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                        Returning 35 results for 'dart intention are bonus'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself
                                                
                                            
                                                
                                                    ’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).
A target Restrained by the rope can take an action to make its choice of a DC 15 Strength
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
                                                
                                            
                                                
                                                    
2 minor detrimental properties
1 major detrimental property
The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus.
Protection. You gain a +3 bonus to
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
                                                
                                            
                                                
                                                     target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Poisoned Dart. Ranged Weapon Attack: +10;{"diceNotation":"1d20
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
                                                
                                            
                                                
                                                     or be knocked prone.
4
The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     use a bonus action to dim the lantern, reducing the light to dim light in a 5-foot radius, or brighten the lantern back to its normal bright light radius.
Lenses. When found, the lantern’s
                                                
                                            
                                                
                                                     willingly snuff the lantern’s flame with the intention to destroy the artifact. When its flame is snuffed in this way, the lantern’s gold corrodes, the lenses and remaining gemstone fuel turn to worthless sand, and the creature attuned to it is spared.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
                                                
                                            
                                                
                                                    
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
                                                
                                            
                                        
                                                    Orc Red Fang of Shargaas
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with
                                                
                                            
                                                
                                                     any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.Multiattack. The orc makes two scimitar or dart attacks
                                                
                                            
                                        
                                                    Wand of Orcus
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
Random Properties. The Wand of Orcus has the following random
                                                
                                            
                                                
                                                     while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (–1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Bonus +2
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes three Unarmed Strike attacks or
                                                
                                            
                                                
                                                     five Dart attacks.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
                                                
                                            
                                                
                                                     (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ., passive Perception 12
 Languages Common, Goblin
 Challenge 2 (450 XP) Proficiency Bonus +2
 Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
                                                
                                            
                                                
                                                     Wisdom modifier.
 Actions
 Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
                                                
                                            
                                                
                                                     (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
                                                
                                            
                                                
                                                     span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the choker can keep its body
                                                
                                            
                                                
                                                    ) 
 
  WIS
  12 (+1) 
 
  CHA
  7 (-2)
Skills Stealth +6
 Senses darkvision 60 ft., passive Perception 11
 Languages Deep Speech
 Challenge 1 (100 XP) Proficiency Bonus +2
 Aberrant Quickness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
                                                
                                            
                                                
                                                     30 feet of you. If no such target exists, you become the target. Each dart hits automatically and deals 3 (1d4 + 1) force damage to the target. 5 Until the next dawn, Beasts with an Intelligence score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     +3, Perception +6
 Damage Resistances poison
 Condition Immunities charmed, frightened
 Senses passive Perception 16
 Languages Common
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Unarmored
                                                
                                            
                                                
                                                     next turn.
 Poisoned Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
 Multiattack. The gem stalker makes four Claw attacks.
 Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
 Bonus Actions
 Crystal Dart. Ranged Spell Attack: +5
                                                
                                            
                                                
                                                     Resistances psychic
 Senses darkvision 120 ft., passive Perception 13
 Languages understands Draconic but can’t speak, telepathy 60 ft.
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Spider Climb. The gem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     bonus to attack rolls and damage rolls made with it. The wand deals an extra 2d12 Necrotic damage on a hit. Random Properties. The Wand of Orcus has the following random properties (see “Artifacts” in
                                                
                                            
                                                
                                                     the wand is attuned to Orcus. Protection. You gain a +3 bonus to Armor Class while holding the wand. Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     light. While attuned to the lantern, you can use a bonus action to dim the lantern, reducing the light to dim light in a 5-foot radius, or brighten the lantern back to its normal bright light radius
                                                
                                            
                                                
                                                     creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must willingly snuff the lantern’s flame with the intention to destroy the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    
 Senses passive Perception 15
 Languages Common
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                                
                                                     must succeed on a DC 14 Dexterity saving throw or be knocked prone.
 Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 16
 Languages the languages it knew in life
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Regeneration. The nosferatu regains 10 hit points at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention was to create servile
                                                
                                            
                                                
                                                    
 Senses darkvision 60 ft., passive Perception 10
 Languages Undercommon
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Fey Ancestry. The chitine has advantage on saving throws against being charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the trigger and the activity that causes the trap to activate. Effect. A trap’s effect occurs after it activates. The trap might fire a dart, unleash a cloud of poison gas, cause a hidden enclosure to
                                                
                                            
                                                
                                                     open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
                                                
                                            
                                                
                                                    
 16 (+3)
 
 Skills Sleight of Hand +7, Stealth +7
 Senses passive Perception 11
 Languages Common, Sylvan
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Flyby. The faerie doesn’t provoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     magic to disguise themselves and gather intelligence for their allies. In combat, irda seekers can momentarily cloak themselves as they dart around the battlefield. Irda Seeker
 Medium Giant, Any
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Actions
 Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
 Crystal Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
 Her eyes dart around in search of enemies before fixing on you. “Have we met?” she asks.
 Iggwilv the Witch Queen (see the accompanying stat block) gives the characters time to explain themselves
                                                
                                            
                                                
                                                    , Draconic, Elvish, Infernal, Sylvan
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , Insight +3, Intimidation +4
 Senses darkvision 60 ft., passive Perception 13
 Languages Common, Orc
 Challenge 4 (1,100 XP)
 Aggressive. As a bonus action, the orc can move up to its speed toward
                                                
                                            
                                                
                                                     bonus action, the orc can move up to its speed toward a hostile creature that it can see.
 Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16
                                                
                                            
                                                
                                                    . Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
 Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
 Poisoned Dart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     underneath the docks are three street urchins wearing frayed cloaks and gloves. They dart in and out of view, hurling snowballs at each other and laughing as the blizzard batters the structures above
                                                
                                            
                                                
                                                     emulate real-life ones. Squiddly even has the audacity to hurl a snowball at one of them (+0 bonus to hit). The children know who Agorn Fuoco is because he used to live and play music in Mistshore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     neighbors. A character who lifts the floorboard triggers a trap: a tiny dart shoots up, making an attack against the character. Its attack bonus is +5. If it hits, it deals 2 (1d4) piercing damage, and the
                                                
                                            
                                                
                                                     out a way to lift the floorboard from a safe distance, the dart misses.) Treasure. A sack full of 200 gp rests in a small compartment beneath the raised floorboard. C7: Mess Hall A long table takes up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     bonus action, not both.
 Actions
 Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
 Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
                                                
                                            
                                                
                                                     attack against it as a bonus action.
 
  Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     trap triggers it. Effect. The trap makes an attack against the triggering creature. The attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack can’t gain advantage or
                                                
                                            
                                                
                                                    . The trap makes two attacks against the triggering creature. Each attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack can’t gain advantage or disadvantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
                                                
                                            
                                                
                                                     attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A
                                                
                                            
                                        





