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Returning 35 results for 'dark insight are burial'.
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Magic Items
Dungeon Master’s Guide
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your
Monsters
Icewind Dale: Rime of the Frostmaiden
hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to test the snow ahead of them.
Kobolds native to Icewind Dale frequently wander
shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlooker’s Wisdom (Insight) check result.
Magic Items
Guildmasters’ Guide to Ravnica
(Insight) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you
just saw around the corner, grief at the loss of a friend, or happiness derived from pride in your performance in combat. A dark elf has advantage on this check.
Monsters
The Book of Many Things
Whisperer. A purple star whose guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Storm King's Thunder
face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire (immolation), earth (live burial
and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to
Monsters
Storm King's Thunder
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to
secrets of elemental magic and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have advantage.
Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently
Spells
Xanathar's Guide to Everything
Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil’s type, which must be one of challenge rating 6 or lower, such as a barbed devil or a bearded devil
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
(Rare). You can't be surprised while this dark blue rhomboid orbits your head.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink
targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom score increases by 2, to a
feats
sacrificial garden, or the family that took you in on a dark, stormy night were actually hungry cannibals. You survived because you saw their disguise and escaped or struck first.
You gain the following
benefit a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest.
Subtle Interrogation. You have advantage on Insight checks made against creatures that you are speaking with.
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mummies Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-lost temple or tomb. Having been awoken from its rest, it punishes transgressors with the power of its
unholy curse. Preserved Wrath. The long burial rituals that accompany a mummy’s entombment help protect its body from rot. In the embalming process, the newly dead creature’s organs are removed and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
Mound Entrance When the characters move to the barrow entrance, read the following: Tall monoliths line the earthen corridor that connects the barrow’s entrance to the burial chamber far within. Motes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living keeps to the darkness and far from reflective surfaces. Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
secret dark. Secret and dark, like all that I know I shouldn’t know!
—Scratches in Shadowdusk Hold
Brian Valenzuela
Nothic Medium Aberration, Neutral Evil
AC 15 Initiative +3 (13)
HP 45
−1 −1
Skills Arcana +3, Insight +4, Perception +4, Stealth +5
Senses Truesight 120 ft.; Passive Perception 14
Languages Undercommon
CR 2 (XP 450; PB +2)
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier
have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters. Evil dragons stirred into action by their dark queen, Tiamat, threatened
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Dark Dealings in Yartar. Criminals are auctioning off a devastation orb to the highest bidder, and the characters must recover it first. This adventure is designed for a 9th-level party. Rundreth
Manor. A sinister entity known only as the Dark Lady lurks in Rundreth Manor, overlooking the Long Road. For years, caravans have hurried by in safety, but now dead bodies are appearing on the road
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to
yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic and dark
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
flickers of divine insight. Near the base of the mountain is a giant carving of a snake’s head, its forked tongue forming a ten-foot-wide, twenty-foot-high stone ramp. Stone fangs descend from the
roof of the serpent’s mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpent’s head is 200 feet long and corkscrews gently down
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Sarah Knows A character who succeeds on a DC 12 Wisdom (Insight) check or who is able to calm the ghost with appropriate roleplaying can glean some information from Sarah’s mournful moaning
: Lord Viallis Yellowcrest was responsible for the murders of his wife, his children, Sarah, and three other servants, all of whom were killed as part of a dark ritual. (The trauma Sarah suffered has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tentacles sprouting from its dark corners.
The nothic uses the fissure in the ceiling as a private lair. It observes intruders and uses its Weird Insight on interesting-looking characters so it can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
look friendly. Best ready yourselves for a fight.”
The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriors—Captain Azmadian (lawful evil), Lieutenant
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Divine Contention
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
a character disturbs the bones or returns to the same room, the bones arise from their niches and form skeletal swarms. Each burial chamber contains two skeletal swarms per character in the party
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Stream To the north along the frozen stream, the tunnel splits, with one way continuing north and the other veering east. The stream follows the dark northward tunnel. Light from a distant fire is
-foot-deep frozen pool at the back of a dark cave. Trapped beneath the pool’s ice is a stone statue of a smiling young man, naked except for a well-placed oak leaf, with his face turned toward the sky
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
vestige within this sarcophagus offers the dark gift of Fekre, Queen of Poxes. Fekre’s gift is the power of spreading disease. This dark gift allows its beneficiary to cast the contagion spell as an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin High Priestess A sahuagin high priestess is the most devout and ferocious of all Sekolah’s worshipers. Armed with a staff studded with jagged shark’s teeth, she can be seen leading dark
)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +6
Skills Insight +6, Perception +6
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
floor when it appeared. Their leader, the wizard Gallio Elibro, is still up at the tower. The soldiers are too scared to go up and check on him. Any character who succeeds on a DC 12 Wisdom (Insight
around in his nightgown and muttering to himself. Strange Sighting Nearing the top of the crag, the characters spot a figure watching from the crest of the hill: a dark-skinned Turmish woman wearing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also
., swim 20 ft.
STR
5 (−3)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +3, Wis +4
Skills Deception +3, Insight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
town near the shores of a great mountain lake, its waters dark and still. A branch in the road leads west to a promontory, atop which is perched a dilapidated stone windmill, its warped wooden vanes
the door is a raven. It hops about and squawks at you, seemingly agitated. A character who succeeds on a DC 12 Wisdom (Insight) check senses that the raven is trying to warn the party. After delivering
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark. Any humanoid who can dream can volunteer to serve as a quori vessel. But the
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its minions to avert its own
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
thirteen dark apparitions appear on the ledges overlooking the room. Each one resembles a black-robed figure holding a torch, but the torch’s fire is black and seems to draw light into it. Where you’d expect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mummy The Will of Dark Gods. An undead mummy is created when the priest of a death god or other dark deity ritually imbues a prepared corpse with necromantic magic. The mummy’s linen wrappings are
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, wants to see Yaveklar stripped of her command for incompetence. QUALITH DOOR LOCKS
Mounted on both sides of every door in the mind flayer colony (areas 9 through 20) is a burnished plate of dark, alien
. A creature that touches a Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid that wants to understand a Qualith inscription






