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                        Returning 24 results for 'daring into are back'.
                    
                
                        
                            
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                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the cityâs safer avenues. Only when we were back within
                                                
                                            
                                                
                                                     adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hollyphant offers the characters a choice of paths. Both paths eventually lead to the Bleeding Citadel, but only through a combination of deal making, daring, and dumb luck. Diagram 3.2 and diagram 3.3
                                                
                                            
                                                
                                                     rather a sequence of locations that the characters must visit in order. If the characters wander off these paths, use optional encounters to pull them back (see âOther Locations,â and âRoaming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                       d6 Mission   1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
                                                
                                            
                                                
                                                     flames. 4 Break the Line. During a key battle, you were part of a heroic push to break the enemy line. 5 Liberator. You were at the forefront of a daring assault to liberate a captured citadel or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Duergar Calassabrak A duergar prince named Valtagar Steelshadow traveled to Undermountain to plunder its mines and use the wealth to buy his way back into the court of his older brother, King Horgar
                                                
                                            
                                                
                                                     and his duergar followers were forced back into the Underdark by the planetarâs sudden arrival and subsequent bloody crusade. Weeks after retreating, they returned to discover that the mines were much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horror stories. While itâs true that most residents of the Domains of Dread never leave their home domains and wisely donât fixate on what lies beyond the Mists, some daring souls do. Many such
                                                
                                            
                                                
                                                     carrying a message from the Keepers of the Feather 
   4  Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise 
   5  A band of Vistani 
   6  A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     becomes clear, however, that Lulu has a personal connection to Zariel, dating back to the archdevilâs former angelic existence. After scouring Elturel for survivors and clashing with the denizens of
                                                
                                            
                                                
                                                     careful, for devil deals, demon lords, and Tiamatâs rage number among the multiverseâs greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     might lead some characters back to Araj to aid the drow apprentice.
  Araumycos At the center of the network of caves and passages inhabited by Araumycos, the cavern where Juiblex and Zuggtmoy battled in
                                                
                                            
                                                
                                                     myconids of their need for a place to stage a daring last battle, Sovereign Basidia or another myconid representative might offer Neverlight Grove. The ranks of the myconids have been decimated by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     domainâs innumerable evils all ultimately tie back to Strahd. Any corrupt individual, sinister cult, or rampaging monster might have been inspired by the Darklord, their evil ultimately furthering
                                                
                                            
                                                
                                                     deposit strangers to Barovia within sight of the fortress, daring the unwary to approach. Ultimately, only the bravest lay siege to the castle or accept the countâs invitations to visit him there. But
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
                                                
                                            
                                                
                                                     armor so dried out that itâs cracked and peeling in strips.
 This corpse was a daring githyanki thief who was killed by Golcuusâs death ray. The corpse has been here for years. Trapped Corpse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
                                                
                                            
                                                
                                                     his fellow elves have no love or respect for the residents of Nightstone, but they hate orcs more. Once the orcs are defeated, Rond yells out, âYouâre welcome!â before leading the elves back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     ghouls, but you can reward the characterâs daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action. This approach is great for campaigns that
                                                
                                            
                                                
                                                     retroactively spend it or are quick enough to award it before any rolls. This approach works best for groups that want to focus on immersion and player agency, where the DM steps back and gives the players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     successfully completed the âIcingdeath and Twinkleâ quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
                                                
                                            
                                                
                                                    . Go to Event 4: âBack to the Mud.â Event 3. Against the Lightning The characters arrive at the north gate to find it besieged by the anchorites of Talos. Read the following boxed text aloud: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     oil is replenished.
  Getaway Gang Raid Will of the Feywild has conceived a daring plan to free the children still being held prisoner in Loomlurch, which he shares with the characters if they decide
                                                
                                            
                                                
                                                     mill (area L12) to free the captives there. Once the children are set free, everyone will run back to Little Oak. Willâs plan is sketchy, but he likes to live by the seat of his pants. Regardless of how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Balduran stared back the way he had come. Prevented from entering by a pattern of magical lights he couldnât identify, the knight raced back to the city to gather additional scholars â yet when he
                                                
                                            
                                                
                                                     daring adventure undertaken on her behalf. In truth, Danthelonâs âdancing axeâ is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     always looking to hire daring âinvestigative reportersâ willing to investigate rumors of strange happenings or procure proof of corruption by the cityâs elite. Even just reading the broadsheet can
                                                
                                            
                                                
                                                     losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     that lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
 Alignment. Neutral (neutral evil without the maggot).
 Personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
 Alignment. Neutral (neutral evil without the maggot).
 Personality Trait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     always looking to hire daring âinvestigative reportersâ willing to investigate rumors of strange happenings or procure proof of corruption by the cityâs elite. Even just reading the broadsheet can
                                                
                                            
                                                
                                                     losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
                                                
                                            
                                                
                                                     entering by a pattern of magical lights he couldnât identify, the knight raced back to the city to gather additional scholars â yet when he returned, the structure was gone. Since then, the forested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be
                                                
                                            
                                                
                                                    . Interested Bystander. One of the patrons at the Stable Quiver when the characters arrive to inquire about Oppal is Moguhl Vloot. This petite human wears a nicely tailored suit and has slicked-back gray hair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     beloved dogs, Cinnabar and Sol, now transformed into hell hounds. The houndsâ names are written on their collars in Common. They obey only King Jhaeros, and they transform back into friendly mastiffs
                                                
                                            
                                                
                                                    , and more.
 A narrow table toward the back looks out of place. Six charcoal figurines float above it.
 Through the hole in the north wall, the characters can see area S15 (elevated 40 feet in the air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     surface winds down through the earth for more than a mile. The deepest point is a cave-in that collapsed the back wall of this room. The words on the door leading south to the workshop repeat âtoilâ in
                                                
                                            
                                                
                                                     once performed here. Clots of repulsive mucus jam the crevasses. A narrow door is wedged into the back of the mine.
 Six gricks lair here amid the nests theyâve made from their own mucus. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragonâs choice).
 In a
                                                
                                            
                                                
                                                     challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragonâs
                                                
                                            
                                        






