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Returning 35 results for 'dangers insult are back'.
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Monsters
Mythic Odysseys of Theros
even realize they've been attacked by shorestalkers, chalking disappearances and deaths up to the innumerable dangers of the sea.
Clever, far-ranging people of the sea, tritons live rich lives unknown
skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home environment, but those who do and survive often learn that the tritons' wrath doesn't end at the shore.Cold
Monsters
Candlekeep Mysteries
for dead.â
Flaw. âMy pride wonât let me back down from a challenge or forgive any insult.âPoisonNimble Escape. Jade Tigress takes the Disengage or Hide action.
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
for that âspecial someone.â
4
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday Iâll get it back
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
I get bitter if Iâm not the center of attention.
7
Iâll settle for nothing less than
I love.
2
Someone stole my precious instrument, and someday Iâll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds
Backgrounds
Sword Coast Adventurer's Guide
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I canât do it.
8
I blow up at the slightest insult.
d6
Ideal
1
to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
I canât do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I donât steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that ever lived.
5
Iâm guilty of a terrible crime. I hope I can redeem myself for it.
6
Backgrounds
Guildmastersâ Guide to Ravnica
Personality Trait
1
Unlike people, the beasts of the wild are friends who wonât stab me in the back.
2
Go ahead and insult me â I dare you.
3
I scorn those who can
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
Backgrounds
Baldurâs Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and theyâre liable to get you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The planeâs beauty is both overpowering and
bewildering. Fey spirits lurk everywhere, and theyâre even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
fullest.
3
I remember every insult Iâve received and nurse a silent resentment toward anyone whoâs ever wronged me.
4
I am slow to trust members of other races, tribes, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Observatory leads 9 miles back to Xoxotla. From there, it follows the Atialli River 18 miles to the shrine. At a normal pace, the journey takes a little over a day. As the characters travel, volcanic
events continue to rock the region. Consult the âVolcanic Threatsâ section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Exiting the Fissure With Sergeant Teeshe saved (or with her body in tow and a convenient cover story), the characters can make their way back to the sinkhole. If they left any dangers behind them on
their initial pass, those dangers reemerge on the trip back â and will prevent them from fulfilling their contract if not eliminated. When the characters climb out of the sinkhole, Captain Truff is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Reporting to Prof. Sharpbeak When the characters catalog one or more mascots for Professor Sharpbeak and want to report back to her, they find the counselor in the Biblioplex. If the characters tell
her about the dangers that lurked near Wiltroot Hall, she expresses shock at the aggressive fauna and promises to have faculty members secure the area promptly. When the characters report the number
Backgrounds
Baldurâs Gate: Descent into Avernus
, since I can defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
I get bitter if Iâm not the center of attention.
7
Iâll settle for nothing
me of someone I love.
2
Someone stole my precious instrument, and someday Iâll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tlexolotls, the volcanic threats cease, and the characters find their travels back to Etizalan free of volcanic dangers. If the warriors from Etizalan survived, they ask to accompany the characters
. Back in Etizalan, Ameyali is eager to hear the charactersâ story. So long as the volcanic threats to the region have ended, she rewards the characters with 250 gp each regardless of whether her townâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(money, ale, or both), confesses to having wandered in the back door of the house a couple of years before, hoping to acquire some food. Encouraged by the prospect of free wine in the cellar, he
started to descend the stairs, heard ghastly shrieks and piercing wails, and ran, frightened out of his wits. He knows where the back door is and also noticed a nearby well. He can vaguely describe the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordekâs table and tries to strike up a conversation with the dwarf. Chris says, âTordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordekâs table and tries to strike up a conversation with the dwarf. Chris says, âTordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
things that canât be reasonably acted out. Going back to the example of Chris roleplaying Tordek above, hereâs how the scene might play out if Chris used active roleplaying: Speaking as Tordek, Chris
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
them that you and you alone have the power to insult creatures to death. Just the other day, your harsh word about a goblinâs haircut caused it to keel over, bleeding from its ears. But with such great
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Age of Trax Human history vaguely recalls an era just before the birth of modern human civilization, called the Age of Trax. This semi-mythical era, nestled several centuries back in the fog of
protected the weaker speciesâcentaurs, humans, leonin, minotaurs, and satyrsâfrom the dangers of far more powerful beings. Giants, demons, and medusas are said to have ruled kingdoms of their own in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2œ hours
agrees to wait for the characters at the top of the trench for a few hours but is eager to get back to the safety of Janya as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
who doesnât qualify is pushed back without being harmed when trying to step through the open gate. Only a wish spell can allow a character to pass through. As the Dungeon Master, you can suspend this
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
knights venture back to the Shadowlands with evidence of their victories, often carrying evil back to their homeland. The knights of the Circle regularly provide boldâand ill-fatedâassistance to other
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they canât destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several sculptors from Thessalarâs temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
personas for their characters, roleplaying noncombat situations, or discussing anything other than the immediate dangers of the dungeon.
