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                        Returning 35 results for 'dark insight are branches'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
                                                
                                            
                                                
                                                    .
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to test the snow ahead of them.
Kobolds native to Icewind Dale frequently wander
                                                
                                            
                                                
                                                     shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlookerâs Wisdom (Insight) check result.
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     (Insight) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you
                                                
                                            
                                                
                                                     just saw around the corner, grief at the loss of a friend, or happiness derived from pride in your performance in combat. A dark elf has advantage on this check.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Whisperer. A purple star whose guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its
                                                
                                            
                                                
                                                     minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
                                                
                                            
                                                
                                                    ) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have advantage.
Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devilâs type, which must be one of challenge rating 6 or lower, such as a barbed devil or a bearded devil
                                                
                                            
                                                
                                                    , you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check
                                                
                                            
                                        
                                                    Ioun Stone
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     (Rare). You can't be surprised while this dark blue rhomboid orbits your head.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink
                                                
                                            
                                                
                                                     targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom score increases by 2, to a
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     sacrificial garden, or the family that took you in on a dark, stormy night were actually hungry cannibals. You survived because you saw their disguise and escaped or struck first.
You gain the following
                                                
                                            
                                                
                                                     benefit a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest.
Subtle Interrogation. You have advantage on Insight checks made against creatures that you are speaking with.
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
                                                
                                            
                                                
                                                     (Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    1. Umber Hulk Tunnel This 8-foot-high tunnel was dug by the umber hulk in area 26 and is strewn with debris. The tunnel splits into two branches before breaking into a dark dungeon corridor on this level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    A. Old Svalich Road Black pools of water stand like dark mirrors in and around the muddy roadway. Giant trees loom on both sides of the road, their branches clawing at the mist. If the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     willing to exercise his considerable power on that agentâs behalf. The Kingâs Citadel. The Citadel has three branches besides the Dark Lanterns. The Kingâs Swords are elite special combat forces. The
                                                
                                            
                                                
                                                     Kingâs Shields protect the king and his closest family members and associates. The Kingâs Wands provide magical support to the other branches of the Citadel as well as other Brelish forces. Some Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
                                                
                                            
                                                
                                                    . Within sight are more standing stones.
Pine branches shift and sway in a gusting, fitful wind. A squirrel chitters and then falls silent. The portal stands between stone markers (see area 1).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agathaâs lair is a few miles outside town. The forest grows dark and still as the trail winds
                                                
                                            
                                                
                                                     deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. After rounding a bend in the trail, you come upon a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
                                                
                                            
                                                
                                                    . Within sight are more standing stones.
 Pine branches shift and sway in a gusting, fitful wind. A squirrel chitters and then falls silent.
 The portal stands between stone markers (see area 1).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agathaâs lair is a few miles outside town. The forest grows dark and still as the
                                                
                                            
                                                
                                                     trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelersâ cloaks, and its roots
                                                
                                            
                                                
                                                    Shadowfell Riven stood in the uppermost room of the central tower of his citadel â a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     secret dark. Secret and dark, like all that I know I shouldnât know!
 âScratches in Shadowdusk Hold
   Brian Valenzuela   
   Nothic Medium Aberration, Neutral Evil
 AC 15 Initiative +3 (13)
 HP 45
                                                
                                            
                                                
                                                      â1  â1 
   
 Skills Arcana +3, Insight +4, Perception +4, Stealth +5
 Senses Truesight 120 ft.; Passive Perception 14
 Languages Undercommon
 CR 2 (XP 450; PB +2)
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . Created from a few logs and branches, Mother Hedgehog sits quietly in the corner of the cottage. If the characters attempt to speak with her, the programmed illusion is able to mumble a few incoherent
                                                
                                            
                                                
                                                     of help, with Banrion the unicorn an evil creature that must be defeated to save the woods. The unicorn might even be using its dark magic to cause the dryads to appear as hags.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    -orange buds still flowering. The doorway through which youâve just emerged is a deep, dark furrow in the treeâs bark.
 The fourth piece of the Rod of Seven Parts points to another tree on a nearby
                                                
                                            
                                                
