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                        Returning 35 results for 'dark instance are beneath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    â wrath, she cursed every member of his house. The seelie feyâs true name has been stricken from history, but the stories call him Dubh Catha (âDark Crowâ in Common), and other Fey
                                                
                                            
                                                
                                                     refer to the houseâs descendants as dubh sithââdarklings.â Darklings dwell in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    âs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical
                                                
                                            
                                                
                                                     drinks are spoiled â wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     as the immortal heir of Savrasâs realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
                                                
                                            
                                                
                                                     the spell, and the spell has no effect and is wasted.
Regional Effects
Valinâs tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled â wine turning to
                                                
                                            
                                                
                                                     vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     that yakfolk are lazyâquite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
                                                
                                            
                                                
                                                     and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk canât gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     laboring oneself. Itâs not that yakfolk are lazyâquite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
                                                
                                            
                                                
                                                     secrets of elemental magic and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk canât gain or use is to be destroyed. Unsentimental by nature, yakfolk
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ":"fire"} fire damage on a failed save, or half as much damage on a successful one.Xardorok Sunblight leads the Sunblight clan of duergar which, until recently, dwelled in the subterranean depths beneath
                                                
                                            
                                                
                                                     the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns.
Dark
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
                                                
                                            
                                                
                                                     ruthless shipping magnate has bribed a dragon turtle to attack competitorsâ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
                                                
                                            
                                                
                                                     the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the caveâs crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
                                                
                                            
                                                
                                                     manage to access the other side of the caveâs crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
                                                
                                            
                                        
                                                    Darkling
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
                                                
                                            
                                                
                                                     chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
                                                
                                            
                                                
                                                    , in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
                                                
                                            
                                        
                                                    Mummy Lord
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Regional Effects
A mummy lordâs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought
                                                
                                            
                                                
                                                     into the lair. Other nonmagical drinks are spoiled â wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     acid.A Thessalkrakenâs Lair
A thessalkraken lives in the dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and the remains of sacrificial victims.
Lair Actions
On
                                                
                                            
                                                
                                                     the thessalkraken.
Creatures in the water within 60 feet of the thessalkraken have vulnerability to acid damage until initiative count 20 on the next round.
The alluring gleam of treasure beneath
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
                                                
                                            
                                                
                                                     enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
â Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
                                                
                                            
                                                
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     instance presents itself, such as in any of the following cases: A Darklord will negotiate with a party only if a character seals the deal by accepting their Dark Gift. Time stops while a character is
                                                
                                            
                                                
                                                    Dark Bargains Characters who donât have a Dark Gift might gain one in the course of their adventures. At the DMâs discretion, sinister forces might contact a character and offer them a Dark Gift in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Lords of Dust and the War The Lords of Dust took part in the events of the Last War whenever they saw opportunities to further their dark version of the Prophecy. It remains difficult to identify
                                                
                                            
                                                
                                                     good, or a battle averted that spared hundreds from death was ultimately the first step in an overlordâs release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Entity A mysterious malevolence lies beneath the House of Lament (see area 31). More a force of nature than an individual being, the Entity is a bodiless intellect that nudges those in the domain
                                                
                                            
                                                
                                                     toward wickedness. As characters explore, use the Entity as a lurking manifestation of the Dark Powers, a vague glimpse of a terror even the houseâs spirits fear.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    -brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which
                                                
                                            
                                                
                                                    , settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
 They fall beneath our blades;
 Their home is ours to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynaiâs friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
                                                
                                            
                                                
                                                     Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The cityâs dark towers are carved with circular windows and
                                                
                                            
                                                
                                                     characters take in the beauty of the city, a figure approaches them.  The shadows of aquatic residents flit beneath the iridescent magic that protects the undersea city of Janya
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    The Underdark Extending miles downward and outward beneath the surface of Faerûn, and reaching to other continents as well, the great network of subterranean caverns known as the Underdark is home to
                                                
                                            
                                                
                                                     all manner of strange and deadly creatures. Duergar and drow â dark reflections of dwarves and elves â live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Xenâdrik, the warped landscape of the Mournland, or the dark demiplanes within the underworld of Khyber. Even if you prefer to stay in a town, you could explore the mile-high towers of Sharn or the ancient goblin tunnels that lie beneath it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mysterious and terrifying figure known far and wide as âthe Dark Lady.â Locals warn everyone to stay well away from the ruins. The truth of the tale is that the âDark Ladyâ is a female adult black shadow
                                                
                                            
                                                
                                                     dragon named Nurvureem, who has established her lair in the caverns beneath the manor. Her favorite shape is a beautiful female drow. In this form, Nurvureem lures adventurers into the manor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    10. Slop Cave The floor of this dark, 60-foot-high cavern is covered in a thick layer of viscous purple worm saliva. Consequently, the floor is difficult terrain. As they enter, adventurers notice
                                                
                                            
                                                
                                                     dozens of glinting objects in the goo beneath their feet. Further inspection reveals the sparkling objects are precious gems. For every minute the adventurers spend in this cave, there is a 25 percent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q33. Collapsed Ceiling The roof over this part of the mansion has collapsed, creating a twenty-foot-diameter gaping hole with broken rafters bisecting it. Dark storm clouds roll across the sky
                                                
                                            
                                                
                                                     overhead. The floor is piled with rocks, broken tiles, shattered beams, and other debris. Beneath the rubble lie a sagging floor and puddles of rainwater. The ceiling here is 20 feet high, and the rubble is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of them is touched or damaged. Treasure Hidden beneath the dark waters of the fountain are 112 sp, 41 gp, three green-gold bracelets worth 25 gp each, a drow +1 dagger (the hilt has a spider design), a potion of greater healing, and a vial containing oil of slipperiness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Temple of Asmodeus Beneath Cassalanter Villa lies a secret temple where Victoro leads a cult that worships Asmodeus. Cult members include evil-minded nobles as well as deluded commoners lured by the
                                                
                                            
                                                
                                                     prospect of wealth and status. The entire cult gathers in the temple at midnight on the first day of every tenday for a dark mass. During these ceremonies, they pledge their devotion to the Lord of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the nature of the linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but for someâfor instance, an orphan kalashtar raised among outsidersâmay know nothing of their
                                                
                                            
                                                
                                                     the emotions of those around you. 
   8  You prefer to find nonviolent solutions to problems whenever possible. 
   9  You are driven by a warrior spirit and will fight for any noble cause. 
   10  You are obsessed with Dreaming Dark conspiracies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     light, the vent is the center and source of the areaâs dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . A fireplace along one wall has a large insectoid head mounted above it. Natural light enters through a hole in the roof at the east end of the hall. The floor beneath the collapsed roof is strewn
                                                
                                            
                                                
                                                    ). The hallway leading to area W12 is dark. Stirges hang from the rafters here â three stirges per party member, not including sidekicks (maximum twelve stirges). The hungry stirges attack any warm-blooded creature that enters the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
                                                
                                            
                                                
                                                     beneath the tower, representing the townâs vigilance, harbor, and proud fishing tradition. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Konig, Easthaven.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 1: Prisoners of the Drow Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with
                                                
                                            
                                                
                                                     races and creatures too numerous to count or list, and foremost among these are the dark elves â the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements
                                                
                                            
                                        






