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Returning 10 results for 'darting imposing are breath'.
Other Suggestions:
during imposing are break
during imposing are breath
during imposing are breathe
during improving are breath
during imposing are beneath
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
Magic Items
Infernal Machine Rebuild
seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.
22
You can cast the gaseous form spell on
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Curst As the characters approach Curst, read the following text: The odor of rusty metal stings every breath. Ahead lies the gate-town of Curst, a dismal-looking community surrounded by an
imposing wall. Hulking sentries mind the barrier and oversee an open gate into town. As you near the gate-town, your mimir chimes, and its eye sockets flicker like a dying candle flame.
Two
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
quippers. I2: Main Entrance A large, hastily made wooden gate blocks access to the camp. The area is guarded by three imposing figures with twisted draconic features.
The camp’s only gate is watched by
adventurers are beneath her, so rather than pursuing them, she uses her Acid Breath once, then calls for any Dragon Army troops remaining in the camp to pursue the characters. Akhviri doesn’t follow the characters beyond the camp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and two claw attacks) that deals an average of 37 damage each round, as well as a breath weapon that deals 45 damage, or 90 if it hits two targets (and it probably will). In the first three rounds of
combat, the dragon will probably get to use its breath weapon once and its multiattack routine twice, so its average damage output for the first three rounds would be (90 + 37 + 37) ÷ 3, or 54 damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) lair here. They try to steal the characters’ magic before darting away to feed. Doors. The door to the west wall shows the Balance card. The door to the south shows the Donjon card. 8: Balance A
mask is guarded by a breath drinker (see the accompanying stat block). The breath drinker has the invisible condition when the characters arrive and attacks as soon as they approach the mask. The
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, might have the appearance of bird wings where every feather looks like colorful stained glass. Items that magically increase the wearer’s imposing presence and authority are especially coveted in
Rakdos keyrune GGR
Uncommon Rakdos Guild signet GGR
Uncommon Potion of fire breath DMG
Rare Cape of the mountebank DMG
Rare Flame tongue DMG
Rare Mace of terror DMG
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
living. Transients, soldiers, goblin gang members, and hardy merchants call this precinct home.
Sunhome The seat of the Boros Legion’s power, the guildhall known as Sunhome is an imposing structure
stained with ink
10 Student, lost in a book
11 Tinker, out of breath from running
12 Vampire mind drinker, heading to the library
MARK WINTERS
Rumors — Precinct Five






