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                        Returning 35 results for 'dawn interest are barrier'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
                                                
                                            
                                                
                                                     barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.Kelek is a greedy, narcissistic sociopath who revels in chaos but is a
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     defense against the axe, which passes through that spellâs barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
                                                
                                            
                                                
                                                     regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot
                                                
                                            
                                        
                                                    Cube of Force
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an
                                                
                                            
                                                
                                                     charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     1d20 expended charges daily at dawn. You can use an action to press one of the cubeâs faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each
                                                
                                            
                                                
                                                     face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     1d20 expended charges daily at dawn. You can use an action to press one of the cubeâs faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each
                                                
                                            
                                                
                                                     face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     others already in his possession.  The gnomeâs collection contains notes and an initial map from the early stages of Kwalishâs expedition into the Barrier Peaks. In exchange for allowing the
                                                
                                            
                                                
                                                     characters to use that lore, he asks only that any further journals, notes, maps, and other documents from Kwalishâs earlier expedition be returned to him. The Cartophile has no interest in adventuring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
                                                
                                            
                                                
                                                    . Cube of Force This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
                                                
                                            
                                                
                                                     to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     creatures that embody Aurilâs wrath. Warmth. Towns that canât bring themselves to give up their people or their food forsake warmth for a night. No fires are lit between dusk and dawn, forcing locals
                                                
                                            
                                                
                                                     interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the Shadowfell in a place where the barrier between the planes is thin. Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures
                                                
                                            
                                                
                                                     the creature responsible for its creation. Such interest doesnât indicate a willingness to engage with the world; nightwalkers exist to make life extinct and never to serve living things. Undead Nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a longer talk from an industrial or civic leader on a topic of general interest. Attendants often bring meals to eat while on a break from their jobs. Epharaâs face is a common sight in cities. Marble
                                                
                                            
                                                
                                                     on the cityâs wall came to life. The walls of the city grew impossibly high and strong, and the kraken could do no more than dash its head against the impassable barrier. The monster soon returned to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff becomes a nonmagical quarterstaff.
 Actions
 Multiattack. Kelek makes three attacks
                                                
                                            
                                                
                                                     invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spellâs barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
                                                
                                            
                                                
                                                     your feet in your space (as you choose). The axe regains all expended charges daily at dawn. Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Fallen The
 Sharn Inquisitive
 Dawn of disease
 Youâll hear warning bells toll tomorrow morning. Youâll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
                                                
                                            
                                                
                                                     corpses led to infection and disease. The City Council had no interest in sinking gold into Lower Dura to restore the area, and the district was abandoned. Today, the district known as Fallen is strewn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     desired. If the creature holding the book is happy with how it looks, or shows no interest in such matters, the illusion reverts to a normal mirror until used again. If the creature holding the book
                                                
                                            
                                                
                                                     remains active for 5 minutes, then vanishes. The Price of Beauty cannot be used to create another portal until the next dawn. If the portal manifests while Lorris is present, the acolyte guesses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the table.
 Each day at dawn, the platters and flagons on the table are mystically replenished with fresh food and wine, courtesy of Halasterâs magic. The effect produces enough food and wine for
                                                
                                            
                                                
                                                     the fight, she calls them off and, in the interest of self-preservation, apologizes for her boorishness and allows the newcomers to partake of the food and wine on the table. If Halleth the revenant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     pouches, one containing five gemstones (50 gp each) and the other containing a potion of heroism. K74d. Empty Cell This cell contains nothing of interest. K74e. End of the Ride This cell is linked to a
                                                
                                            
                                                
                                                     similar magic. Behind the secret door is a chute of polished black marble that slants upward (area K82). K74f. Empty Cell This cell contains nothing of interest. K74g. Gray Ooze Clinging to the floor of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     worship Bahamut and Tiamat as gods. On Krynn, they are the greatest among the gods, though they are known there as Paladine and Takhisis and are not always pictured as dragons. In the Dawn War pantheon
                                                
                                            
                                                
                                                     become some of the most formidable creatures in the multiverse without relying on any external power, and they learn self-sufficiency and self-interest from the moment of their hatching. They do not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
                                                
                                            
                                                
                                                     Preparations To help with the charactersâ journey to Janya, Atiba-Pa is having a sailboat called the Beden-Moon, crewed by Lightsea Lancers, prepared to sail at dawn. He also provides each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     locales. But thereâs one place you just keep coming back to. Points of Interest    d8 Point of Interest 
     1  A secret cove a few hoursâ north of town that is a known meeting spot for pirates. 
   2
                                                
