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                        Returning 35 results for 'dark inherited are bigger'.
                    
                
                        
                            
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                                                     Species
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
                                                
                                            
                                                
                                                     territorial mob of halflings like those in the Dark Sun setting.
Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     later as a hive lord—a bigger and smarter kruthik with the ability to spray digestive acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthik
                                                
                                            
                                                
                                                     floor with their sharp legs.
In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
                                                
                                            
                                                
                                                     unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     had two sons, Malik and Janus, and one daughter, Tianna. The family owned several tanneries and shoemaking shops in Waterdeep, but most of its wealth was inherited on Maria’s side. Lord Viallis’s
                                                
                                            
                                                
                                                     history or the noble families of Waterdeep. The public details of the dark event are well known: Lord Yellowcrest was away from Waterdeep on business, then returned to find his wife, his sons and daughter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
                                                
                                            
                                                
                                                     conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
                                                
                                            
                                                
                                                     their old home, and now struggle to rid it of malign influences that have crept into the tunnels and warrens in their absence. Deep gnomes are lean with dark, earthen skin tones of gray. Males are bald
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     floors. Moving through a narrow passage, you enter a cavern dimly lit by phosphorescent fungi — and are met by the sight of a dark metal tower perched on the edge of a cliff that drops away into
                                                
                                            
                                                
                                                     the wall facing you is a sturdy-looking door made of the same dark metal as the rest of the tower.
 No ordinary structure, the tower is a Daern’s instant fortress (see chapter 7, “Treasure,” of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
                                                
                                            
                                                
                                                     that he is effectively trapped in the caverns of Gracklstugh even if he wins his freedom, he hungers for it nonetheless, just as he hungers for revenge against those who oppose him. Dark Plots If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appearance is mostly inherited, in small settlements all the yuan-ti look somewhat alike, while larger settlements see more intermixing, which produces a wider range of results. Yuan-ti Snake Body Type
                                                
                                            
                                                
                                                      d20 Snake Body Shape   1–5 Thick 6–15 Normal 16–20 Sleek  Yuan-ti Humanoid Skin Color  d20 Humanoid Skin Color   1–4 Dark brown 5 Green-brown 6–9 Light brown 10–15 Medium brown 16 Pale brown 17–18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
                                                
                                            
                                                
                                                     like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans and other tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
                                                
                                            
                                                
                                                     halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     working their brooms and carts at every hour of the day — and for a few hours after dark — all over the city, removing not just animal dung but other refuse. This service is free to all, paid for by
                                                
                                            
                                                
                                                     with the twist of a knob. This convenience is made possible by the inventiveness of the Gondar, the industry of the Cellarers’ and Plumbers’ Guild, and the magic that Waterdeep inherited from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . This merging obliterated most of Korva’s body and personality, leaving Berlain with an extra mouth and an extra set of arms that once belonged to her brother. She also inherited a few of his internal
                                                
                                            
                                                
                                                     organs and personality traits. She can speak using one or both of her mouths. Berlain has dirty blonde hair, piercing dark eyes, and two mouths where one would normally be — one below the other, canted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     faults.
 Am I to make pie from these crumbs?
 My liege, he’s dead.
 Are you the lord here? I bring dark tidings from afar.
 It seems we are in a bit of a pickle.
 You would make a mistress of the
                                                
                                            
                                                
                                                     bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     your faults.
 Am I to make pie from these crumbs?
 My liege, he’s dead.
 Are you the lord here? I bring dark tidings from afar.
 It seems we are in a bit of a pickle.
 You would make a mistress of
                                                
                                            
                                                
                                                     more bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a purple
                                                
                                            
                                                
                                                     dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     dragon, it hangs suspended by chains from the ceiling of this chamber, blasted with fire to a dark ebony hue and bound by thick bands of bronze. Draconic runes etched into its surface glow with a
                                                
                                            
                                                
                                                     dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     sits in the middle of the chamber. A sliver of light streaming down on it from a hole in the cavern’s ceiling gives it a dark-blue sheen. Hovering near the meteorite are two identical creatures, each
                                                
                                            
                                                
                                                     one a slimy green orb with a large central eye and four writhing eyestalks. Gathered around them are half a dozen smaller creatures of similar shape, each no bigger than a grapefruit. Sitting on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
                                                
                                            
                                                
