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Returning 35 results for 'dark interpreted are blocks'.
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dark interpret are black
Monsters
Mythic Odysseys of Theros
site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold
” or “devils” interchangeably, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s
Monsters
Mythic Odysseys of Theros
can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path
, having no understanding of the difference between fiendish species or distant nightmarish planes. A pit fiend might be interpreted by Theros's mortals as one of the Underworld's countless demonic denizens
Monsters
Eberron: Rising from the Last War
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Eberron: Rising from the Last War
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Divine Contention
exhales dark energy in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6);{"diceNotation":"22d6","rollType":"damage","rollAction":"Necrotic
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
6. Crystal Window Creepers and vines cling to the walls of this corridor, at the end of which is an arched crystal window, six feet wide and ten feet high. Through it, you can see a dark chamber
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Features The ziggurat is made of large blocks of smooth sandstone. Unless otherwise noted, the ziggurat has the following features: Ceilings. Corridors have 10-foot-high ceilings, and rooms
chambers aren’t illuminated. Area descriptions assume the characters have a light source or other means of seeing in the dark. Humanoids encountered in the ziggurat have darkvision out to a range of 60 feet, as they’ve adapted to life underground.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. All dark elves constantly watch for signs of her favor. Any incident or physical feature can be interpreted as such a sign, and priestesses are quick to attach meanings to obscure omens that benefit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of ill fortune, and sometimes interpreted as divine disapproval of the romances or marriages sparked by the day’s events. Shieldmeet. The great holiday of the Calendar of Harptos, Shieldmeet occurs
living by traveling road or sea set out immediately following the holiday, before winter comes on in full force and blocks mountain passes and harbors. The Feast of the Moon. As nights lengthen and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
fountains made of bronze-inlaid marble. The southern one is cracked, and only dry limy deposits remain in it. The northern one contains about two feet of dark water, fed by a trickle that falls from the
“crayfish” is nothing more than the shed shell of a long-expired resident of the fountain. Beneath it is a platinum key and chain (worth 20 gp). The key unlocks the portcullis that blocks the exit in area 53.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas of the castle are dark. Walls The castle’s thickest walls are 5 feet thick, with
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
look friendly. Best ready yourselves for a fight.”
The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriors—Captain Azmadian (lawful evil), Lieutenant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. The lands of Barovia are from a forgotten world in the D&D multiverse, and this
adventure gives glimpses into that world. In time, cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell.
This book is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden’s magic, offers no respite from winter’s fury. The days are twilit, the nights dark. As Auril casts her nightly spell, a curtain of light weaves across the starry sky to keep the dawn at
bay—an aurora that portends an everlasting winter. Storms bring driving hail and sleet that leaves everything coated in a sheath of ice. Snow piles in deep drifts and blocks all trails leading south
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the Urban Chase Complications table on its turn. Crowded Street If Willifort flees in a hire-coach, his getaway is thwarted on the third round of the chase when a large crowd blocks the road
into the tunnel can hear the sounds of splashing water and children’s voices in the distance and might decide to follow them. (The children are holding hands in the dark and being guided by Squiddly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can’t destroy it. The barrier is broken in compromised sections of Landro (areas L5, area L11, and area L16). Lighting Landro’s interior areas and the adjoining caves are dark. Area descriptions
assume the characters have a light source or some other means of seeing in the dark. During the day, the parts of Landro exposed to the outdoors are shrouded in the same lightly obscuring mist as the rest
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
12 Constitution saving throw or take 2 (1d4) poison damage.
Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are 10 feet above the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
species or distant nightmarish planes. A pit fiend might be interpreted by Theros’s mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
In the mud around the base of the boulder is a moving shape, looking like
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor (or asking Arnulf the butler) reveals that Vecken still lives on Immar Street, a few blocks away from the manor. All the people in the area know Vecken and speak of him as an example of bravery
me, there is little I can do to control myself.” Dark Memories Vecken is at home when the characters call, and he is initially pleased to see them. He assumes they are adventurers he must have met and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
the south, and a second bridge surmounts the river.
The western bridge is safe, but the bridge to the east is not. It has settled considerably, some of its stone blocks leaning precariously. Also, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starhorrors, and one aartuk elder (see Boo’s Astral Menagerie for their stat blocks). Dock 4. The Tarrasque, a space galleon, is crewed by four hadozee explorers, fifteen hadozee warriors (see Boo’s Astral
Menagerie for hadozee stat blocks), and a hadozee druid. Dock 5. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssurran defilers and three ssurran poisoners (see Boo’s Astral
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
also use stat blocks in other sources to add to the sequence, so the characters could even meet this aspiring villain as an apprentice wizard and later as an evoker (both in Volo’s Guide to Monsters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aurak draconian Drayan supervises six bozak draconians (see appendix B for both stat blocks) in this room. The bozaks are busy dismantling the statues of the gods behind the effigy of Takhisis. If a
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isn’t anchored
like a cocoon. The throne’s base is shaped from a dark, alien metal. Dozens of thick copper wires connect it to plates of a similar metal bolted to the floor.
Crystal Screen. When the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but they can provide pointers to someone who does. Fishbone Tavern is located a few blocks from Luskan’s Open Shore docks, close enough that you can smell the sea air and hear the cries of gulls
weary disbelief. The interior of the Fishbone Tavern is cramped and shadowy. Only two of the eight tables are occupied, one by two fishers and another by a lone figure in a dark, leather-patched cloak
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
had been following, rushing the characters toward the base of the flying citadel. Read the following text as the characters approach: As you near the flying citadel, two shapes emerge from the dark
three stat blocks). Red Ruin fights to the death, but Bakaris flees if reduced to 20 hit points or fewer. If Bakaris is knocked from his mount or slain, he falls and vanishes amid the chaos. Clystran
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
side view of these areas. Diagram 5.2: Revolving Room Trap 38A. Control Room This room is dark and dusty. A hulking figure wearing a bucket helm stands to the west, with one hand on an iron lever set
. When the lever in area 38A is pulled, three hidden locks seal the south door, a wall of stone spell blocks the rectangular hole in the ceiling (cutting off escape to area 38B), and the room begins
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate is in the eastern passage between this area and the Dark Gardens. 27. Temple of Shadow A creature near the doors into this area hears a faint moaning that rises in intensity as the creature moves
closer to the doors. A wailing howl erupts from the shadows of this dim chamber, echoing from black marble walls. Dark pillars rise to the ceiling, each exuding shadow that twists in the air like






