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                        Returning 35 results for 'daring intact are battle'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and
                                                
                                            
                                                
                                                     immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact.
While
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
                                                
                                            
                                                
                                                     gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Battle Standard of Infernal Power 
 Battle Standard of Infernal Power
 Wondrous item, very rare (requires attunement) This hell-forged battle standard is made of infernal iron and fitted with a
                                                
                                            
                                                
                                                     released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
                                                
                                            
                                                
                                                     the Wall   d4 Encounter   1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins  Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     flames. 4 Break the Line. During a key battle, you were part of a heroic push to break the enemy line. 5 Liberator. You were at the forefront of a daring assault to liberate a captured citadel or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pouch. During a battle to rid area 12 of giant spiders, the Undertakers lost one of their own. They left his body here to rot. A successful DC 10 Wisdom (Medicine) check reveals that the bandit died
                                                
                                            
                                                
                                                     from spider bites and the ensuing poison. The bandit’s leather armor is punched full of holes, but his weapons are intact. The money pouch is empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     weakened and precarious but mostly intact. The chambers within the tower are home to four red slaadi (an equal number of star spawn manglers from Mordenkainen Presents: Monsters of the Multiverse
                                                
                                            
                                                
                                                     minions. Mekkalath is aware of the death tyrant, and if it escapes, Mekkalath soon moves to destroy this potential rival and secure his dominance over the hill. Such a battle might last long enough for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Readying the Plan Over the course of their adventures, the characters have collected the components needed to create the talisman at the center of Vizeran DeVir’s summoning ritual: The intact and
                                                
                                            
                                                
                                                     greater demon (from Araumycos’s cavern in chapter 16, or elsewhere) Gromph Baenre’s grimoire (from Sorcere in chapter 15) A few drops of blood or ichor from a demon lord (from Yeenoghu’s battle with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hill giants), it’s unwise for a giant to travel without a supply of nourishment. Giants also carry rocks in their bags: a few for battle, a few others for hunting, and one or two special ones for games
                                                
                                            
                                                
                                                     tied up with vines A once-fine tapestry that’s now tattered from being used as a towel Four mostly intact wagon wheels A tombstone (for skipping across water)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , he found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
                                                
                                            
                                                
                                                     Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
                                                
                                            
                                                
                                                     place feels like a graveyard, where battle and the sands of time destroyed a city and its population. It’s eerily silent except for the hissing of the sandstorm in the distance. Despite the silence, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , King Barov, leading his fearsome knights into glorious battle. The tapestry weighs 10 pounds and is worth 750 gp intact. If it becomes damaged while in the party’s possession, it is worthless unless mended.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
                                                
                                            
                                                
                                                     Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    . At the center of the ruins, a tall tower, mostly collapsed, rests atop a bluff. The only intact stone building sits at the bottom of the bluff, its white façade bearing the mark of Lathander
                                                
                                            
                                                
                                                    .
 There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
 In front of this building stands a tiefling dressed in blue robes. She raises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     myconids of their need for a place to stage a daring last battle, Sovereign Basidia or another myconid representative might offer Neverlight Grove. The ranks of the myconids have been decimated by
                                                
                                            
                                                
                                                     experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
 One or more of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 The behirs were smashed to a pulp by Halaster’s stone golems, but their skulls and bones are mostly intact. One of Halaster’s stone golems was destroyed in the battle that took place here. Among its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
 This ship served as a tender vessel, bringing supplies to
                                                
                                            
                                                
                                                     lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes. The battle cry of the followers of Tymora is “Fortune favors the bold.” Someone
                                                
                                            
                                                
                                                     by mumbling over the dice — tend to be daring sorts. Adventurers and gamblers make up much of their ranks. They all have the belief that what is good about their lives is the result of having both good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Zariel to call forth the contract takes guile, as the archdevil can’t be charmed. Destroying the original copy of Thavius Kreeg’s contract frees Elturel while leaving Zariel’s other contracts intact. The
                                                
                                            
                                                
                                                     remain bound to Zariel by the Creed Resolute. Killing Thavius. Characters hoping for a climactic battle against a worthy adversary won’t find one by fighting Thavius Kreeg. Despite the power he now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
                                                
                                            
                                                
                                                     by the schism. At the other extreme, an orog might accept a role in battle or leadership under special circumstances. If a tribe finds itself up against formidable or unexpected resistance, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    -sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
                                                
                                            
                                                
                                                     no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     scars that Boatswain Tarto (pronounced BOE-sun TAR-toe) bears are testament to her status as a battle-hardened veteran. Despite having one of her wing flaps torn away long ago, she remains as capable
                                                
                                            
                                                
                                                     outskirts of Coliar, a sodding big gas giant. There, you’re to salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the vaults. At the north end of the summit stands a gatehouse. The gatehouse’s stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
                                                
                                            
                                                
                                                     Mekkalath’s hoard is a Deck of Many Things. If the characters reach the hoard by defeating the dragon in battle or through stealth—perhaps while the dragon is distracted by food, the githyanki embassy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
 “All I need are the
                                                
                                            
                                                
                                                     “the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the “Special NPCs
                                                
                                            
                                                
                                                     the NPCs directly, thereby requiring the players’ NPCs to act. Treasure Drufi’s ivory horn is worth 750 gp intact. The frost giant also has fifteen 100 gp gemstones set into her helm that can be pried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
                                                
                                            
                                                
                                                    .
 The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.” Mural D This mural portrays a battle between the young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , the walls are lined with strange, rusted weapons and the stone shelves of a library.
 Soon after the characters enter the room, the friendly haint Derek appears—he’s joined by Violette if the battle
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
                                                
                                            
                                                
                                                     past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Battlefield Events The following events correspond to boxes marked on the Battle Flowchart. Event 1. Dawn of the Dead The battle begins when Ularan Mortus orders his ghoulish army to attack the south
                                                
                                            
                                                
                                                     gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI  College of Valor Subclass Bards of the College of Valor are daring
                                                
                                            
                                                
                                                    . Level 3: Combat Inspiration You can use your wit to turn the tide of battle. A creature that has a Bardic Inspiration die from you can use it for one of the following effects. Defense. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     detect the presence of undead. As the young remorhazes engage the characters in battle, Tekeli-li assumes its gnoll form and joins the fray, keeping its distance from the remorhazes. See the “Tekeli-li
                                                
                                            
                                                
                                                     (see area H23 for more information about remorhaz eggs). A young remorhaz is submerged in the southern pool and eagerly joins any battle involving its mother. The remorhazes’ tremorsense alerts them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the corpse is examined further, an intact vial is found in its charred belt pouch. The vial contains a potion of giant strength (frost). Vrock Philosophy A vrock fled the battle and flew up to the
                                                
                                            
                                                
                                                     forces below the city. The spined devils grumble in Infernal, unhappy about being up here when they could be fighting demons in the battle below. The merregon takes their insolence in silence. Imp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
                                                
                                            
                                                
                                                     undergrowth. Its roof is pierced by the trunk of an immense tree, but its walls are mostly intact. A large, empty doorframe leads inside.
 Characters who don’t approach the ruin feel supernaturally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
                                                
                                            
                                                
                                                     huge stained-glass window remain intact, enough so that its subject can still be made out. The window once portrayed Lathander standing amid fallen soldiers, holding his hands aloft as the spirits of
                                                
                                            
                                        