                                            
                                                
                                                     as Gort Jorkleâs Afflicted Finery, openly and proudly selling the most illegal things imaginable. 
   8  An unnamed hill where a ruined tower appears at midnight, then vanishes again at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , you are a studious individual, usually with an interest in history or technical subjects. You might revel in your role, working as a central figure in your franchise as you use your knowledge to
                                                
                                            
                                                
                                                     until the next dawn. MABANNOK KOVRI
 Gnome Loremonger (Druid)
 Even without a whisper jar, Mabannok Kovri is an incomparable trove of lore. With the jar â that misty, transparent urn that all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     secret agendas that might work against the charactersâ interests. You can let the partyâs size and the playersâ interest in bringing NPCs into their group determine whether more than one of the
                                                
                                            
                                                
                                                     can earn his release from the coffin along the way â by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
                                                
                                            
                                                
                                                     illusion, or some other barrier. Illithid Quarters Each member of the colony claims a single room or a small series of chambers at its own and uses the space to conduct its personal research. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     something valuable: the Blackstaffâs patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions  Party Level Mission Brief
                                                
                                            
                                                
                                                    . Each day at dawn, Meloon engages in a telepathic contest of wills with his magic axe, Azuredge (see appendix A), before leaving his room at the Yawning Portal. The axe wants a new wielder, but Meloon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of Yan-C-Bin as well. Amarath and Nâvon wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
                                                
                                            
                                                
                                                     urge him to help Yan-C-Bin âreturn the world to its primordial state, as it was at the dawn of history.â The cultists are hazy on how this can be achieved and more interested in a yes or no from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
                                                
                                            
                                                
                                                    , the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
                                                
                                            
                                                
                                                     dawn. Tale of Safe Travel Starting at rank 2, you gain the ability to perform a 45-minute ritual using your cartographerâs tools, maps, and 50 gp in consumed material components. By doing so, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     barrier, which is immune to all damage and canât be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
                                                
                                            
                                                
                                                     first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     behalf. âIf they donât leave before dawn,â she says, âIâll burn their wagons to the ground.â
 The characters are asked to deliver Duchess Morwenâs message immediately after dinner. The travelers are
                                                
                                            
                                                
                                                     interest in Daggerford. Their orders are to deliver the characters safely to Barovia. The leader of this group is Stanimir (CN male human), an old man with the statistics of a mage who has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
                                                
                                            
                                                
                                                     are not described below are assumed to contain nothing of interest. 1: Captainâs Chair An impressive chair is posed at the end of a catwalk so its occupant can look down onto the bridge floor. Green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     area and attack. No more swarms can be formed in that square until the next dawn, when more bats arrive to replenish those that were killed. Teleport Traps Invisible teleport traps are located between
                                                
                                            
                                                
                                                     standest amidst the monument to his life A skeleton draped in rags lies atop a marble slab in the center of the crypt. This crypt contains nothing of interest. Crypt 20 Sasha IvliskovaâWife Webs as thick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities    Deity
                                                
                                            
                                                
                                                     story of Yondalla begins at the dawn of the world, when halflings were timid wanderers, scraping out a meager existence. The goddess Yondalla took note of them and decided to adopt the halflings as her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     vestry writing a love song. Drule keeps two Chaotic Evil Gray Oozes here as guards. They see Drule as an ally thanks to the cultâs influence. As an Influence action, characters can show interest in
                                                
                                            
                                                
                                                     fascinating, though she has shown no interest in the gang leader. Drule is not yet pleased with his songâs final verses. Garthezz Drule
 Garthezz Drule fancies himself a poet and musician, though his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nothing of interest. B4. Main Room This room contains lingering smells of burnt wood and flesh. You also catch the faint odor of wine. Snow has fallen through holes in the roof, then been pushed into
                                                
                                            
                                                
                                                     the Morninglord. You gain 10 temporary hit points each day at dawn.
 Weak Floor. The section of floor shown on map 2.3 has weakened over time and gives way if 150 pounds or more of weight crosses it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters dispose of his brother, Mortlock. D2. Baths From dawn to midnight, characters can expect to find 1d6 human commoners bathing here at any given time. From midnight to dawn, three female human night
                                                
                                            
                                                
                                                     retaliation. Jabaz doesnât know what lies beyond the secret door. D4. North Massage Room From midnight to dawn, a male human necromite of Myrkul guards this room unless heâs drawn to area D2 by sounds of
                                                
                                            
                                        





