities. Traveling elves want to meet people, but not too many. A small fraction of
                                                
                                            
                                                
                                                     some elves take to this life enthusiastically. Elves have a reputation for remaining unruffled in the face of danger, a very good quality to have among folk who regularly find themselves in difficult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     danger â to adventures that take heroes into the Underdark or the Shadowfell. Or, if youâre interested in exploring either side of the conflict between the gith thatâs portrayed in chapter 4, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Khoravar The culture that has developed among Khorvaireâs native half-elves places a strong emphasis on hospitality toward other Khoravar. They donât expect each other to put themselves in danger for
                                                
                                            
                                                
                                                     associated with House Lyrandar or House Medani, but youâre more interested in the role the house plays in supporting Khoravar communities than in the work of its guilds. 10 You ride with the Valenar, hoping one day to prove that you are worthy of taking on a patron ancestor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     interested in preserving a balance of power throughout the Flanaess. However, major magical threats (such as the rise of Elemental Evil) are very much within the circleâs purview. The Order of the
                                                
                                            
                                                
                                                     the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     without exposing herself to danger. The Dark Ladyâs image opens conversation by saying, âWelcome to Rundreth Manor.â The image ignores any attacks the characters make against it, although such interaction
                                                
                                            
                                                
                                                     Valley. She doesnât really care about the communities themselves, but sheâs keenly interested in the techniques the cults are using to sow fear and exert control. If the characters mention the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the ally can emerge safely from danger with the person or item theyâre seeking. If the ally is seeking a magic item hidden deep in a dungeon, for example, the ally helps the adventurers complete their
                                                
                                            
                                                
                                                     remains with the characters as long as there are more secrets to learn; when the characters leave the region the ally is interested in, the ally amiably parts ways with them. A fortune teller might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Xolkin and Kella arenât heroes and donât place themselves in unnecessary danger, but they are quick to raise the drawbridge or position defenders on the watchtowers as needed. Knowing that orcs are
                                                
                                            
                                                
                                                     devastating melee combatants, the Zhents favor ranged attacks and try to keep the orcs at a distance. Elves to the Rescue! If the characters are in danger of being overwhelmed by War Chief Gurrash and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     decided not to bother showing up, having weighed what Grynsk offered to pay them against the danger of the lake monster. Grynsk was drunk when he hired the fishers and doesnât remember their faces; he
                                                
                                            
                                                
                                                     eager to hear what the half-elf might have to say but still interested in keeping an eye on his boats.  After Grynsk leaves the area, the half-elf approaches the characters sheepishly. âIâm getting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
                                                
                                            
                                                
                                                     characters arenât interested in aiding the githzerai but request help getting through the Obstacle Course, Yrlakka tells them that the level is rigged with many traps and guarded by a death tyrant. Arch Gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dance, or even sample the canapes. All the illusory figments know nothing of Ythrynâs fate and are interested only in revelry and gossip. Characters who spend at least 5 minutes talking to the illusory
                                                
                                            
                                                
                                                    , which he keeps in his study. She proposes that the characters break into Iriolarthasâs study, steal his staff, and bring it to her. She declines to accompany them, on account of the likely danger. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     from an appreciative professor after this event ends; see âA Professorâs Appreciation.â To increase the level of the challengeâand the funâyou might have interested players roll their characters
                                                
                                            
                                                
                                                     nautical scene, rolling fake monsters near the actors when danger threatens and impersonating the monstersâ snarls, handing dueling actors improbable âweapons,â or the like. Responding to the cues in a way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     danger not only to Daggerford but also to Waterdeep. Any Lordsâ Alliance character who agrees to destroy it is given a spell scroll of magic weapon. Eravien also promises to furnish the character with
                                                
                                            
                                                
                                                     truth the organization is more interested in spreading its own propaganda and influence than investing in the improvement of its members. Welcome to Barovia Strahd is using the werewolves to lure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     local leaders, theyâre quickly directed to Catacus (see âNature Loversâ), Javek and Vara Horn (see âTraditionalistsâ), or Ginder Nanik (see âMerchantsâ). If the characters are more interested in talking
                                                
                                            
                                                
                                                     dragonâs rampages are an essential part of natureâs cycle. The length of each rampage should be kept short, though, to reduce danger to locals. Circle members have developed a means to keep the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their own. Treasure. The smugglers came ashore to retrieve several bolts of rare Calimshan silk to take to an interested buyer in the Moonshae Isles. The five bolts are worth 100 gp each. The
                                                
                                            
                                                
                                                    . Whatâs more, youâre never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
 Whatâs more, people donât realize that profit-sharing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
                                                
                                            
                                                
                                                     13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     holds up her hands in surrender, spluttering about how she means no danger to anyone. Ashripask is interested in the two metal rods on either side of the alcove. She knows that their primary function
                                                
                                            
                                                
                                                     to immediately wink out. They donât return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     retribution from the bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the
                                                
                                            
                                                
                                                     potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ; heâs interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells donât involve themselves in a fight between the characters and the behir
                                                
                                            
                                                
                                                     following statements using the corpseâs mouth: âI faked my death because too many eager scribes would follow me into danger. But my death was real when I ventured too close to Illithinoch. Yet I am still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the omens are right. Meanwhile
                                                
                                            
                                                
                                                     establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     from business prospectors interested in buying the couple out and expanding the business. The Shores have no interest in selling, despite numerous offers from patriar families and anonymous buyers. As a
                                                
                                            
                                                
                                                     animals â such as giant sewer rats pitted against dog-sized spiders. Most ordinary citizens who venture into the Undercellar for a taste of danger keep to these areas. However, those in search of more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     from business prospectors interested in buying the couple out and expanding the business. The Shores have no interest in selling, despite numerous offers from patriar families and anonymous buyers. As a
                                                
                                            
                                                
                                                     animals â such as giant sewer rats pitted against dog-sized spiders. Most ordinary citizens who venture into the Undercellar for a taste of danger keep to these areas. However, those in search of more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. Thereâs no danger of falling if characters cross the magma on one of the
                                                
                                            
                                                
                                                     interested in attacking adventurers directly, but theyâll gleefully loot the bodies of anyone who collapses in the smoke. If cornered, they beg for mercy. They offer to trade information for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     necessarily interested in occupation or taking power. On the other hand, an assault might be the first step of an invasion. Regardless of the scale, a world-shaking assault or invasion stands out because
                                                
                                            
                                                
                                                     previously unknown adversary. Select a threat that already poses a danger to the area youâve chosen, or use the Invading Forces table to determine the aggressor.  Invading Forces   d8 Invading Force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     them at your perilânot just the danger they pose as foes, but the value they can bring as allies.
 âDiancastra
 Giant Necropolis Encounters Use the Giant Necropolis Encounters table to populate places
                                                
                                            
                                                
                                                     suggest Undead giants are interested in a location for mysterious reasons.  Giant Necropolis Encounters    d10 Encounter 
     1  1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
                                                
                                            
                                                
                                                     Winterbow (NG female half-elf scout), a member of the Emerald Enclave. She charges 10 gp per day for her services, regardless of the danger. She has noticed more and more hill giants, ogres, and Uthgardt
                                                
                                            
                                        






