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Returning 35 results for 'dawn inert are broken'.
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down inner are broken
draw inner are broken
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Magic Items
Dungeon Master’s Guide
saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure
opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure’s edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Magic Items
Dungeon Master’s Guide
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Magic Items
The Book of Many Things
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
way, your body is inert and doesn’t age or require sustenance. Destroying the object frees your soul; otherwise, only a Wish spell can restore your soul to your body.
Magic Items
Tasha’s Cauldron of Everything
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Magic Items
Tasha’s Cauldron of Everything
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
Magic Items
Lost Laboratory of Kwalish
;3) to your death saving throws. You can change this magical bonus each day at dawn.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Magic Items
Infernal Machine Rebuild
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
can’t be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
anomaly, a dead Dawn Incarnate known as the Sapphire Wyvern, disturbs the tranquility of the Preserve of the Ancestors. It lies inert, its gemstones blackened and cracked. Scholars believe it was the
similar origins with nowhere else to go. The largest and most influential are those of the fifteen founding civilizations collectively known as the Dawn Incarnates. Spanning more than a dozen feet in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the sword, you take a corresponding penalty (−1 to −3) to your death saving throws. You can change this magical bonus each day at dawn. Curse. This weapon is cursed, and becoming attuned to it extends
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. The Dawn Avenger broke in half. Its aft section was dragged out to sea by the current, but its forward section is lodged between rocks, canted to one side with its broken mast pointing south. The
Dawn Avenger The captain of the Dawn Avenger was an aasimar cleric of Lathander. A little over a year ago, she came to the south shores of Chult with a charter to hunt pirates and instead ran her
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
anomaly, a dead Dawn Incarnate known as the Sapphire Wyvern, disturbs the tranquility of the Preserve of the Ancestors. It lies inert, its gemstones blackened and cracked. Scholars believe it was the
similar origins with nowhere else to go. The largest and most influential are those of the fifteen founding civilizations collectively known as the Dawn Incarnates. Spanning more than a dozen feet in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
cases, the arches simply float inexplicably—silent, immovable, and inert. But many people report seeing an arch appear to them at a critical juncture in their lives, helping them understand a lesson or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
hallway comes to a dead end 15 feet beyond the purple drape. A six-foot-tall statue of a leering four-armed gargoyle stands against the back wall. One of its arms has broken off and lies on the floor
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
-style bunks affixed to the interior hull of the ship. Each hammock is a web of ropes and knot-work, lined with canvas. Nearby, there are several footlockers that have been broken open, their contents
Shatterkeel, they all lay inert in a bunk, covered with a pile of blankets—a force of habit from before they were undead. It may not immediately be obvious that these creatures are in the cabin. Any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
during dawn and dusk
5 A red ocean that manifested without warning
6 An ambulatory forest riddled with glowing eyes
7 A kingdom of undying monarchs who outnumber their frightened
subjects
8 A dimension of featureless white, broken up only by the eyes that blink across the landscape
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
broken by a sizable gap, and you can see the glint of metal at the bottom of the opening. The floor beyond this area has a silvery sheen.
In the distance you can see another hole, beyond which is a patch
substance that is totally frictionless. This silvery stuff is inert and utterly unaffected by any force, magical or otherwise. Anything that alights on the surface will move in the direction of its
Magic Items
Lost Laboratory of Kwalish
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
(as above). The trapped creature can also attempt a DC 20 Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
armor is the creature.
The priest turns to face you. “The zodar has served the imperial family since the dawn of the empire. Its knowledge is vast, and its will is absolute. To the death!”
The
hit points by the zodar is stable at 0 hit points. (The zodar saves its wish spell for the next chapter.) If the zodar is reduced to 0 hit points, it slumps in place, apparently inert. Aftermath This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
also concentrating, it must succeed on a DC 20 Constitution saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground
. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn. Conceptopolis Thunderous Greatclub, Tentacle Rod, Talking Doll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
also concentrating, it must succeed on a DC 20 Constitution saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground
. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
a DC 20 Constitution saving throw or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
a DC 20 Constitution saving throw or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
weapon (DC 15). Once used, this property of the weapon can’t be used until the next dawn. Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
bones, skulls with cracked pates, and broken weapons. In front of the display crouches a panther, deathly still, facing away from the statue.
To the east the walls are highly polished. They loosely
statue are useless, though the head of a +1 mace attached to a broken haft can be found. Well of Light. The illumination inside the well comes from liquid light, a fluid that clings like oil if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
which a nugget of coal magically appears each day at dawn 27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it 28 Tiny clockwork dragonfly that slowly beats its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the ceiling of this moldy room, which contains a few broken roof shingles amid puddles of water. In one corner, set into the floor, is a heavy wooden trapdoor held shut with a chain and a padlock
books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
with the rubble of the fallen tower, mingled with shattered buildings and broken statues. Those who venture into Fallen must deal with the Ravers, feral savages that lurk in the shadows. There’s no
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
5.3 shows the shrine and the surrounding area. Characters searching the shrine for clues find a broken mining pick among the rubble; small, hastily made footprints leading down a nearby alley; and
Tamara visited the shrine at dawn to make their weekly offering to Tymora, only to see the shrine suddenly cave in. Small Shadows. Both Trilena and Tamara saw three squat shadows hurry away from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
has disadvantage on attack rolls, ability checks, and saving throws for the next hour. The deck can be used in this way twice, and you regain all expended uses at the next dawn. Prisoners of Fate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following: The interior of the shrine has the appearance of having been abandoned after some sort of terrible confrontation years ago. Broken benches with shredded cushions are overgrown by
thick fungi, and four large mirrors hanging on the walls have been shattered, leaving the stone floor covered in shards of broken glass.
A grime-encrusted statue of Sune stands against the far wall. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed






