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                        Returning 35 results for 'dangerous interest are beard'.
                    
                
                        
                            
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                                                    Gnome
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomeâs insatiable interest in everything around.
A gnomeâs personality is writ large in
                                                
                                            
                                                
                                                     his or her appearance. A male gnomeâs beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnomeâs clothing, though usually
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     to murder an innocent, with the argument that not doing so will result in some greater evil taking place. Ultimately, the success or failure of the task is of less interest to the eye of fear and
                                                
                                            
                                                
                                                    , though they are treated as dangerous, cursed trophies akin to a demilich's soul gems. Still, they might be sold to certain discerningâand brazenâcollectors.PoisonNecrotic, Psychic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
 
Skill
                                                
                                            
                                                
                                                     craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
                                                
                                            
                                                
                                                     wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they arenât above a little discreet theft to get their claws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     expressing the gnomeâs insatiable interest in everything around. A gnomeâs personality is writ large in his or her appearance. A male gnomeâs beard, in contrast to his wild hair, is kept carefully trimmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     expressing the gnomeâs insatiable interest in everything around. A gnomeâs personality is writ large in his or her appearance. A male gnomeâs beard, in contrast to his wild hair, is kept carefully trimmed
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    : crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, donât face such troubles when venturing
                                                
                                            
                                                
                                                     hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
                                                
                                            
                                                
                                                     into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Adventure Premise One way to start brainstorming an adventure is to imagine a situation that might pique the charactersâ interest. For some D&D players, a rumor of a dungeon filled with treasure is
                                                
                                            
                                                
                                                     enough of a premise to launch an adventure. A brewing war between two small nations, the death of a leader and the accession of a new one, a migration of dangerous monsters, the appearance of a comet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and from dangerous natural conditions. Within these shelters, white dragons hoard testaments to their superiority, such as monstrous skulls, the gear of defeated rivals, and curiosities that capture
                                                
                                            
                                                
                                                     their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victoryâthe details of which inflate as these dragons age.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Tremors  While the characters explore the Sumber Hills, they experience first-hand the strange phenomena and dangerous monsters plaguing the area. Use this reprisal any time the characters travel
                                                
                                            
                                                
                                                     between towns or search the hills for sites of interest.
  You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Adventure Flow The accompanying adventure flowchart visualizes the narrative flow of the adventure, which includes chapters that focus on places of interest (chapters 1 and 2) and chapters that focus
                                                
                                            
                                                
                                                     characters try to beard Xardorok Sunblight in his lair. Chapter 3 describes the duergarâs fortress. Unfortunately, the characters arrive too late to stop him from unleashing a dragon made of chardalyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     dangerous and the temple saw fewer visitors. A few centuries ago, Talhundereth was abandoned by all but a few vigilant defenders. Mind flayers took advantage of Talhunderethâs depleted state to
                                                
                                            
                                                
                                                     magic resonating in the crypt. The lore-seekers lost all interest in scholarship and abandoned the fragments.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of danger and impels them to respond. You have four reprisals to choose from: âTremors,â âSkyriders,â âReaver Ambush,â and âFiery Fangs.â Let player interest and your own sense of pacing dictate
                                                
                                            
                                                
                                                     which reprisal to use. If a character has the Dangerous Information adventure hook (see chapter 1), run âReaver Ambushâ when the character resolves to travel to the attack site and stop it. Choose one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
                                                
                                            
                                                
                                                     bargain instead of pursuing more dangerous methods of sating their curiosity. However, they arenât above a little discreet theft to get their claws on a particularly interesting item when an owner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     roots of the game. Here youâll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
                                                
                                            
                                                
                                                     civilization, and wizards are the classic villains of these settings. Magic items are therefore rare and often dangerous. Certain Dungeons & Dragons novels follow in the footsteps of classic sword-and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     characters arrive at Ironspine Keep to meet with the knight at the start of the adventure. If this employment isnât sufficient to interest the players, you might use one of the following hooks instead
                                                
                                            
                                                
                                                    : Allies in Danger. A characterâs family or loved ones in the Western Heartlands send word about how dangerous the area has become and how happy they are to hear that the nearby Ironspine Keep is being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     NPC that one or more of the characters cares about makes an impossible demand on the characters. A love interest might demand that a character turn away from a dangerous quest. A dear friend might
                                                
                                            
                                                
                                                     plead with the characters to spare the villainâs life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Noteworthy Sites Godsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle. The Nightwater Isles The Nightwater Isles rise from the waters of the
                                                
                                            
                                                
                                                     live on small family farms joined together in pactsâresource-sharing alliances forged by common interest. Inexplicably, the Ribbonâs soil grows less fertile each year, and no living soul in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     dangerous to be put on display. Breland Spire is adjacent to Dalannan Tower and holds the standard student dormitories. The Commons is a large open-air plaza situated atop Breland Spire. This massive
                                                
                                            
                                                
                                                    . One side of this bridge holds little shops and vendors catering to students, while the opposite side is the standard place to display notices of interest to students.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     combination of misdirection and magic. It wasnât until they provided shelter to a drow exile named Drizzt DoâUrden that the deep gnomes began to take a more active interest in the world outside their
                                                
                                            
                                                
                                                     rebuild their city. The ultimate success of their efforts, however, hangs by a slender thread. Most of the ruined city is a dangerous place and remains closed off, with tunnels and chambers barricaded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     saving throws against spells and other magical effects.
 Actions
 Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
 Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7
                                                
                                            
                                                
                                                     behirs as dangerous abominations and attack them on sight. Nevertheless, behirs occasionally hunt for dragon lairs in the hope of finding and devouring unhatched dragon eggs.
 