In such a game, the adventurers face clearly evil monsters and
bugbear lair. Donât track money or time spent in town. Once theyâve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious with drow poison, then collared and shackled, these prisoners are eventually sold as slaves or
dangers of the Underdark, you can start the characters at a higher level (2nd or 3rd) to make things a bit easier for the players.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
find themselves stranded in the gray mists of the Mournland, facing the dangers of a war-ravaged land as they try to find their way back to their original destination. The greatest horrors they are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mine for iron. Meanwhile, folk descended from foolhardy and treasure-mad immigrants eke out meager lives in Ten-Towns, which can barely hold back the wind, let alone marauding orcs, giants, and
fierce tundra yeti. Despite the unnatural cold and other dangers, people still brave the journey to reach this harsh winterscape, searching for opportunity and adventure. The goblin fortress of Karkolohk perches atop a rocky spur in the foothills of the Spine of the World
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to time, keeping a wary eye on its dangers. Some cultists also arrived recently (see area U13) to treat with a dragon that claims Thundertree as its domain (see area U7). As the party approaches the
roofless ruins. Other buildings appear intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: âDanger! Plant monsters and zombies! Turn back now!â
Reidoth placed the sign to discourage treasure seekers from stirring up the monsters in the area.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 4) visits Thundertree from time to time, keeping a wary eye on its dangers. Cultists have also arrived recently (see area 13) to treat with a dragon that claims Thundertree as its domain (see
nearby. It reads: âDANGER! Plant monsters AND zombies! Turn back now!â
Reidoth placed the sign to discourage bands of treasure seekers from stirring up the monsters in the area.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Alternatively, characters who fly above the maze are shunted back into the real world, emerging above the hedge tangle with their companions nowhere in sight. The only way for them to rejoin the party is to
correctly, they wonât need to face any of the mazeâs dangers. Thatâs unlikely, though. Although the maze is devilishly hard to get through, itâs easy to leave. All the characters need to do is express
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extremely cautious, always on the lookout for monsters and other dangers. 5 You always see the bright side of a situation. 6 You like to collect mementos of your travels. Halfling Ideals d6 Ideal 1
how small you may be, you wonât back down from a bully. Halfling Flaws d6 Flaw 1 You canât resist poking your nose where it doesnât belong. 2 You are very fidgety. Sitting still is a major challenge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zarielâs Wrath If the characters fail to redeem Zariel and donât make a deal with her (see âMaking a Deal with Zarielâ), she attacks. Her first goal is to destroy the adventurers who dared insult her
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Alternatively, characters who fly above the maze are shunted back into the real world, emerging above the hedge tangle with their companions nowhere in sight. The only way for them to rejoin the party is to
correctly, they wonât need to face any of the mazeâs dangers. Thatâs unlikely, though. Although the maze is devilishly hard to get through, itâs easy to leave. All the characters need to do is express a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of