                                                     Trinkets   d6 Trinket   1 A perfumed silk scarf from an admirer 2 A crystal bead that glows like a candle in the dark 3 A letter of introduction and invitation from an influential person in a far-off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     primeval secret passed down through generations of savage societies and dark druid circles. Performing the ritual isn’t necessarily an act of evil, if the victim-to-be has entered into a bargain that
                                                
                                            
                                                
                                                     of the second tree. Both trees must be Large or bigger.
 Actions
 Multiattack. The wood woad makes two attacks with its club.
 Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
                                                
                                            
                                                
                                                    . In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
                                                
                                            
                                                
                                                     leaves your fellow adventurers queasy. 
   3  Your wild shape forms all wear an identical ceremonial bracelet on one limb, decorated with teeth. 
   4  A dark patch on your body is recognizable as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     vandals as “strange folk, bit bigger than me, with long flat ears, big heads, and hands that glowed with strange magic.” Dry Well. Since the attack, the well has been dry. Ander suspects the vandals dammed
                                                
                                            
                                                
                                                     your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
                                                
                                            
                                                
                                                     dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Malbolge’s current archduchess is Asmodeus’s daughter, Glasya. She resembles a succubus with her small horns, leathery wings, and forked tail. She inherited her cruelty and love of dark schemes from
                                                
                                            
                                                
                                                     wind, choking smoke, and pyroclastic ash. Within the fire-filled caldera of Phlegethos’s largest volcano rises Abriymoch, a fortress city cast of obsidian and dark glass. With rivers of molten lava
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man
                                                
                                            
                                                
                                                     plans to award the dwarves rulership of Saltmarsh as compensation. 11–12 The Brotherhood blackmails Ingo the Drover and Keledek the Unspoken, two people in town with dark pasts, into their service
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Graz’zt the Dark Prince as treasurer. Raxivort spent long centuries watching over the treasury, and in time he grew to lust after his master’s riches. In one bold move, he plundered a treasure vault and
                                                
                                            
                                                
                                                     to Raxivort’s divine nature. Even though the xvarts inherited Raxivort’s greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
                                                
                                            
                                                
                                                     democracy or bureaucracy. Examples include the Red Wizards of Thay in the Forgotten Realms campaign setting and the sorcerer-kings of Athas in the Dark Sun campaign setting. Matriarchy or Patriarchy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     dark, sloping tunnel.
 This tunnel slopes down to area N6. A branching tunnel leads to area N5. N2: South Entrance This area is identical to the east entrance (area N1), except the tunnel slopes
                                                
                                            
                                                
                                                     kobold has a Pouch that contains 1d12 CP. N7: Molting Cave This cave lies hidden behind a secret door (see “Lair Features”). This dark cave has no other exits. Scattered over the floor are molted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Glyph Keys. The Temples of Extraction are the site of Szass Tam’s dark experiments with the Chosen of the gods, and security there is tighter than anywhere else in the Doomvault. Only four glyph keys to
                                                
                                            
                                                
                                                     on attack rolls, ability checks, saving throws, and saving throw DCs. A reduced threat creature that is based on a creature bigger than Large is instead Large. Some specific reduced-threat creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     survivors live in secret places such as this. They have dark skin and hair, but otherwise they are similar to wood elves (as described in the Player’s Handbook). One of Strahd’s old brides, Patrina
                                                
                                            
                                                
                                                     scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about “what’s gathering in the dark” in Red Larch and brings up her concerns with
                                                
                                            
                                                
                                                     seen his boss Ilmeth Waelvur disappear into a hidden tunnel in the back of the work yard. He’s also seen other people sneak in after dark and follow Ilmeth to wherever they go, although everyone else
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     transport. Crypt 4 Prince Ariel du Plumette (Ariel the Heavy) If the characters open the door to this crypt, read: The apparition of a large, rotund man forms within the dark crypt, its eyes wild with
                                                
                                            
                                                
                                                     full deck of illusions. Crypt 10 Sir Leonid Krushkin (Sir Lee the Crusher): Bigger than life, he loved his jewelry An oversized skeleton draped in jewelry and rags lies atop an elongated marble slab
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     with dark, narrow windows and red tile rooftops stands in the middle of this natural amphitheater, ringed by sandstone cliffs all around.
 Ahead, a weathered flight of stone steps leads up to the
                                                
                                            
                                                
                                                     the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
                                                
                                            
                                                
                                                    , featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark. 
 Map 1.3: Dungeon of the Dead Three View Player Version
                                                
                                            
                                        





