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                        Returning 35 results for 'dark inherently are built'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d4","rollType":"damage","rollAction":"Ice Dagger","rollDamageType":"cold"} cold damage.Sephek Kaltro is a well-built man in his thirties. He has an olive complexion, dark hair pulled
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most
                                                
                                            
                                                
                                                    . Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most commonly found underground or in forests where little sunlight penetrates
                                                
                                            
                                                
                                                     tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
                                                
                                            
                                                
                                                     speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
                                                
                                            
                                                
                                                     damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Nations arenât as inherently devious as their Zil cousins, they share the Zil emphasis on the importance of family. As a gnome character from the Five Nations, you might have a network of connections
                                                
                                            
                                                
                                                     to the community your grew up in, likely built on the exchange of information. Alternatively, you might seek your own path in life, avoiding the intrigues your cousins adore.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Dark Six 
 The Dark Six
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe it one you inherently believe in the other; the only question is whether you
                                                
                                            
                                                
                                                     fear or revere the Dark Six. The principles of the faith are the same: just like the Sovereigns, the Six are with us at all times. They shape the world and speak to those who will listen. In general, the
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
                                                
                                            
                                                
                                                     people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     library. Dedicated temples are built from dark stone, with six doors and the Hexagram engraved in the floor.
                                                
                                            
                                                
                                                    Temples Temples and shrines of the Dark Six hide behind disguises. A cult of the Mockery might gather in a slaughterhouse, while a shrine to the Shadow remains concealed in the deep stacks of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Depths Sharn was built on the foundations of an older city, which was itself built atop goblin ruins. This old city was destroyed by dark magicâthe elemental powers of the infamous Halas Tarkanan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Life Off the Lakes Most of the ten towns except Bryn Shander are built on the shores of three big lakes. The largest population of knucklehead trout is in Maer Dualdon, the deepest of the lakes
                                                
                                            
                                                
                                                     is used in lamps and small stoves around which townsfolk huddle for warmth.
 Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
                                                
                                            
                                                
                                                     caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Ebony, onyx, and similar dark-hued valuables bring shadow dragons no particular joy, but they arenât as inherently repellent as silver, platinum, and diamonds. Beauty fills shadow dragons with contempt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves â the drow â found refuge. They also found leadership
                                                
                                            
                                                
                                                     in the only elven deity who had not forsaken them. At her command, the drow built an empire in the underworld.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
                                                
                                            
                                                
                                                    . The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Star Forge The Star Forge blazes on a small obsidian island in a lake formed in the crater where a star fell to earth. The Forgeâs incandescent iron furnace spills light across the dark glass and
                                                
                                            
                                                
                                                     still water, casting long shadows toward the slopes of the crater. The star fell ages ago, devastating the surrounding land. Giants of a now-vanished empire found the star in a cradle of obsidian and built the iron forge around it to channel its power into their craft.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    What Dwells Here? Muiral the Misshapen, one of Halasterâs apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Weather Conditions The dragon begins its attacks under dark, clear skies. That changes shortly after it leaves Termalaine, its sixth target, for thatâs when a winter storm sweeps down from the Reghed
                                                
                                            
                                                
                                                     contend with strong wind and heavy snowfall (for rules, see âStrong Windâ and âHeavy Precipitationâ in the Dungeon Masterâs Guide). The dragon ignores these effects, having been built by Xardorok to overcome such debilitating weather.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features The lodge is built in a comfortable but rustic style, and good tapestries and some hunting trophies festoon its rooms. The wooden floors are heavily scarred by claws. A successful DC
                                                
                                            
                                                
                                                    . The lodge is not lit except by fireplaces and candles. The interior is dark when the shutters are closed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
                                                
                                            
                                                
                                                     common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites    d8 Adventure Site 
     1  An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Old Sharn Sharn was built on the foundations of an older city, which was itself built atop goblin ruins. This old city was destroyed by dark magic, courtesy of the elemental powers of the infamous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Temple of the Restful Lily This grand temple and bathhouse rests in a serene and ancient grove in the High Forest, southeast of Silverymoon. The temple was built over a century ago by the author of
                                                
                                            
                                                