                                                     hill. That massive treeâs ashen bark and leafless branches suggest it is dying.
 The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
 Armor Class 17 (natural armor)
 Hit Points 171 (18d10 + 72)
 Speed
                                                
                                            
                                                
                                                     30 ft.
  STR
 23 (+6)
 DEX
 12 (+1)
 CON
 18 (+4)
 INT
 10 (+0)
 WIS
 20 (+5)
 CHA
 11 (+0)
 
 Saving Throws Con +8, Int +4, Wis +9
 Skills Insight +9, Nature +8, Perception +9
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     flickers of divine insight. Near the base of the mountain is a giant carving of a snakeâs head, its forked tongue forming a ten-foot-wide, twenty-foot-high stone ramp. Stone fangs descend from the
                                                
                                            
                                                
                                                     roof of the serpentâs mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpentâs head is 200 feet long and corkscrews gently down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    What Sarah Knows A character who succeeds on a DC 12 Wisdom (Insight) check or who is able to calm the ghost with appropriate roleplaying can glean some information from Sarahâs mournful moaning
                                                
                                            
                                                
                                                    : Lord Viallis Yellowcrest was responsible for the murders of his wife, his children, Sarah, and three other servants, all of whom were killed as part of a dark ritual. (The trauma Sarah suffered has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
                                                
                                            
                                                
                                                     an evil god, who sent her to corrupt these peaceful woods. Since her arrival, the dark-hearted unicorn has hunted goodly fey into near extinction, with the help of evil creatures that now serve her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     tentacles sprouting from its dark corners.
 The nothic uses the fissure in the ceiling as a private lair. It observes intruders and uses its Weird Insight on interesting-looking characters so it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     look friendly. Best ready yourselves for a fight.â
 The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriorsâCaptain Azmadian (lawful evil), Lieutenant
                                                
                                            
                                                
                                                     Booâs Astral Menagerie for the astral elf and plasmoid stat blocks).  The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurerâs Guide for rules on ship-to-ship engagements. Captain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     twisting as if to ward you off. Undeterred, you emerge from the tangled thicket into a stark ravine. Its rocky walls rise steeply one hundred feet or so above. Several dark cave mouths pockmark the
                                                
                                            
                                                
                                                     you hungrily from barren branches.
 Where do you want to go?
 The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60â90 minutes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). West Sarcophagus. The
                                                
                                            
                                                
                                                     vestige within this sarcophagus offers the dark gift of Fekre, Queen of Poxes. Fekreâs gift is the power of spreading disease. This dark gift allows its beneficiary to cast the contagion spell as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sahuagin High Priestess A sahuagin high priestess is the most devout and ferocious of all Sekolahâs worshipers. Armed with a staff studded with jagged sharkâs teeth, she can be seen leading dark
                                                
                                            
                                                
                                                    )
 
  DEX
  12 (+1)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     floor when it appeared. Their leader, the wizard Gallio Elibro, is still up at the tower. The soldiers are too scared to go up and check on him. Any character who succeeds on a DC 12 Wisdom (Insight
                                                
                                            
                                                
                                                     around in his nightgown and muttering to himself. Strange Sighting Nearing the top of the crag, the characters spot a figure watching from the crest of the hill: a dark-skinned Turmish woman wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isnât illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also
                                                
                                            
                                                
                                                    ., swim 20 ft.
   STR
  5 (â3) 
  DEX
  12 (+1) 
  CON
  11 (+0) 
  INT
  11 (+0) 
  WIS
  14 (+2) 
  CHA
  13 (+1)
Saving Throws Dex +3, Wis +4
 Skills Deception +3, Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     town near the shores of a great mountain lake, its waters dark and still. A branch in the road leads west to a promontory, atop which is perched a dilapidated stone windmill, its warped wooden vanes
                                                
                                            
                                                
                                                     the door is a raven. It hops about and squawks at you, seemingly agitated. A character who succeeds on a DC 12 Wisdom (Insight) check senses that the raven is trying to warn the party. After delivering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
                                                
                                            
                                                
                                                     and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
                                                
                                            
                                                
                                                     (Insight) check.
 Actions
 Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
 Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target
                                                
                                            
                                        






