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                        Returning 35 results for 'dark instincts are break'.
                    
                
                        
                            
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                                        dark instances are breaks
                                    
                                
                                    
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                                        dark instinct are broad
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ":"bludgeoning"} bludgeoning damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and
                                                
                                            
                                                
                                                     are known for their ability to burn, plunder, and destroy.
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines.Fire
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The
                                                
                                            
                                                
                                                     you perform the ritual, Windvane canât be used to perform the ritual again until the next dawn.
Flaw. Windvane makes its wielder mercurial and unreliable. While attuned to the weapon, you gain the following flaw: âI break my vows and plans. Duty and honor mean nothing to me.â
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need
                                                
                                            
                                                
                                                     ground
8
Attacks carts and wagons as if they were terrible monsters
9
Howls when it rains
10
Whines piteously in the dark
11
Buries treasure it finds
12
Chases birds, leaping into the air to catch them, heedless of the destruction it causes
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and curve of his body, every
                                                
                                            
                                                
                                                     pleasure palaces where nothing is forbidden, save moderation or kindness.
The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
                                                
                                            
                                                
                                                     as the Lords of Dust â scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
                                                
                                            
                                                
                                                     strength as their servants â the fiends known as the Lords of Dust â scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     (Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
                                                
                                            
                                                
                                                    , provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
                                                
                                            
                                                
                                                     kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.â He tilted his head again, scrutinizing her, with that wicked glint in his
                                                
                                            
                                                
                                                    . Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.â He tilted his head again, scrutinizing her, with that wicked glint in his
                                                
                                            
                                                
                                                    . Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you canât travel through that part of the city without your
                                                
                                            
                                                
                                                     dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     dark powers of Dal Quor have their own plans on Eberron. Through the force known as the Dreaming Dark, these monsters manipulate the folk of Khorvaire to eliminate kalashtar whenever possible. Many
                                                
                                            
                                                
                                                     kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light but some among the kalashtar seek out the agents of the Dreaming Dark and oppose their plans, or protect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
                                                
                                            
                                                
                                                     devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accusedâs safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
                                                
                                            
                                                
                                                     are a sign that one canât manage oneâs baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accusedâs safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
                                                
                                            
                                                
                                                     are a sign that one canât manage oneâs baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
 They fall beneath our blades;
 Their home is ours to
                                                
                                            
                                                
                                                     conquer,
 Their children our slaves.
 Acheron! Acheron!
 Victory is ours!
 â Translation of a Hobgoblin War Chant
 Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     break out on the streets. A Callestan campaign combines gritty dark fantasy with the classic Western. Callestan is effectively a frontier town in the middle of Sharn. The law is what you make it and brigands walk the streets. But it offers freedoms and opportunities you wonât find in the towers above!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Frozen Shipwreck The Dark Duchess is hundreds of yards from shore, trapped in thick ice. When the characters get close enough to see it, read: The Sea of Moving Ice stretches out before you, a
                                                
                                            
                                                
                                                     the waterline of the vessel, itâs a 10-foot climb to get to the main deck. The sides of the hull are slippery and canât be climbed without using magic or climbing gear. The ice around the Dark Duchess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Welcome to Ravenloft A scream shatters the still gloom. Inhuman shapes slip between crumbling tombs. The shadows reach forth. Do instincts and imagination conspire against you? Or have otherworldly
                                                
                                            
                                                
                                                     eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
                                                
                                            
                                                
                                                     through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas of the castle are dark. Walls The castleâs thickest walls are 5 feet thick, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
                                                
                                            
                                                
                                                     encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predatorâs instincts and you can be the definitive Acquisitions Incorporated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     roofs that any creature with a Burrow Speed can break through to create an opening to the surface. As a Search action, a character who examines a breakaway roof can make a DC 15 Intelligence
                                                
                                            
                                                
