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                        Returning 25 results for 'dangers insults are born'.
                    
                
                        
                            
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                                        danger insults are boon
                                    
                                
                                    
                                        dangerous insults are both
                                    
                                
                                    
                                        danger insults are been
                                    
                                
                                    
                                        dangerous insults are been
                                    
                                
                                    
                                        danger insults are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    "} poison damage.Some insults don't wash away with the tides. When surface dwellers threaten the safety of triton communities, impede upon Thassa's holiest depths, or steal the treasures of the deep
                                                
                                            
                                                
                                                     even realize they've been attacked by shorestalkers, chalking disappearances and deaths up to the innumerable dangers of the sea.
Clever, far-ranging people of the sea, tritons live rich lives unknown
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and insults are my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     want.
4
Iâm a born gambler who canât resist taking a risk for a potential payoff.
5
I lie about almost everything, even when thereâs no good reason to.
6
Sarcasm and
                                                
                                            
                                                
                                                     insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
                                                
                                            
                                                
                                                     hide a truly scandalous secret that could ruin my family forever.
3
I too often hear veiled insults and threats in every word addressed to me, and Iâm quick to anger.
4
I have an
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     places in the city. These connections help the players feel like Greyhawk is their charactersâ homeâor will quickly become their new home. A character who was born and raised in Greyhawk might have
                                                
                                            
                                                
                                                     of power, dangers lurk around every corner. Bruce Brenneise  The Free City of Greyhawk rises up behind the teeming city docks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The planeâs beauty is both overpowering and
                                                
                                            
                                                
                                                     bewildering. Fey spirits lurk everywhere, and theyâre even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     geas spell on it, compelling it to serve Jarûk the dao and Ichthyglug the marid. The genies use Urm as an intermediary to communicate insults to one another, but the mephit has grown weary of the
                                                
                                            
                                                
                                                     following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
                                                
                                            
                                                
                                                     left their young world vulnerable to dangers from both inside and out. Putting their rivalry aside, the pair agreed it was better to share and have something than let their struggles destroy all creation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
                                                
                                            
                                                
                                                     such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     dare insult tritons in their home environment, but those who do and survive often learn that the tritonsâ wrath doesnât end at the shore. Triton Shorestalker Some insults donât wash away with the
                                                
                                            
                                                
                                                    , chalking disappearances and deaths up to the innumerable dangers of the sea. Triton Shorestalker
 Medium humanoid (triton), neutral evil
 Armor Class 13
 Hit Points 32 (5d8 + 10)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     for getting what I want. 4 Iâm a born gambler who canât resist taking a risk for a potential payoff. 5 I lie about almost everything, even when thereâs no good reason to. 6 Sarcasm and insults are my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     extinction long ago but for two elements of their character. They have an inborn tendency toward paranoia, a peculiarity that serves them well as they navigate the dangers of the Underdark and its
                                                
                                            
                                                
                                                     Walks backward whenever possible 5 Never looks others in the eye 6 Gnashes teeth after each sentence 7 Spits out half of each mouthful of food and drink 8 Insults everyone when first addressing them 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
                                                
                                            
                                                
                                                     everyone around him in contempt. Marlos began life as a human aristocrat, born into a wealthy Cormyrean family. He squandered his familyâs wealth on endless self-indulgence, seeking more questionable forms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Suggested Characteristics Nobles are born and
                                                
                                            
                                                
                                                     a hero of the people.   d6 Flaw   1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and aggressive, Duke Thalamra Vanthampur is the matriarch of the Vanthampur family. Born with nothing, she spent years wallowing in obscurity, repairing and renovating the cityâs ancient sewer system
                                                
                                            
                                                
                                                     political agenda through meetings in her private offices and at her family estate. When she does choose to debate, she speaks with a strength beyond what it seems like her age should allow, and is known for leveling insults that land unsettlingly close to (supposedly) hidden truths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , and aggressive, Duke Thalamra Vanthampur is the matriarch of the Vanthampur family. Born with nothing, she spent years wallowing in obscurity, repairing and renovating the cityâs ancient sewer system
                                                
                                            
                                                
                                                     political agenda through meetings in her private offices and at her family estate. When she does choose to debate, she speaks with a strength beyond what it seems like her age should allow, and is known for leveling insults that land unsettlingly close to (supposedly) hidden truths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The houseâs headquarters
                                                
                                            
                                                
                                                     close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner.  Fort Bones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) is Candlekeepâs foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     skill made her think you would be a good champion? The Nyleaâs Favor table offers a handful of suggestions. Nyleaâs Favor    d6 Circumstance 
     1  You were born at dawn on the spring equinox, a sign
                                                
                                            
                                                
                                                     other than necessity Dedicating a building or making a sacrifice to any god, including Nylea Protecting a city or farm from natural dangers Nyleaâs Devotee Piety 3+ Nylea trait As a devotee of Nylea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Suggested Characteristics Nobles are born and
                                                
                                            
                                                
                                                     a hero of the people.   d6 Flaw   1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Visitors to Amphail often get a polite admonishment to âmind the high bornâ or âware silver saddlesâ from the locals, but those who ignore such warnings should expect no help if they get into trouble with
                                                
                                            
                                                
                                                     they distrust. For their part, the young nobles that litter the town seem to make mischief mainly because they can. The feuds and rivalries that would generate only carefully worded insults in the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     below, you can add your proficiency bonus when you make an ability check to create or examine maps, search for new paths in the wild, or assess a route for possible dangers. The Cartographer    Franchise
                                                
                                            
                                                
                                                     leaving trails of things behind him â trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other legions when a host forms. The warlords of rival legions donât seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
                                                
                                            
                                                
                                                     execution, so it is rare for offspring to be born among the host even when it successfully campaigns for years. 
 The taboo doesnât extend to female goblinoids that come into the host already
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     raid on the surface, the matron of a rival house being struck down by an inexplicable illness, or an heiress to the house being born under propitious omens. DROW TRANCE: ENTERING THE VOID
 Drow enter
                                                
                                            
                                                
                                                     from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
                                                
                                            
                                        






