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Returning 35 results for 'dark injured are bursting'.
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dark injured are burning
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Monsters
Out of the Abyss
restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability
commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Giant Spider
Legacy
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Monsters
Basic Rules (2014)
, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be
webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with green flames flicker on the walls, and the air reeks of dung. Two wagons are parked in one corner, and a triceratops is confined to a metal pen in another. To the west are a pair of dark alcoves
threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
height of 1d6 + 4 feet and emits bright light in a 15-foot radius and dim light for an additional 15 feet. A nightlight that is uprooted or destroyed goes dark after 1 round. If a living nightlight is
explodes when lit, bursting into a cloud of fiery spores. Creatures within 10 feet of an exploding torchstalk take 3 (1d6) fire damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mortality, whether embodied in undead monsters or expressed through the death of loved ones. A campaign revolving around an insidious evil, whether dark gods, monstrous races such as the yuan-ti, or
adventures that aren’t necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world; the portals to the worlds within defy natural law. These connections impact the world in a number of ways. Dark forces can rise anywhere in the world, bursting out of a previously unknown portal
, networks of tunnels and caverns formed from stone and soil. These passages are dark and dangerous, but they’re exactly what you expect to find in an underground realm. Such passages might be home to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
dark energy that imbues your soul. At your option, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character. Sometimes I disintegrate my shadow when I
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheet’s
a squad of cultists looking for victims along the Trade Way. Vecken has been reduced to 25 hit points. Though injured, he is healthy enough to escort the other prisoners to safety if the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cog Hub Daask members congregate in safe houses that are hard to find and easy to defend or escape from. The most popular gathering location is a Cog hub. The dark, twisting halls of these underworld
Assault Daask members meeting in the Cog hub to disrupt the organization. 8 Defend a Daask Cog hub from a Boromar Clan attack. 9 Rescue an injured Daask soldier hidden inside a Cog hub that has been
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
exactly like one of the player characters.
4 A former comrade in arms shows up. She’s badly injured, and her enemies are right behind her.
5 A gargoyle courier delivers a mysterious
(Silver Flame)
7 A clever doppelganger (Tyrants)
8 A vengeful warforged (Lord of Blades)
9 A possessed innocent (Dreaming Dark)
10 An oni mastermind (Daask)
11 An enigmatic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magic item (of the DM’s choice). Arcane Matters d10 Magical Event 1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
A woman’s deep, dark laugh echoes in your mind as the drow wizard
can feel the life in the cavern rotting away, bursting with infection. A mushroom grows in the center of the cave, ever larger and taller, pustules forming and seeping as its stem thickens and its cap
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloaker Cloakers earned their names for the resemblance they bear to dark leathery cloaks. Lurking in remote dungeons and caves, these stealthy predators wait to slay lone or injured prey stumbling
. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
and tunnels leading deeper into the fortress. The Triple Realm. The Dark Prince Graz’zt rules over the realm of Azzagrat, which encompasses three layers of the Abyss. His seat of power is the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, while a 2–6 indicates the area is dark. The twisting tunnels of the Wormwrithings give creatures the opportunity to surprise the characters (see “Noticing Threats” in chapter 2). Wormwrithings
ravenous, insane trolls attack the party on sight. Umber Hulk This creature is hidden behind a wall and uses its tremorsense to detect passing prey, bursting out of a nearby wall to attack the nearest party member. Randomly determine who is attacked, taking into account any NPCs traveling with the characters.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to the Spider Queen sometimes walk the dark path of the arachnomancer. By offering up body and soul to Lolth, they gain
target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.”
Artavazda saw how the characters distinguished themselves and offers to heal an injured character. The angel can answer questions about the Ashen Heirs, the Brightguard, or Atash (all are detailed in
question a calm elf woman with dark hair, sharp green eyes, and a pink tunic over a red dress. One guard and the blue-skinned angel Artavazda lock eyes, and the angel nods. The Brightguards place
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
creatures with both humanoid and spider traits, which their creators dubbed chitines. The dark elves’ intention was to create slaves dedicated first of all to the drow and, by association with them, to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rest and recuperate on their journeys. Even during the dark times when Helm ceased showing signs to his faithful, the priests and people at Helm’s Hold kept their doors open and their eyes on the road
edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to trap the Knights of the Black Sword in their self-made prison (not unlike the fate of their dark master, Levistus). Casualties. If he’s still alive and confined to his castle, Speaker Siever
opposition the dragon has faced, reduces the dragon’s hit points by 15. Target 10: Bryn Shander By the time the dragon shows up, Bryn Shander is bursting at the seams with refugees from other settlements
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
or combat, then drag them into Shargaas’s dark caverns to be ritually murdered and devoured. This culling of the weak and the unworthy is accepted as necessary by the tribe, but speaking about it is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
stone staircase curves down the wall of the pit, which holds three enormous stone vats brimming with differently colored liquids.
Four cultists in dark purple robes pile armfuls of humanoid bones into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
and lathes line the walls of this large workshop. Four eerie figures toil before a dark forge, striking metal that isn’t there. Several stone tables bear old tools and metal rods adorned with spikes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
completely, which allows materials to be loaded safely. Z15: Cliff Strip Mine Three levels of wooden scaffolding line this thirty-foot-tall cliff of dark stone. On the bottommost scaffolding are six figures
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone archway leading to a dark tunnel. To the left of the statue is a crude animal pen with a small, panicked bird running around inside it. There are no other signs of life.
When the Order of the
Crocodile. None of the traps in the shrine will be triggered by two characters who are imitating Man and Crocodile, with one riding on the other’s shoulders. Those characters can still be injured by a trap
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
female human veterans of various ethnicities) watch the Lizard Marsh for signs of lizardfolk aggression. Wynne also harbors a dark secret: she has the Duchess of Daggerford, Lady Morwen (LN female
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
been stove in. If any of the denizens from above fled to this level and are injured or were being hotly pursued, they attempt to avoid notice by hiding in this storeroom. 4. Deserted Cavern Broken items
until they are needed. Caged fire beetles dimly illuminate the place, which appears to be deserted. Guard Posts. The ledges marked A and B are more than 30 feet above the floor and hidden in dark shadow






