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                        Returning 35 results for 'dark instant are bow'.
                    
                
                        
                            
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                                        dawn instantly are bow
                                    
                                
                                    
                                        dark instantly are bow
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.
While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the
                                                
                                            
                                                
                                                    This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit with a ranged attack roll using this magic
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
                                                
                                            
                                                
                                                    The limb tips of this magic bow are shaped like a dragonâs wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragonâs breath. When you hit with an attack
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
                                                
                                            
                                                
                                                     rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
                                                
                                            
                                                
                                                    Dragon Wing Bow Weapon (Any Bow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragonâs wings, and the weapon is infused with the essence of a chromatic, gem, or
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                                
                                                     (Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogreâs club
                                                
                                            
                                                
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogreâs club
                                                
                                            
                                                
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the gift. Once it receives a dark gift, a creature can never receive that same dark gift again. 
 The instant a dark gift is bestowed, the creature receiving it undergoes a transformation, gaining a
                                                
                                            
                                                
                                                     choose whether it is banished or destroyed. 
 A creature that touches the amber sarcophagus forms a telepathic link with the vestige inside. The vestige offers the creature a dark gift. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
                                                
                                            
                                                
                                                     hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
 Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the wall facing you is a sturdy-looking door made of the same dark metal as the rest of the tower.
 No ordinary structure, the tower is a Daernâs instant fortress (see chapter 7, âTreasure,â of the
                                                
                                            
                                                
                                                     floors. Moving through a narrow passage, you enter a cavern dimly lit by phosphorescent fungi â and are met by the sight of a dark metal tower perched on the edge of a cliff that drops away into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Welcome to Dragonâs Rest Read the following text when youâre ready to start: Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless
                                                
                                            
                                                
                                                     brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, your ship makes its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
                                                
                                            
                                                
                                                     Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
 The sandy bed around the wreckage is scattered with partially buried
                                                
                                            
                                                
                                                     Numerous breaches in the hull and openings on the rowing decks allow entry into the ruined ship. Alternatively, characters can swim down into the sternâs interior from the top of the ship, where the bow is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Vulnerability 14â15 Arrow-Catching Shield 16â18 Belt of Giant Strength (hill) 19â20 Berserker Axe 21â22 Daernâs Instant Fortress 23â25 Dagger of Venom 26â28 Dragon Slayer 29â31 Elven Chain 32â34
                                                
                                            
                                                
                                                    â14 Belt of Giant Strength (fire) 15â17 Belt of Giant Strength (frost or stone) 18â19 Dancing Sword 20â22 Demon Armor 23â25 Dragon Scale Mail 26â28 Dwarven Plate 29â31 Dwarven Thrower 32â34 Energy Bow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     them, my precious children! Make your father proud!â He then bolts as two oozes drop from the ceiling in front of you, their dark forms flowing in your direction with unsettling awareness and malevolence
                                                
                                            
                                                
                                                     telepathic bond, telekinesis, wall of stone
 6th level: chain lightning, disintegrate, Drawmijâs instant summons, eyebite, flesh to stone, Ottoâs irresistible dance, true seeing
 7th level: forcecage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The stairs descend into black, still water that fills an arched hallway before you. The waterâs surface is like dark, mirrored glass, disturbed only occasionally by the âthwickâ of a drop falling
                                                
                                            
                                                
                                                     pit is released suddenly when the trapdoor opens). The triggering character suddenly falls from sight. An instant later, the trapdoor closes, leaving only a slowly dissipating swirl in the water. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    ânow visible off the bowâpromises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     occultants, you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel â and nobody wears that aura of dark mystery like you do. You help advance your
                                                
                                            
                                                
                                                     
   2  Eldritch Occultant, Bring Out Your Dead 
   3  Bead of Instant Karma, Deathâs Omen 
   4  Bead of Diverted Karma, Correct the Balance 
   Proficiencies and Starting Equipment As a rank 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
                                                
                                            
                                                
                                                     instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
                                                
                                            
                                                
                                                     large, six-wheeled freight wagons. Dory rents space in the warehouse to merchants and alchemists, many of whom use it as a staging area for shipments. After dark, the warehouse is locked tight and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dark corridor leads south, while a stone door with iron hinges and a brass knob stands to the east.
 If the characters approach this area from the lake, read: A worked stone column stretches from the
                                                
                                            
                                                
