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Returning 35 results for 'dangers best'.
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Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
be hungry today and have food for tomorrow.
3
Life is full of dangers, but you are ready for them.
4
A penny spent is a penny lost forever.
d4
Winter Flaw
1
the best way to solve problems.
2
Overwhelming force can accomplish almost anything. The tougher the problem, the more force you apply.
3
You stand tall and strong so that others can lean
races
Mordenkainen Presents: Monsters of the Multiverse
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
learn his secret in area Z8 of the ship’s wreckage. Ikasa’s Secret. The blink dog Ikasa knows about another survivor of the pirate attack that stranded him and his best friend, the elf Daveras. The characters can learn this secret in area Z12 of the ship’s wreckage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
learn his secret in area Z8 of the ship’s wreckage. Ikasa’s Secret. The blink dog Ikasa knows about another survivor of the pirate attack that stranded him and his best friend, the elf Daveras. The characters can learn this secret in area Z12 of the ship’s wreckage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
gain or ambition, and facing incredible dangers without blinking. Characters might struggle with moral quandaries, fighting the evil tendencies within themselves as well as the evil that threatens the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
gain or ambition, and facing incredible dangers without blinking. Characters might struggle with moral quandaries, fighting the evil tendencies within themselves as well as the evil that threatens the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You’re often exposed to natural dangers as a result
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silvanus Oak Father, the Old Oak, Old Father Tree Silvanus represents the entirety of nature, deserts as well as forests, sharks as much as deer. But folk in the North, who contend with the dangers
Silvanus’s faith. His priests seek to know the total situation, to view the macrocosm; their viewpoint isn’t confined to one person’s or one nation’s idea of what is best. The loss of a farming community to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
from a dubious source. These might help you plan your approach. Best of luck!”
The characters have a choice: go to Elra’s camp or to the mansion. At your discretion, Elra’s spectral head can float
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
the same god, but more likely, they represent the interests of different gods as they face the dangers of the world together. Gods of Theros Deity Alignment Suggested Cleric Domains Common Symbol
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fall prey to the dangers of Delphi Mansion. Markos is using the book to conjure an otherworldly being not meant to exist in this world. Meanwhile, his purple-robed cultists busy themselves with eldritch
from a dubious source. These might help you plan your approach. Best of luck!”
The characters have a choice: go to Elra’s camp or to the mansion. At your discretion, Elra’s spectral head can float
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silvanus Oak Father, the Old Oak, Old Father Tree Silvanus represents the entirety of nature, deserts as well as forests, sharks as much as deer. But folk in the North, who contend with the dangers
Silvanus’s faith. His priests seek to know the total situation, to view the macrocosm; their viewpoint isn’t confined to one person’s or one nation’s idea of what is best. The loss of a farming community to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
the same god, but more likely, they represent the interests of different gods as they face the dangers of the world together. Gods of Theros Deity Alignment Suggested Cleric Domains Common Symbol
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
struggle to contain. Guardian monasteries are hidden in multiple domains, with the best known being Watchers’ Stronghold in Darkon. Power-hungry groups and unscrupulous lore seekers, such as the Kargat and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
struggle to contain. Guardian monasteries are hidden in multiple domains, with the best known being Watchers’ Stronghold in Darkon. Power-hungry groups and unscrupulous lore seekers, such as the Kargat and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
quest to find and destroy every manifestation of the deck so they can end their doomed existence (see chapter 19 for more on these beings). To combat these dangers, an angel founded the Solar Bastion
(see chapter 10), a benevolent organization dedicated to protecting innocent people from the decks and the many dangers they pose. The Grim Harrow and the Solar Bastion have learned much about the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
quest to find and destroy every manifestation of the deck so they can end their doomed existence (see chapter 19 for more on these beings). To combat these dangers, an angel founded the Solar Bastion
(see chapter 10), a benevolent organization dedicated to protecting innocent people from the decks and the many dangers they pose. The Grim Harrow and the Solar Bastion have learned much about the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
beneath its rollers. Its best tactic is to slam into a creature, knock it prone, and then roll over it. Stone Juggernaut
Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 157
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
beneath its rollers. Its best tactic is to slam into a creature, knock it prone, and then roll over it. Stone Juggernaut
Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 157
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stands as you enter. “Thank you for coming. I won’t mince words: we’re in the dark regarding the dangers I fear are fast approaching our gates, and your role will be to change that. But first, you must
they please from the armory on the castle’s first floor. Several people from Vogler have offered to lend Vendri their aid. She’s currently determining how best to use these enthusiastic conscripts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stands as you enter. “Thank you for coming. I won’t mince words: we’re in the dark regarding the dangers I fear are fast approaching our gates, and your role will be to change that. But first, you must
they please from the armory on the castle’s first floor. Several people from Vogler have offered to lend Vendri their aid. She’s currently determining how best to use these enthusiastic conscripts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
harmed. Beyond all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
schools of magic find their applications in warfare. The War Wizards of Cormyr are perhaps the best known application of the Art to the field of battle. As much soldiers as they are scholars, many of them
permission. Powerful mages tend to punish such activity themselves to discourage further use.
Apprentice wizards in Faerûn are reminded of the dangers of misusing another spellcaster’s sigil by a rhyme: “Whenever magic one doth weave / ‘Tis never, ever, wise to deceive.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
harmed. Beyond all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
schools of magic find their applications in warfare. The War Wizards of Cormyr are perhaps the best known application of the Art to the field of battle. As much soldiers as they are scholars, many of them
permission. Powerful mages tend to punish such activity themselves to discourage further use.
Apprentice wizards in Faerûn are reminded of the dangers of misusing another spellcaster’s sigil by a rhyme: “Whenever magic one doth weave / ‘Tis never, ever, wise to deceive.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is the most likely to occur. 2 You preserve what you have. Better to be hungry today and have food for tomorrow. 3 Life is full of dangers, but you are ready for them. 4 A penny spent is a penny lost
and again. Summer d4 Summer Personality Trait 1 You believe that direct confrontation is the best way to solve problems. 2 Overwhelming force can accomplish almost anything. The tougher the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is the most likely to occur. 2 You preserve what you have. Better to be hungry today and have food for tomorrow. 3 Life is full of dangers, but you are ready for them. 4 A penny spent is a penny lost
and again. Summer d4 Summer Personality Trait 1 You believe that direct confrontation is the best way to solve problems. 2 Overwhelming force can accomplish almost anything. The tougher the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
15 Wisdom (Medicine or Perception) check allows a character to notice that Feather moves stiffly, as if her shoulder is badly injured. Jolly does his best to get the adventurers out of his shop as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
15 Wisdom (Medicine or Perception) check allows a character to notice that Feather moves stiffly, as if her shoulder is badly injured. Jolly does his best to get the adventurers out of his shop as