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Returning 35 results for 'dart into are bonus'.
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Equipment
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must
Magic Items
Dungeon Master’s Guide
This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself
’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).
A target Restrained by the rope can take an action to make its choice of a DC 15 Strength
Monsters
Curse of Strahd
Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
target. Hit: 9 (1d6 + 6);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Poisoned Dart. Ranged Weapon Attack: +10;{"diceNotation":"1d20
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
or be knocked prone.
4
The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart
Orc Red Fang of Shargaas
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with
any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.Multiattack. The orc makes two scimitar or dart attacks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12 (+1)
WIS
14 (+2)
CHA
9 (–1)
Skills Insight +4
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP) Proficiency Bonus +2
Unarmored Defense. While the tower
hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
12 (+1)
WIS
14 (+2)
CHA
9 (–1)
Skills Insight +4
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP) Proficiency Bonus +2
Unarmored Defense. While the tower
hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
Wisdom modifier.
Actions
Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bonus +2
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks or
five Dart attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bonus +2
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks or
five Dart attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
(causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
Wisdom modifier.
Actions
Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
(causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
(causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
(causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand). A target Restrained by the rope can take an action to make
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
30 feet of you. If no such target exists, you become the target. Each dart hits automatically and deals 3 (1d4 + 1) force damage to the target. 5 Until the next dawn, Beasts with an Intelligence score
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
30 feet of you. If no such target exists, you become the target. Each dart hits automatically and deals 3 (1d4 + 1) force damage to the target. 5 Until the next dawn, Beasts with an Intelligence score
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the choker can keep its body
)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1 (100 XP) Proficiency Bonus +2
Aberrant Quickness
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the choker can keep its body
)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1 (100 XP) Proficiency Bonus +2
Aberrant Quickness
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
+3, Perception +6
Damage Resistances poison
Condition Immunities charmed, frightened
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP) Proficiency Bonus +3
Unarmored
next turn.
Poisoned Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
+3, Perception +6
Damage Resistances poison
Condition Immunities charmed, frightened
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP) Proficiency Bonus +3
Unarmored
next turn.
Poisoned Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Multiattack. The gem stalker makes four Claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bonus Actions
Crystal Dart. Ranged Spell Attack: +5
Resistances psychic
Senses darkvision 120 ft., passive Perception 13
Languages understands Draconic but can’t speak, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Spider Climb. The gem
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Multiattack. The gem stalker makes four Claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bonus Actions
Crystal Dart. Ranged Spell Attack: +5
Resistances psychic
Senses darkvision 120 ft., passive Perception 13
Languages understands Draconic but can’t speak, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Spider Climb. The gem
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP) Proficiency Bonus +3
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom
must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
magic to disguise themselves and gather intelligence for their allies. In combat, irda seekers can momentarily cloak themselves as they dart around the battlefield. Irda Seeker
Medium Giant, Any
) Proficiency Bonus +2
Actions
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP) Proficiency Bonus +3
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom
must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the trigger and the activity that causes the trap to activate. Effect. A trap’s effect occurs after it activates. The trap might fire a dart, unleash a cloud of poison gas, cause a hidden enclosure to
open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the trigger and the activity that causes the trap to activate. Effect. A trap’s effect occurs after it activates. The trap might fire a dart, unleash a cloud of poison gas, cause a hidden enclosure to
open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
of Billowing Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Special Use: You have advantage on Charisma (Performance
) checks you make to amuse Humanoid onlookers while the cloak is billowing.
Artist: Justine Mara Andersen
+1 Dart Weapon (Simple Ranged)
Weapon Properties: Finesse, Thrown (Range 20/60)
Piercing
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
magic to disguise themselves and gather intelligence for their allies. In combat, irda seekers can momentarily cloak themselves as they dart around the battlefield. Irda Seeker
Medium Giant, Any
) Proficiency Bonus +2
Actions
Multiattack. The seeker uses Augment Physicality, if available, and makes two Crystal Blade attacks.
Crystal Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
16 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Flyby. The faerie doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
16 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Flyby. The faerie doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Her eyes dart around in search of enemies before fixing on you. “Have we met?” she asks.
Iggwilv the Witch Queen (see the accompanying stat block) gives the characters time to explain themselves
, Draconic, Elvish, Infernal, Sylvan
Challenge 20 (25,000 XP) Proficiency Bonus +6
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary