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Returning 35 results for 'daring instincts are best'.
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Backgrounds
Sword Coast Adventurer's Guide
aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Backgrounds
Ghosts of Saltmarsh
table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.
d8
Tale
1
Lobster
throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with subtle, animal-like features. No matter their appearance, animal lords exhibit the instincts and predilections of the animals they represent, tempered by their intellect and experience.
Most
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with subtle, animal-like features. No matter their appearance, animal lords exhibit the instincts and predilections of the animals they represent, tempered by their intellect and experience.
Most
faces environmental disaster or droves of animals are otherwise in jeopardy.
Valera Lutfullina
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
cultist activity in the area is located at the Thunder Cliffs. Valdi Estapaar is the best person in Leilon to counsel the characters on finding passage to the Thunder Cliffs. Use the bullet points below to
the Thunder Cliffs within the next tenday. The first is Stands in Tar, a jovial if slightly off-kilter tabaxi. She is known for her recklessness, but her daring has also earned her a reputation for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
unknown reaches of the world are the best places to find new resources, and no one knows more about the unknown than you do. Hunter Whether in the wilds, in the cities, or in the wide expanses in between
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
unknown reaches of the world are the best places to find new resources, and no one knows more about the unknown than you do. Hunter Whether in the wilds, in the cities, or in the wide expanses in between
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city will be pulled down into the River Styx and bound to the Nine Hells forever. Lulu tries her best to serve as the party’s guide in Avernus, but the hollyphant’s memories are fragmented. It
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city will be pulled down into the River Styx and bound to the Nine Hells forever. Lulu tries her best to serve as the party’s guide in Avernus, but the hollyphant’s memories are fragmented. It
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
answers, “Prepare to be disappointed.”) “What is the best way to make money?” (The clockwork creatures are particularly pleased if a risky endeavor, including running a franchise, is mentioned.) If fully
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
often. You can roll on the following table to determine your claim or choose one that best fits your character. d6 Accomplishment 1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
answers, “Prepare to be disappointed.”) “What is the best way to make money?” (The clockwork creatures are particularly pleased if a risky endeavor, including running a franchise, is mentioned.) If fully
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
salt over your shoulder. (Lawful) 3 Daring. The richest bounty goes to those who risk everything. (Chaotic) 4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil) 5 Balance. Do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
often. You can roll on the following table to determine your claim or choose one that best fits your character. d6 Accomplishment 1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
best to highlight the virtues of the outfit. The fashion show lasts 1 hour. Besides the characters, numerous students and Strixhaven alumni participate in the fashion show, and all the outfits on the
–35 540 gp Kaleidoscopic agbada shifting with geometric patterns 36–39 720 gp Daring assemblage of hovering ink splotches 40+ 1,000 gp Gloves that grow to cover the wearer in regal draconic scales
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
best to highlight the virtues of the outfit. The fashion show lasts 1 hour. Besides the characters, numerous students and Strixhaven alumni participate in the fashion show, and all the outfits on the
–35 540 gp Kaleidoscopic agbada shifting with geometric patterns 36–39 720 gp Daring assemblage of hovering ink splotches 40+ 1,000 gp Gloves that grow to cover the wearer in regal draconic scales
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowboats and can use them to reach Svardborg in 30 minutes. There are no other crews in Neverwinter that are daring or foolhardy enough to venture into the Sea of Moving Ice, for any price, and there are
that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is young and unpredictable, but he has supported the traditionalists’ viewpoint on most issues. At their best, traditionalists are community-minded folk who want Saltmarsh to return to its old way of
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is young and unpredictable, but he has supported the traditionalists’ viewpoint on most issues. At their best, traditionalists are community-minded folk who want Saltmarsh to return to its old way of
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowboats and can use them to reach Svardborg in 30 minutes. There are no other crews in Neverwinter that are daring or foolhardy enough to venture into the Sea of Moving Ice, for any price, and there are
that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do