                                                     insecurities and tricking them into accepting dark bargains that ultimately lead to misery. The temple consists of three buildings. What was once Sylvarieâs private tower has been taken over by the hags as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Lay of the Land Rolling thunderclouds cast a gray pall over the land of Barovia. A deathly stillness hangs over the dark woods, which are patrolled constantly by Strahdâs wolves and other servitors
                                                
                                            
                                                
                                                     Barovians built a walled village named Krezk. Between Vallaki and Krezk lie the ruins of Argynvostholt, the fallen bastion of a knightly order called the Order of the Silver Dragon, wiped out by Strahd and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     might be the first to inquire after obvious inconsistencies or to notice plain impossibilities. But why has no one before them sought answers to such unignorable questions? The Dark Powers, the Mists
                                                
                                            
                                                
                                                    , and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Observatory Locations For optimal stargazing, an observatory is typically situated at a high elevation, such as a mountain peak or a coastal bluff. Astronomers prize a clear, dark sky, so many
                                                
                                            
                                                
                                                     observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of House Cannith ingenuity and Brelish industrial might, Argonth is the largest engine of war ever built. This moving city is home to thousands of soldiers. Currently Argonth patrols the edge of the
                                                
                                            
                                                
                                                     thriving black market. If you have shady friends, youâve likely heard of Black Pitâs reputation as a place to quietly âdisappear.â Similarly, if you have ties to the Kingâs Dark Lanterns, you know
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
                                                
                                            
                                                
                                                     Howls when it rains 10 Whines piteously in the dark 11 Buries treasure it finds 12 Chases birds, leaping into the air to catch them, heedless of the destruction it causes  I suspect gray renders owe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Ghohlbrornâs Lair This inn is the only establishment in Gracklstugh that accepts non-duergar guests. âGhohlbrornâ means âbuletteâ in Dwarvish, and the inn is built inside a small cavern complex
                                                
                                            
                                                
                                                     which the rooms are excavated. Itâs dark, cramped, and uncomfortable, but safe and defensible. Rumor Mill The innâs dining hall gives characters a chance to mingle with non-duergar who are visiting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     prosperous and increasingly crowded, so buildings have been torn down and taller ones built â four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
                                                
                                            
                                                
                                                    ). Reason to Visit. The âDark Dealings in Yartarâ side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lordsâ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if theyâre discreet and know how to contact an agent in town.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire. The Great Crag Built atop ancient goblin ruins, the Crag is the
                                                
                                            
                                                
                                                     city is ruled by families of tiefling warlocks who wield powerful magic and craft dark wonders. If youâre playing a tiefling or a warlock, you could have ties to the Venomous Demesne.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of a flat-topped hill covered in ugly weeds, thorns, and briars. An active workersâ camp occupies the north end of the hill, above the tunnels.
 The rocky hill into which the tomb is being built is
                                                
                                            
                                                
                                                     been reshaped to stone by dark magic. (These are the remains of worshipers from area 14.) Entrance Portals The three openings across the north side of the hill lead to areas 1 to 3. With a successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X20. Architectâs Room Dominating this room is a twelve-foot-tall model of a dark castle with high walls and tall spires. Behind it, tucked in a corner, are some ruined furnishings and a wooden chest
                                                
                                            
                                                
                                                    . In the months leading up to the construction of Castle Ravenloft, this room was occupied by the castleâs architect, a wizard named Artimus. He built a scale model of the castle out of magically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    D2. Shrine Entrance As the characters reach the top of the switchbacks, read the following text: The path levels off and widens before an arch cut from the dark stone of the mountain. Flanking the
                                                
                                            
                                                
                                                     the mountain rather than built from fitted stonework.
 Two dwarf guards stand watch atop this stony shelf. Instead of spears and shields, they carry warhammers that they wield with two hands (1d10 + 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Fane Features The fane consists mostly of caverns, some improved by magical manipulation of the rock. The northeast portion includes chambers built by the dwarves of Besilmer, so it resembles the
                                                
                                            
                                                
                                                     about 15 feet above the floor. The chamber ceilings are about 10 feet above the floor near the walls, but they can be as much as 30 feet high in the middle. Dark Curtains. Clouds of black fog, cold and
                                                
                                            
                                        






