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                        Returning 35 results for 'dangerous inherited are better'.
                    
                
                        
                            
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                                        dangerous inherit are bitter
                                    
                                
                                    
                                        dangerous inherit are better
                                    
                                
                                    
                                        dangerous inherited are bitter
                                    
                                
                                    
                                        dangerous inhabited are bitter
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
                                                
                                            
                                                
                                                     effective melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit.
League of Malevolence
The
                                                
                                            
                                        
                                                    Knight
                                                    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    ;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
                                                
                                            
                                                
                                                     for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work
                                                
                                            
                                                
                                                     rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
                                                
                                            
                                                
                                                     visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
                                                
                                            
                                        
                                                    Noble
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
                                                
                                            
                                                
                                                     you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
                                                
                                            
                                                
                                                     circumstances and embark on a better life?
 
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
                                                
                                            
                                                
                                                     invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
                                                
                                            
                                                
                                                     learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still don’t understand how metaphors work. That doesn’t stop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Lucky Liar Tavern Fishers and woodcutters gather here in the evenings to weave tall tales—the more outrageous and embellished, the better. From time to time, patrons whose tongues have been
                                                
                                            
                                                
                                                     loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     plead with the characters to spare the villain’s life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
                                                
                                            
                                                
                                                     Respect quandary   Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     important quest goal. But if the town burns down despite the heroes’ best intentions — or because they had better things to do — let them be mistaken for local authorities come to lend a hand in the
                                                
                                            
                                                
                                                     aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
                                                
                                            
                                                
                                                    -up encounter with agents of the Queen of Air and Darkness, an appropriate time to do so would be shortly after the characters enter Delimbiyran. The surface ruins are otherwise bereft of dangerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     works with more intelligent beasts, such as giant owls, displacers beasts, and pegasi. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bullette ranch. But these
                                                
                                            
                                                
                                                     crafted monsters of its own. Some rumors even insist that Vadalis has been trying to magebreed better humans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     be bred and trained. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bulette ranch. But these exotic creatures aren’t enough to satisfy the most innovative
                                                
                                            
                                                
                                                     creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
                                                
                                            
                                                
                                                     it, requires you to travel to Delphi Mansion and retrieve The Celestial Codex. May you fare better than the last group. Good luck, operatives.”
 Closing the music box causes the golden key to vanish.
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
                                                
                                            
                                                
                                                     new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     dangerous, but the people who dwell here have long flourished. Valachan hosts the Trial of Hearts, a battle royale conducted during certain full moons by the land’s greatest hunter, Chakuna. Any wild plant
                                                
                                            
                                                
                                                     of the outlying villages, like Shuaran? Were you adopted? Were you born without the gift, or do you display a different manifestation?
 What secret of the land do you know better than anyone else? Is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     into a tragedy. Gem You inherited land containing the ruins of a temple where a coveted relic was hidden. Jester You were brought up to believe in a prophecy of impending doom, but you perceive
                                                
                                            
                                                
                                                     circumstance you don’t yet understand. Star When you adopted your current beliefs, your life changed dramatically for the better. Sun While you never placed much stock in the beliefs you were taught
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rowboats and single-masted skiffs that require careful handling to avoid capsizing. Larger, twin-masted cogs and keelboats with single decks handle the wind and waves better. These ships fly the flags
                                                
                                            
                                                
                                                     is used in lamps and small stoves around which townsfolk huddle for warmth.
 Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     cities, but can be placed to good use in dealing with dangerous monsters and lost treasure.  Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
                                                
                                            
                                                
                                                     better-known thieves and assassins. Such rogues blend more easily into civilized society, more often acting as grease in the wheels than a wrench in the works.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
                                                
                                            
                                                
                                                     out more dangerous adventures. 10 You’re peddling a life-extension scheme where clients are petrified by a medusa and then restored later.   Zil Gnome Additionally, consider your relationship to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with the twist of a knob. This convenience is made possible by the inventiveness of the Gondar, the industry of the Cellarers’ and Plumbers’ Guild, and the magic that Waterdeep inherited from the
                                                
                                            
                                                
                                                     keeps the streets lit (excepting the Field Ward and the most dangerous areas of the Dock Ward). Not only that, but hundreds of driftglobes bob about the City of the Dead at night, departing to float over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     trips cost 1 cp, but a skiff ride to a dangerous section of town usually brings 1 gp or more.  Map 8.1: The Styes View Player Version Low Quarter Also known as Flotsam, the northwest section of the Styes
                                                
                                            
                                                
                                                     Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     Thalivar’s ghost in combat is difficult, so the players are better off finding a way to lay it to rest using the clues in the tower. TOWER FEATURES
 The House of Thalivar is an 80-foot-tall stone tower
                                                
                                            
                                                
                                                     day.
 Doors. Doors are made of wood and are unlocked and badly rotted. They all creak loudly when operated.
 Dangerous Floors. Some sections of floor are perilously weak and rotten. If a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     overlords must exist in these dangerous places. She urges caution and suggests that Talhundereth might be a better place to start than Gibbet Crossing, if only because she knows more about Talhundereth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     under their iron hooves, gorgons exhale gouts of noxious gas. Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one
                                                
                                            
                                                
                                                     a swamp-dwelling bovine monster and an ominous note: “Do better.”
 —Lum the Maestro, A Mind of Metal
  Gorgon Command Keys   1d6 Gorgon Won’t Attack Those That...   1 Cast a particular spell in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     be useful to a minion, such as magic gloves, boots, armor, or an item it can’t attune itself to. Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically
                                                
                                            
                                                
                                                     involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, you’re likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
                                                
                                            
                                                
                                                    . Way of the Drunken Master The most dangerous adventurer in the room is the one that no one knows is an adventurer. As a monk who follows the Way of the Drunken Master, you excel at keeping your true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    .” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
                                                
                                            
                                                
                                                     members accuse individuals of crimes before the offenses occur. He seeks help in dismantling the dangerous system. A serial killer called the Midnight Slasher leaves behind gory messages such as, “I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     willing to pay for that sharing, so much the better. Circle of the Land Any organization that wants to make an imprint on the world needs to employ an environmental consultant, ensuring that they’re
                                                
                                            
                                                
                                                     infiltrate, extricate, or eradicate with equal verve. Circle of the Shepherd The world is a dangerous place, and the innocent always need champions to keep the figurative and literal wolves at bay. Others in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fly across the Tartyx without Erebos’s permission find themselves attacked by flocks of vicious monsters. The demons of the Underworld make this flight with better success than most, though. By
                                                
                                            
                                                
                                                     bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
                                                
                                            
                                                
                                                     blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
                                                
                                            
                                        





