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Returning 30 results for 'daring imposes are behind'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack that hits it. The thief must be able to see the attacker.Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might &ldquo
behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Save Ends Effects Some creatures have a trait or action that, on a failed saving throw, imposes a debilitating effect for an extended duration. But sometimes a lucky foe can retry their saving throw
).
Behind the Design: Save Ends Effects
Save ends effects are one way of saving space in stat blocks and making them less complex for GMs to run at the table. Much like how stat blocks just reference the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Master Thief Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might “retire” from hands-on work to run a thieves’ guild
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
One or more of the
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stories. While it’s true that most residents of the Domains of Dread never leave their home domains and wisely don’t fixate on what lies beyond the Mists, some daring souls do. Many such
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
by mumbling over the dice — tend to be daring sorts. Adventurers and gamblers make up much of their ranks. They all have the belief that what is good about their lives is the result of having both good
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is suppressed for 24 hours. Characters who enter the room but do not partake of the food or drink are cursed with crippling hunger as soon as they leave this area. The effect imposes disadvantage on
is taken from the room or destroyed, a new one materializes on the wall in 4d6 hours. If the lever in the tapestry is pulled, the pentagon seal on the skeleton gate in area 71 rolls aside, revealing a pentagonal keyhole behind it.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Map of the Sword Coast The map below shows a region of the Forgotten Realms called the Sword Coast. This is a place of adventure, where daring souls delve into ancient strongholds and explore the
Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. Leilon This small town along the High Road is in the midst of rebuilding itself after being
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male Illuskan human bandit captain). Once Svardborg is sighted, the ship drops anchor behind a nearby iceberg. The characters can lower rowboats into the sea and use them to reach Svardborg in 30
spirits. Upon sighting Svardborg, the Seabreaker goes behind a smaller iceberg and drops anchor. Captain Thornbolt promises to wait up to 24 hours for the adventurers to return. The characters are given
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley to discover the cult broken. The cloud giant believes the air cultists were defeated because they were weak, so he imposes a brutal regime of self-denial and atonement on surviving
), and six loyal cultists gather inside the pavilion. Behind the pavilion are two hippogriffs that serve the knights as mounts. The giant and his minions hear any fighting that breaks out in the outer
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the surrounding seating as well-dressed students, professors, and alumni guests mingle. Behind the runway, student fashion designers, models, and their assistants buzz to and from backstage dressing
–35 540 gp Kaleidoscopic agbada shifting with geometric patterns 36–39 720 gp Daring assemblage of hovering ink splotches 40+ 1,000 gp Gloves that grow to cover the wearer in regal draconic scales
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
with an unpleasant buzzing that imposes disadvantage on Intelligence checks and saving throws.
34
All creatures you speak with automatically believe your words, as if you have succeeded on a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
perished, and the surviving orcs were forced to flee. Gurrash and several orcs escape out of the forest, make their way south, and stumble upon Nightstone. Knowing that the elves aren’t far behind
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reddish-purple ring, like an iris around a pupil. The holes lead to tunnels inside the orb. Traversing the Rolling Eye. Reaching areas L6 and area L7 without leaving someone behind to spin the orb takes
armor so dried out that it’s cracked and peeling in strips.
This corpse was a daring githyanki thief who was killed by Golcuus’s death ray. The corpse has been here for years. Trapped Corpse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
This former shrine to Sune has fallen into disrepair over a decade of neglect. It is partially hidden behind the baths and obscured by overgrown trees and scrub. If the characters haven’t already
scouted the grounds, any character in the baths (area T5) who has a passive Wisdom (Perception) score of 13 or higher spots the ruined stone building behind the trees. Characters who travel from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikran’s Zephyrean Tome to consult with Gazre-Azam, the djinni
1 minute trying to remove the padlock, doing so with a successful DC 15 Dexterity check. Attempting this check without first melting the ice in and around the padlock imposes disadvantage on the roll
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
behind a bookshelf, and any character who searches the wall for secret doors finds it automatically. The secret door can be pulled open to reveal part of a stone bridge that used to connect to the
dying fear of someone fixated on a person they’re leaving behind. Figurine 3 seethes with anger and a craving for justice. A momentary vision shows Charmayne using magic to engulf the victim in fire
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Athletics) check to shove the door hard enough to break the bar. Qunbraxel rightly believes a passage to Talhundereth is behind the door, so the mind flayer sent grimlocks to investigate. The door
here a few years ago with their “rockmate”—akin to a xorn sibling—in search of delicious amethysts the svirfneblin left behind. The earth elementals were already here; like Zoklork, they find the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
chaos, cultists of the Dead Three have infiltrated the slaughterhouse and begun murdering people across the city, leaving the victims in an alley behind the Smilin’ Boar in Bloomridge. To further fan the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
north gate is on fire! Defenders huddle behind the palisade, not daring to peek over the parapet. Every few seconds, the gate heaves on its hinges as something heavy slams into it from the other side
the town guard, shouting at a group of soldiers stationed behind a barricade.
“Retreat! Save yourselves! Leilon is lost!”
Sergeant Yorrum is a cowardly human male guard. The party can defy him and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
slaughterhouse and begun murdering people across the city, leaving the victims in an alley behind the Smilin’ Boar in Bloomridge. To further fan the flames, the cult slices the corpses across the wrists and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
pass unseen through the city’s network of sewer pipes and cisterns. From this warren of tunnels, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean monster-hunters and paid guides through the city’s guts. The Sewerkeepers’ leader, Genamine
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix D: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
never betray her.”
Flaw. “I’m a soulless husk incapable of remorse.”
Stagefright the Goblin
CHAPTER 4: YON
This goblin’s real name is Onk. He oversees the goblin laborers who work behind
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Appendix: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
never betray her.”
Flaw. “I’m a soulless husk incapable of remorse.”
Stagefright the Goblin
CHAPTER 4: YON
This goblin’s real name is Onk. He oversees the goblin laborers who work behind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
11–15 Wind 16–18 Thunder 19–20 Lightning Wind. A strong wind fills the chasm for 1 minute. The wind extinguishes open flames in or above the chasm and imposes disadvantage on Strength and Dexterity
narrow crack in the wall behind them, cutting off their escape. It fights until slain. N17. Sacrifices Characters hear the wind and spot the green light here before arriving. At an intersection of four
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
such as rotting flesh, crumbling edifices, and political speeches. This trauma imposes disadvantage on initiative rolls. On a successful save, these visions put the character on edge, granting
stalactites and stalagmites. It continues on to the northeast, but the uneven walls make it hard to see into that section — even as heap of bones and gear is plainly visible.
Gorkoh hides behind one of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
area of psychic resonance, magic imposes strange effects on creatures and objects. These manifestations stem from strong emotions combined with magic use or from the presence of psionic creatures
Wisdom (Perception) checks made to locate other creatures within 120 feet of it, even creatures behind total cover. 59–64 Creatures in the region suffer from disjointed thoughts and difficulty
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of