                                                     gas dissipates if Nakari dies. Lighting The lair is in Darkness. Nakari and other denizens rely on Darkvision to see. Descriptions assume the characters have a way of seeing in the dark. Secret Doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                       1 Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot. 2 Escape into Dal Quor to find an artifact that can be brought
                                                
                                            
                                                
                                                     first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Emerald Enclave  Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
                                                
                                            
                                                
                                                     corruption of nature. Its members are well aware that the newly seen demonic corruption will not be contained within the Underdark for long. Eventually it will break through to the surface and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
                                                
                                            
                                                
                                                     Encounters tables in chapter 3. Greatest Game A frost giant loves to hunt dangerous creatures. She intends to divert the Endless Rockslide and use its force to break open a rock formation sealing off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     characters have a way of seeing in the dark. Windows Some western rooms on the monasteryâs upper level (areas M5âM6 and M8âM9) have narrow stained-glass windows that a character can swing open from the
                                                
                                            
                                                
                                                     inside. These windows canât be opened from the outside but break easily (AC 11, HP 2, Vulnerability to Bludgeoning damage, Immunity to Poison and Psychic damage). A character can easily climb through an open window.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
                                                
                                            
                                                
                                                     break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is filled with dim light. If the sunlight zone is filled with dim light or darkness, the twilight zone is dark. Midnight Zone. Any depth below 1,000 feet is considered the midnight zone, since no
                                                
                                            
                                                
                                                     Objects and Water Pressure table. Objects made of other materials break at the DMâs discretion.  Objects and Water Pressure   Material Destructive Depth   Glass, crystal, ice 100 ft. Wood, bone 500 ft. Stone 1,000 ft. Iron, steel 1,500 ft. Mithral 2,000 ft. Adamantine 2,500 ft.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     toothpicks. A frantic man whose brown hair whips in an unfelt wind tries in vain to free his leg from a collapsed beam. A dark-haired woman slumps over the bar, unmoving, while panicked cries and
                                                
                                            
                                                
                                                     human retired soldier (Medium, Chaotic Good Knight). A Corsair shoved Rubert in the kitchen and slammed the door hard enough to warp its frame. A character can take the Utilize action to break the warped door open with a successful DC 15 Strength (Athletics) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     it is walking break, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature manages to avoid a fall by grabbing nearby web strands. On a failure, the creature falls
                                                
                                            
                                                
                                                     action to help a restrained creature within its reach, granting advantage on that creatureâs next saving throw to end the effect.
 Light.The chasm is dark. Carrying a light source attracts hostile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     halfling 2 1d4 darkmantles 3 1d4 drow and 1d4 quaggoth slaves 4â8 2d4 giant spiders 9 1 mimic 10 1 spectator 11â12 Web break  Cocooned Halfling The characters find a still-living lightfoot halfling
                                                
                                            
                                                
                                                     through the web-filled chasm. It communicates with the characters telepathically, warning them about âdemons rising in the dark.â The creature becomes increasingly paranoid and convinced that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Dark Dominion The rock surrounding the city is honeycombed with tunnels and passageways forming the Dark Dominion, a territory claimed by the drow but not part of the city proper. Home to all
                                                
                                            
                                                
                                                     manner of Underdark denizens, this maze forms part of Menzoberranzanâs defenses as well as its underworld â a dangerous place for dark dealings and clandestine meetings. The Dark Dominion is a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
                                                
                                            
                                                
                                                     devils, using the Creed Resolute to bind all Elturel to his dark deal.
 âI wish to prove my theory, and I believe the evidence is locked inside the puzzle box.â
 Sylvira is an expert on magic puzzle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     what the personal cost. (Good) 2 Iâll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
                                                
                                            
                                                
                                                     never be set free. 6 I have a child to protect. I must make the world a safer place for him (or her).  Flaws  d6 Flaw   1 I have certain rituals that I must follow every day. I can never break them. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     or the inspiration for a barbarianâs rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
                                                
                                            
                                        