 Behir Huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and
                                                
                                            
                                                
                                                     and are divided by wooden fences. They hold two dozen chickens and a rooster, six pigs, and four goats. The animals are well treated and not dangerous.
 Ceilings. Interior ceilings are 9 feet high and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     certain that they witnessed a sign from Phenax, verification of the godâs ominous interest in this enigma. Khea can also identify the name Varyas as belonging to a dangerous, rabble-rousing oracle who
                                                
                                            
                                                
                                                     roused many scholarsâ interest. Sage Advice Beyond her suggestion about the Court of Orestes, Khea is a font of insights. If any of the characters mention the shared vision they experienced, Khea is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     into their groaning mouths. Nauseating Bulk. Individually, nupperibos are pathetic, but theyâre rarely alone and can be dangerous when gathered into packs. They herd together into throngs that can clog
                                                
                                            
                                                
                                                     nupperibo is slain, or some other morsel crosses the fiendâs path and distracts it. Slavish Obedience. With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Dr. Cassee Dannell, a brilliant academic, long ago learned to hide her interest in the occult. She instead built a career gaining expertise in the peoples and cultures of the
                                                
                                            
                                                
                                                     composition. The more Dr. Dannell studied it, the more she became convinced this object, which the archaeologists dubbed the Murkmire Stone, was not created by any known civilizationâand might be dangerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     ignored. When that happens, an elf loses interest in the outside world and wants nothing more than to return home, to be surrounded by others of their own kind, to explore the memories theyâve accumulated
                                                
                                            
                                                
                                                     extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     treasure is left to your discretion. The key is to make sure the players feel rewarded for playing, and that their characters are rewarded for overcoming dangerous challenges.
 Treasure Tables Treasure
                                                
                                            
                                                
                                                     Treasure Tables An Individual Treasure table helps you randomly determine how much treasure one creature carries on its person. If a monster has no interest in amassing treasure, you can use this table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Northlook Inn and tavern The Northlook is the establishment most frequented by mercenaries and adventurers, and as such itâs the rowdiest and most dangerous place to stay in Bryn Shander. At the
                                                
                                            
                                                
                                                     the cycles of an adventurerâs life. He often cuts a break for customers who are between jobs, allowing them to stay here on credit and then presenting them with a bill inflated by interest charges to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Manipulating a container or other item without knowing whatâs inside or what it does (or without knowing the proper password or technique) is likely to be very dangerous. At best, whatever was held in a
                                                
                                            
                                                
                                                    -foot-long beard can see through its eyes. 3 A perfectly smooth, round stone the size of a humanâs fist. If placed on the ground, it rolls 20 feet per round toward the nearest source of fresh water. 4 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     answering her call and for their interest in investigating the historic ruins of old Yongjing. As attendants enter to serve tea, she ask the characters about their training, their education, and what
                                                
                                            
                                                
                                                     skills they bring to an underground expedition into a potentially dangerous area. Sheâs eager to hear about their most spectacular deeds and is quick to flatter those who indulge her with such tales
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a storm giant riding a roc. The two are looking for clues to King Hekatonâs whereabouts. The giant concludes that the ship contains nothing of interest and steers the roc away, staying at least a
                                                
                                            
                                                
                                                     quarter of a mile away. The giant has no interest in involving âsmall folkâ in its investigation. It avoids combat and ignores signals from the airship. Mounted Uthgardt Characters on the upper deck or in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
                                                
                                            
                                                
                                                     predictions of doom 13 Fidgets 14 Squints 15 Stares into the distance 16 Chews something 17 Paces 18 Taps fingers 19 Bites fingernails 20 Twirls hair or tugs beard  Interactions with Others In one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     you were born under a bizarre omen, but will not explain what it means. 
   2  You were secretly instructed in the worship of Kruphix by a parent or a mentor. 
   3  You uncovered a dangerous secret
                                                
                                            
                                                
                                                     then, theyâve only gotten stranger. 
   5  You wanted to learn truths that only Kruphix knows. Now youâre starting to wonder if you know too much. 
   6  You have no idea why Kruphix showed interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon (usually in Humanoid guise) to meet with visitors. Cloud Bridge. From the antechamber, visitors travel upward along a path of clouds. The impressive route is not as dangerous as its lack of
                                                
                                            
                                                
                                                     advantage on the saving throw; creatures that have immunity to cold damage succeed automatically. DâARGENT
 Like so many silver dragons, Dâargent takes considerable interest in the matters of mortals on
                                                
                                            
                                        





