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Returning 35 results for 'dangerous issue are bringing'.
Other Suggestions:
dangerous issues are binding
dangerous issue are binding
Monsters
Curse of Strahd
descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
more important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life.
With the characters' help, Kasimir thinks he might be able to find out how to restore
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
. A wealthy-looking fellow named Skerrin met with someone and discussed bringing slaves to Saltmarsh. You suspect trouble is afoot and came to town to investigate. 2 The anguished ghost of an elf haunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dangerous place to be avoided, and saying that the tower is a private residence that cannot be entered. He does not force the issue, however. Saeth calls for reinforcements if he is attacked or if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
1 A halfling dreamlily dealer (an excoriate of House Ghallanda) smooth-talks new customers into sampling her wares. If pressed, she can call in favors from a number of dangerous clients. 2 A judge
stray thought might they pick up from an adventurer? 6 A Boromar smuggler is bringing unstable explosives or an especially addictive form of dreamlily into Sharn, and innocents are being hurt.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section in chapter 3 can issue this challenge. Why a Challenge? Choose one of the following grudges as the reason for the challenge: Dangerous. The Rival accuses the characters of causing the dangerous
is a dumping ground for magical experiments and dangerous spell reagents. It’s empty at night and out of the way, so the duel isn’t likely to be discovered or disturbed. In the characters don’t want
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prophecy, or bringing vengeance down on the storm god’s enemies. He uses his champions as agents of change to bring about a great epiphany, as instruments of vengeance against those he feels have wronged
the worst consequences for the polis through their wits and skill at arms. Now, having demonstrated their potential to the polis and Keranos, they become embroiled in ever grander, more dangerous
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
characters are on watch. This information is important if the party encounters something dangerous. The Triboar Trail is not safe. As the adventurers travel throughout this area, they might stumble across
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiral, still functions. However, like the portal to Hopeless, it is difficult to reach. Additionally, unleashing thousands of modrons on Sigil is dangerous. Should this happen, the Lady of Pain
only a quarter of the modrons by succeeding on a DC 20 Charisma (Persuasion) check, or they might bribe Gzemnid with the promise of bringing it a more tempting meal—for example, it has always wanted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
loved one, a mentor, or a champion from the Underworld.
An Athreos Campaign Early in a campaign, Athreos’s champions likely face dangerous or wayward undead, such as ghouls and ghosts, or monsters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a
important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life. With the characters’ help, Kasimir thinks he might be able to find out how to restore Patrina to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.
Before continuing with the adventure, take a few minutes to do the following
how their characters are traveling. Who’s in front, and who’s bringing up the rear? If the characters are escorting Gundren’s wagonload of supplies, then one or two characters need to be driving the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fast-talking characters might be able to pass themselves off as new arrivals, bearers of important information, or potential allies against another cult. If the characters ask for a prophet or issue
Black Earth: area B23 Temple of Eternal Flame: area E17 Counterattack It’s dangerous to linger in a stronghold without defeating that dungeon’s prophet. If the characters try to camp in any of the four
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
until shortly before she died. Razor confessed that the job was more dangerous than it seemed when she was recruited. Razor was planning to quit before she died. After providing the characters with this
forces, the characters can still salvage the mission by bringing Coal’s corpse to Sergeant Vilroy, who calls in a favor and gets a member of the Blackened Book to cast a speak with dead spell on Coal’s corpse.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offered for bringing her in alive for questioning. A killer is stalking the streets of the North Ward, murdering people in broad daylight. The victims’ feet are chopped off, as if by a powerful blow
of Chandlers and Lamplighters are going on strike, leaving the streets of Waterdeep dark and dangerous around the next new moon. The thieves and assassins of the city are already getting prepared for a night of carnage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
mask, the process of influencing a dragon remains arduous and dangerous—though the payoff is enormous. These relics give their wearers the ability to communicate with dragons, but more importantly, they
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
mask, the process of influencing a dragon remains arduous and dangerous—though the payoff is enormous. These relics give their wearers the ability to communicate with dragons, but more importantly, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
mask, the process of influencing a dragon remains arduous and dangerous—though the payoff is enormous. These relics give their wearers the ability to communicate with dragons, but more importantly, they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
dangerous beasts than horses and cattle. I was then tempted to warn the Oglyntyrs, but that family can be as odious as the worst nobles. These things tend to sort themselves out. The noble families of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
not too difficult to find locations for the strongholds and the events in Against the Giants.
Dragonlance. On Krynn, the alliance of giants could center on the Kharolis Mountains, bringing
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Adventure Background As the settlers of Leilon bend their backs to the arduous task of creating a defensible settlement in the dangerous wilds of the Sword Coast, even larger threats loom all around
temple to their god, in which case a temple of some other power might replace the Shrine of Lathander, bringing a new NPC to town to oversee it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard until the festival ends a few days from now, protecting the people from dramatic displays that turn dangerous. Artavazda goes on to explain the following points: Though the angels who serve
. The angel believes adventurers can be more creative—and more liberal with the truth—than the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion tomorrow. As long as the aims of gods aren’t in opposition, those gods take no issue with their champions helping each other. Together by Circumstance. A group of characters might find themselves
to refuse the quest. The god might intervene to steer the champion toward the quest: Thassa could cause a storm to blow the character’s ship off course, for example, bringing the champion to where
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
an extremely dangerous creature will hatch from the egg unless it can be safely contained. Stealing the Murkmire Stone The Murkmire Stone is going on public display tomorrow at the Varkenbluff Museum
the gala. The Reward For bringing the Murkmire Stone back to Dr. Dannell, she offers her bag of holding plus 20 gp per character. If a character succeeds on a DC 13 Charisma (Persuasion) check, Dr. Dannell increases her offer to 30 gp per character. Map 1.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, towns, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cities stand on the brink of war, someone needs to make the arduous journey to convince a gold dragon to arbitrate the dispute.
2 A scholar has learned a secret so dangerous that a gold dragon
the tribe.
4 A band of centaurs makes pilgrimages to a gold dragon wyrmling’s lair, bringing gifts of gems and knowledge.
5 A gold dragon wyrmling is fascinated by modrons’ clockwork
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concerned about a noted dwarf historian who was part of the delegation. The Emerald Enclave wants to know what happened to a pouch of magical seeds one of the delegation members was bringing to Goldenfields
Tyar-Besil to the far older (and more dangerous) caverns known as the Fane of the Eye, dug long ago by drow. Here they find the evil altar dedicated to the Elder Elemental Eye, where the characters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments. Fensir Devourer Huge Celestial
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
have any particular interest in morality, and evil acts have no impact on her attitude toward the party. She disapproves of taking any wyrmspeakers alive, though, fearing the power of such dangerous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Helm’s Hold is vulnerable on many fronts, in large part because of its proximity to Neverwinter Wood — which, if anything, has become more dangerous in recent times. Rumors of maddened treants
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
from stone, they empower their weapons, create dangerous new magic items, and summon demons from the Abyss. Drow spellcasters are supremely arrogant and never hesitate to use their magic in the most






