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Returning 35 results for 'dangerous inherit are better'.
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Monsters
Planescape: Adventures in the Multiverse
dangerous, in Sigil they sometimes mimic the behaviors of the cityâs other inhabitantsâfor better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
Monsters
The Wild Beyond the Witchlight
into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
effective melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit.
League of Malevolence
The
Species
Eberron: Rising from the Last War
Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: âWe wear
Genasi
Legacy
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, donât face such troubles when venturing
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Backgrounds
Baldurâs Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
circumstances and embark on a better life?
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thievesâ toolsEquipment: A small knife, a map of the city you grew up
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. Itâs better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still donât understand how metaphors work. That doesnât stop
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, theyâll put their
you can. 3â4 Your family owns a small manor outside town. Your siblings are in line to inherit your familyâs land, leaving you with few prospects. Perhaps with several successful adventures under your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Lucky Liar Tavern Fishers and woodcutters gather here in the evenings to weave tall talesâthe more outrageous and embellished, the better. From time to time, patrons whose tongues have been
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
plead with the characters to spare the villainâs life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
Respect quandary Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
the warriorâs loyalty. A character who draws the Gem card might find a rich store of jewels in their next treasure hoard, or they might inherit great wealth when a relative dies. Many of the chapters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important quest goal. But if the town burns down despite the heroesâ best intentions â or because they had better things to do â let them be mistaken for local authorities come to lend a hand in the
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
-up encounter with agents of the Queen of Air and Darkness, an appropriate time to do so would be shortly after the characters enter Delimbiyran. The surface ruins are otherwise bereft of dangerous
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
works with more intelligent beasts, such as giant owls, displacers beasts, and pegasi. Even with the Mark of Handling, this is dangerous work; thereâs a lot of turnover at the bullette ranch. But these
crafted monsters of its own. Some rumors even insist that Vadalis has been trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be bred and trained. Even with the Mark of Handling, this is dangerous work; thereâs a lot of turnover at the bulette ranch. But these exotic creatures arenât enough to satisfy the most innovative
creatureâan animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, theyâre better off avoiding a fight.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
it, requires you to travel to Delphi Mansion and retrieve The Celestial Codex. May you fare better than the last group. Good luck, operatives.â
Closing the music box causes the golden key to vanish.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation for the finer things!
â Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrantâbetter to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
dangerous, but the people who dwell here have long flourished. Valachan hosts the Trial of Hearts, a battle royale conducted during certain full moons by the landâs greatest hunter, Chakuna. Any wild plant
of the outlying villages, like Shuaran? Were you adopted? Were you born without the gift, or do you display a different manifestation?
What secret of the land do you know better than anyone else? Is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rowboats and single-masted skiffs that require careful handling to avoid capsizing. Larger, twin-masted cogs and keelboats with single decks handle the wind and waves better. These ships fly the flags
is used in lamps and small stoves around which townsfolk huddle for warmth.
Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thievesâ dens that compete with one another. A few places, such
better-known thieves and assassins. Such rogues blend more easily into civilized society, more often acting as grease in the wheels than a wrench in the works.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trips cost 1 cp, but a skiff ride to a dangerous section of town usually brings 1 gp or more. Map 8.1: The Styes View Player Version Low Quarter Also known as Flotsam, the northwest section of the Styes
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Thalivarâs ghost in combat is difficult, so the players are better off finding a way to lay it to rest using the clues in the tower. TOWER FEATURES
The House of Thalivar is an 80-foot-tall stone tower
day.
Doors. Doors are made of wood and are unlocked and badly rotted. They all creak loudly when operated.
Dangerous Floors. Some sections of floor are perilously weak and rotten. If a creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
overlords must exist in these dangerous places. She urges caution and suggests that Talhundereth might be a better place to start than Gibbet Crossing, if only because she knows more about Talhundereth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
under their iron hooves, gorgons exhale gouts of noxious gas. Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one
a swamp-dwelling bovine monster and an ominous note: âDo better.â
âLum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Wonât Attack Those That... 1 Cast a particular spell in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
be useful to a minion, such as magic gloves, boots, armor, or an item it canât attune itself to. Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically
involves guarding the beholderâs lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, youâre likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
. Way of the Drunken Master The most dangerous adventurer in the room is the one that no one knows is an adventurer. As a monk who follows the Way of the Drunken Master, you excel at keeping your true
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
.â Bond. âI have the perspective to see depravities others canât. I use my insight to reveal wickedness and make the world a better place.â Flaw. âMost people are dangerous, manipulative liars and not
members accuse individuals of crimes before the offenses occur. He seeks help in dismantling the dangerous system. A serial killer called the Midnight Slasher leaves behind gory messages such as, âI
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
willing to pay for that sharing, so much the better. Circle of the Land Any organization that wants to make an imprint on the world needs to employ an environmental consultant, ensuring that theyâre
infiltrate, extricate, or eradicate with equal verve. Circle of the Shepherd The world is a dangerous place, and the innocent always need champions to keep the figurative and literal wolves at bay. Others in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fly across the Tartyx without Erebosâs permission find themselves attacked by flocks of vicious monsters. The demons of the Underworld make this flight with better success than most, though. By
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they steal from. Itâs better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefieldâthe more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
blade thatâs never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
vines to feed its bloodlust. While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the cityâs other inhabitantsâfor better or worse. At least one blight, known as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have no better than a poor lifestyle; a visitor who displays signs of a wealthy or aristocratic lifestyle might attract unwanted attention. The watch pays little attention to the lower districts
and quarter will give you a broad idea of what to expect there. A district in Upper Central will typically be well kept and swarming with guards, while a district in Lower Dura will be squalid and dangerous. Sharn: The City of Towers