                                                     the boat is in the water. A filled bullseye lantern hangs off the boatâs bow. Prey. Creatures aboard the Prey have advantage on saving throws while the boat is in the water.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     you use this trait, you canât use it again until you finish a long rest. Fallen Aasimar An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of
                                                
                                            
                                                
                                                     to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     16â17 Dark Shard Amulet 18â19 Enduring Spellbook 20â21 Ersatz Eye 22â24 Hat of Vermin 25â27 Hat of Wizardry 28â29 Hewardâs Handy Spice Pouch 30â31 Horn of Silent Alarm 32â33 Instrument of Illusions
                                                
                                            
                                                
                                                     of Controlling Air Elementals 11â12 Chime of Opening 13â14 Cloak of Displacement 15â16 Cloak of the Bat 17 Cube of Force 18 Cube of Summoning 19 Daernâs Instant Fortress 20â21 Enspelled Staff (level 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsÂperson feature; see âIconic Faction Featuresâ in appendix B) studies the characters, touching his fingers to his chin as he
                                                
                                            
                                                
                                                     truth. The true culprit is an enigmatic group known as the Six. They seem to be linked to dark gods and the Far Realm. Dangerous stuff. The Six came into the possession of the far gear just over a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Dreadnaught Locations The following locations are keyed to the map of the death knight-dreadnaught. D1. Skeletal Figurehead The animated skeleton of a stone giant is lashed to the shipâs bow. This
                                                
                                            
                                                
                                                     presently unoccupied. D16. Armory This armory contains racks of maces, spears, and hammers for use by the shipâs crew. D17. Flooded Hold The hold is unlit and flooded to a depth of 3 feet with dark, briny water.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
                                                
                                            
                                                
                                                     nearest table. They bow low before you and ask, âHow can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?â
 The homunculi have had only the cats and the faerie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     state, the difference between absolute power and absolute powerlessness is undetectable.
 During this dark era arose three powerful mortals â Bane, Bhaal, and Myrkul â who lusted after the power Jergal
                                                
                                            
                                                
                                                     strife at my whim, and all will bow down before me while in my kingdom.â
 Myrkul, who had won second place, declared, âBut I choose the dead, and by doing so I truly win, because all that you are lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     initial descent into Undermountain and asks them to keep an eye out for Kressando, a 22-year-old man with fair skin and dark curly hair, trained in the arts of stealth and thievery. She also tells
                                                
                                            
                                                
                                                     crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription âAl hond ebrath, uol tath shantar en tath lalala ol hond ebrath.â This phrase translates to âA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of areas 27, area 28, and area 29 are well-lit by torches set in crude brackets on the walls. Areas 25 and area 26 are dark. Area 30 is open to daylight. The walls are slimy and the floors are moist
                                                
                                            
                                                
                                                    . Pulled up onto the sloping cave floor is a small boat, perhaps large enough for eight people, with oars, a step-down mast, and a neatly furled sail. A rope tied to the bow is being held down by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
                                                
                                            
                                                
                                                     elemental fire as reckless and short-tempered.  Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flight. Half the dragonâs body is submerged in dark water, and the hallway beyond it is completely flooded.
 The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
                                                
                                            
                                                
                                                     using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They wonât reveal themselves until characters
                                                
                                            
                                                
                                                     bulkheads or walls. Dark, murky seawater fills it to a depth of three feet, sloshing against old, moldering crates piled against the shipâs port hull.
 The water that fills this area is difficult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     depression is not a sundial, but a moon dial.
 Something has punched a rough hole in the wall in the northwest edge of the depression, creating a dark opening that leads under the hill.
 Characters who
                                                
                                            
                                                
                                                     peer through the western hole can see a dark, sunken chamber (area E6) beyond. A persistent magical effect heats the face of the moon dial, ensuring that the lunar symbols remain clear of snow. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large âXâ in dark red.
 The tunnel from the
                                                
                                            
                                                
                                                     and lathes line the walls of this large workshop. Four eerie figures toil before a dark forge, striking metal that isnât there. Several stone tables bear old tools and metal rods adorned with spikes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     instead: The passage opens into a large, dark cavern filled by a subterranean lake. At the east end of the lake, a torch illuminates a stone quay with a ten-foot skiff tied up alongside it. The west end
                                                
                                            
                                                
                                                     darkness. The landing at the east end of the cavern is guarded by four Crushing Wave reavers and one fathomer commanded by a Dark Tide knight named Eyon (see chapter 7 for the cultistsâ statistics
                                                
                                            
                                        






