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                        Returning 35 results for 'dark instantly are bow'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit
                                                
                                            
                                                
                                                     against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    âs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the spell, and the spell has no effect and is wasted.
Regional Effects
Valinâs tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders
                                                
                                            
                                                
                                                     as the immortal heir of Savrasâs realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    .
Exile. Rahadin was exiled for refusing to bow down to a dusk elf prince whom he considered weak and corrupt. When the dusk elves later declined to pay fealty to King Barov, Rahadin helped Barov
                                                
                                            
                                                
                                                    , found Tatyana.
Tatyana was Strahd's typeâa woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled â wine turning to
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
                                                
                                            
                                                
                                                     none.
Fraz-Urbâluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urbâluu
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     an extended, muscular neck; a smiling face framed by long, pointed ears and lank, dark hair; and bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the
                                                
                                            
                                                
                                                    );{"diceNotation":"6d10","rollType":"damage","rollAction":"Psychic Anguish","rollDamageType":"psychic"} psychic damage.
Simulacrum. Fraz-Urbâluu chooses one Humanoid within the lair and instantly
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     force it to make a DC 18 Constitution saving throw if she isnât incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, on a
                                                
                                            
                                                
                                                     worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathosâs location remains a mystery, stories tell of the islandâs
                                                
                                            
                                        
                                                    Mummy Lord
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Regional Effects
A mummy lordâs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought
                                                
                                            
                                        
                                                    Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                                
                                                     (Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     she instantly transforms into a lich under the Dungeon Masterâs control (use the stat block in the Monster Manual, altering the lichâs prepared spells as desired). The beneficiary of this dark gift
                                                
                                            
                                                
                                                     dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
 Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     a use of Slaying Bow.
 Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
                                                
                                            
                                                
                                                     hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
 Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Welcome to Dragonâs Rest Read the following text when youâre ready to start: Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless
                                                
                                            
                                                
                                                     brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of the island. Avoiding the rocks jutting up from the ocean, your ship makes its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     exquisite portrait painted. Every other person portrayed by the same artist has also died in a similar fashion. 4 In a remote village, the local herbalist is condemned for practicing dark magic against
                                                
                                            
                                                
                                                     crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter. 8 Several caravans have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
 The sandy bed around the wreckage is scattered with partially buried
                                                
                                            
                                                
                                                     Numerous breaches in the hull and openings on the rowing decks allow entry into the ruined ship. Alternatively, characters can swim down into the sternâs interior from the top of the ship, where the bow is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
                                                
                                            
                                                
                                                     Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    /deafness, scorching ray
 3rd
 fireball, stinking cloud
 4th
 fire shield, wall of fire
 5th
 flame strike, hallow
  Dark Oneâs Blessing Starting at 1st level, when you reduce a hostile creature to 0
                                                
                                            
                                                
                                                     hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark Oneâs Own Luck Starting at 6th level, you can call on your patron to alter fate in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , scorching ray 3rd fireball, stinking cloud 4th fire shield, wall of fire 5th flame strike, hallow  Dark Oneâs Blessing Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain
                                                
                                            
                                                
                                                     temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark Oneâs Own Luck Starting at 6th level, you can call on your patron to alter fate in your favor. When you make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     in different instances of boxed text require separate checks to translate. A creature under the effect of a Comprehend Languages spell can read hieroglyphs instantly (no check required). Lighting. The
                                                
                                            
                                                
                                                     pyramidâs rooms are unlit. Area descriptions assume the characters have a light source or other means of seeing in the dark. Temperature. The pyramidâs interior is perpetually cool and dry, insulated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Dungeon Hazards The hazards described here are but a few examples of the environmental dangers found underground and in other dark places. Dungeon hazards are functionally similar to traps, which are
                                                
                                            
                                                
                                                    , taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one. Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     help free the dragon from his dark curse. A character does not experience such visions within an antimagic field or while under the protection of a dispel evil and good spell. Characters also
                                                
                                            
                                                
                                                     encounter magical projections of Umbraxakar. These shadowy images take the form of harmless, dragon-shaped clouds of black fog. A projection that is targeted by a dispel magic spell or touched by an antimagic field is destroyed instantly. It otherwise cannot be harmed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    ânow visible off the bowâpromises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
                                                
                                            
                                                
                                                    . The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     +7)
 Traits
 Divine Awareness. The solar knows if it hears a lie.
 Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving
                                                
                                            
                                                
                                                     saving throws against spells and other magical effects.
 Actions
 Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
 Flying Sword. Melee or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Narâs gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though it was
                                                
                                            
                                                
                                                    . The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). West Sarcophagus. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     destroyed demonsâ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from
                                                
                                            
                                                
                                                     Abyssal; telepathy 120 ft.
 CR 4 (XP 1,100; PB +2)
 Traits
 Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K86. Strahdâs Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
                                                
                                            
                                                
                                                     strong auras of conjuration magic. The central alcove is nonmagical. Creatures that enter the western alcove are instantly teleported to the western alcove of crypt 32 in area K84. Stepping into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the extent to which you strive against those aims. Level 3: Dark Oneâs Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your
                                                
                                            
                                                
                                                     Burning Hands, Command, Scorching Ray, Suggestion 5 Fireball, Stinking Cloud 7 Fire Shield, Wall of Fire 9 Geas, Insect Plague  Level 6: Dark Oneâs Own Luck You can call on your fiendish patron to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
                                                
                                            
                                                
                                                     ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
                                                
                                            
                                                
                                                     instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     to assess and manipulate its magic. Beyond it lies a dark void that canât be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
                                                
                                            
                                                
                                                     5th level or higher while in the demiplane, all creatures and objects in the demiplane instantly appear in Gromphâs inner sanctum instead. Treasure The collection of rare books and scrolls in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     man falls from a high bridge, striking the ground near them and dying instantly. Heâs carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
                                                
                                            
                                                
                                                     (Silver Flame) 
   7  A clever doppelganger (Tyrants) 
   8  A vengeful warforged (Lord of Blades) 
   9  A possessed innocent (Dreaming Dark) 
   10  An oni mastermind (Daask) 
   11  An enigmatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     by the drow, and the dark elves follow them into daylight. Under the light of the sun, the drow have disadvantage on their attack rolls and on Wisdom (Perception) checks relying on sight. The drow can
                                                
                                            
                                                
                                                     priestessâs back is turned. Ilvara instantly turns her attention to eliminating the traitor, distracting her and weakening the drow side if she succeeds. Wanting to deny Ilvara the triumph of recapturing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     aboleth instantly knows all the characterâs desires and goals. It then intermittently projects images to the character in which everything the character loves is destroyed by the Cult of the Crushing Wave
                                                
                                            
                                                
                                                     giant octopus (see area P11) 2â3 1d4 ice mephits (see area P14) 4 1 water weird (see area P16) 5 1 Dark Tide knight mounted on a water weird (see area P16) 6 1d4 swarms of quippers 7â20 None  Symbol
                                                
                                            
                                        






